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Can you tell me approximately how many animations (walking, blocking, hitting), sprites went into the lizard itself?
around 50, if you dont count rotated sprites as new sprites and count winpose as 1 sprite (since its only tail thats moving there) kingpin has around 30
for minigame required anims are:
stance turn walk block intro winpose light attack heavy attack low attack get hits/falling/hit ground/get up air recovery/land
thats a very minimum, anything else like jumping, crouch, more attacks, specials, hypers could be added, but not required for minigame to function. attacks could be combined, like in kingping case, he has light attack and low attack combined into 1
get hits could be limited from 9 that regular character have to just 2: 1 frame for getting hit standing with high attack, and 1 frame for getting hit standing with low attack (regular chars have 3 frames with different severity for each of those attacks, and 3 additional frames for crouch position)
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BigPimp
Posts : 767 Join date : 2012-05-01 Age : 33 Location : Russia
@bigpimp..too bad I can’t convince you to work on more for this Spider-Man universe lol
Only other thing is for a few more low effort moves/sprites are:
A lizard bite
And based on the retro marvel legends lizard (he comes with beakers/vials)…you can have a beaker/vial toss at the player… maybe it transforms the player to a lizard or maybe it stuns.
Last edited by warecus on May 29th 2022, 1:59 am; edited 1 time in total
Posts : 767 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Spider-man mugen Lizard minigame update May 29th 2022, 10:08 am
O Ilusionista wrote:
Trying BigPimp's Spider-Man game, which features a char I've code some years ago: Black Cat
thats cool funny enough, while Black Cat not the strongest character 1v1 in this mugen, she is really good vs those minigames, better than most of the other characters
i only wish we got a new symbiote spider-man someday (not only coding, but sprite wise as well)... Empawk started that awesome spritesheet, but never finished it sadly... sad
warecus wrote:
@bigpimp..too bad I can’t convince you to work on more for this Spider-Man universe lol
Only other thing is for a few more low effort moves/sprites are:
A lizard bite
And based on the retro marvel legends lizard (he comes with beakers/vials)…you can have a beaker/vial toss at the player… maybe it transforms the player to a lizard or maybe it stuns.
those are good ideas, man, really fit. on a side note, i dont know about you guys, but ive personally have problem beating this lizard minigame already, after the 1st round? and i dont think im bad at the game..
and man, there are other authors that are not less talented than me, and have dedication and passion, some of them already doing great things, just be ready for them and maybe i will continue too. im still doing some must-do things, currently completely moved hobgoblin to green goblin's coding base (it is much less glitchy, much more clean), also really working on the AI now, trying to fix all ai stupidity (like wrong range triggers and such) and make them all dependant on mugen difficulty setting. right now, they all balanced for hard8, and only carnage, spidey, doc ock and electro respond to difficulty setting, rest just fixed on hard, no matter what difficulty you set in mugen, so thats not good, really bothers me recently, since im pretty sure some people are changing that difficulty setting and cant figure out why some characters get easier and others dont. really want to fix that
XmatixX wrote:
I'm starting to work on lizard tell me what you think
its good, but i like the look of my design more tbh but again man, you dont need my approval, if you like it - do it just be ready that its not 1-2 sprites, for a full character you need to do 200-300 of those, and really dedicate yourself for a long and hard work, not just few stances and poses
crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Spider-man mugen Lizard minigame update May 29th 2022, 11:39 am
I think you should use BP sprites for him and if you want the other version you can do that after
I’m glad you are moving hob to a cleaner code base. He has been funky for years now. Also wouldn’t mind changing out some redundant moves or getting rid of some altogether
Judging by some retro figures coming out I forgot gg had a broomstick and shot frogs and ghost out of his hand.
As for hob maybe treat him like ken to ryu but all the bombs seems clunky.
So your gg uses razorrangs. Give hob batarangs(razor bats lol), gg has laser finger, give hob gas finger lol.. both the same just a little different. But I think those bombs muddying the code and glitches most fights
yeah, he had had some problems with basic code being old, some messy hitboxes, some misaligned sprites, bad timings teleporting glider, when you knock him down from it, etc.. nothing critical, but GG on the other hand just doesnt have those small issues, and also has several levels of AI implementation (made dependand on the "sparkno" parameter by Acey, since there was no 1.1 mugen back then, now i changed it to be dependant on mugen difficulty setting), so GG is just better goblin code base version overall, has less issues and additional features. i think original Hobgoblin was coded over some very old GG version, since GG still has some stuff like Hobgoblin burning pumpkins animations that are not even used by GG himself anymore...
but im not sure about the bombs man, i checked the code and they just pretty much projectiles with velocity, nothing off about them. obviously they are not as cool as GG bombs that use gravity like fall, but i think its good to have those moves work as different as possible. i will think about moveset, his grappling line special and missle barrage hyper are good candidates for some changes, since those are 2 moves that work exactly the same with both goblins, no difference at all currently and thanks for ideas
@AvalokiteshvaraX yep, ive seen this one man, looks cool, but looks more like crouch position or winpose or taunt to me tbh. im not that good at animating stances, and Acey was probably the best at it, so replacing his stance would seem like a blasphemy to me, if im being honest
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Shining
Posts : 4818 Join date : 2013-03-26 Age : 44 Location : Italy