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Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
Subject: Re: Jubilee by Chimoru (WIP) September 20th 2013, 4:53 pm
Fightfan wrote:
Nice video and like the new kick. May I ask if you have any other special or hyper moves not shown in the video?
Her firework (projectile) was in the first video and not the 2nd, but really, Intensity had given her about 3-4 projectiles which kinda seemed redundant. It was essentially the same type of attack, but with different sprites. I'm in the precess of re-spriting right now, and she doesn't even have all her basics. I have to do her aerials and then her basic attacks will be done. She also needs new hit and guard and ko sprites. Then I plan on trying to give her more variety for special moves and probably new/more detailed animations for her hypers. Consider the hypers she has now, as a rough draft. The fx might be done, but her own animations need re-doing. So to answer your question, lol, no. She's still got a lot of work to be done.
LALO27
Posts : 287 Join date : 2012-12-03 Age : 32 Location : Córdoba Argentina
Subject: Re: Jubilee by Chimoru (WIP) September 21st 2013, 8:22 am
great jubilee!! keep it up! and waiting for zatana and fire too!!
Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
Subject: Re: Jubilee by Chimoru (WIP) September 29th 2013, 7:48 pm
Slowly but surely,I'm making headway with her. I got her aerial punches done and next I'll do her kicks, but's here's what I did for the Jumping Heavy Punch.
I like Intensity's old idea of the flash attack, but I updated it. [You must be registered and logged in to see this image.] The flash had multicolors and a ring aura too, so I took a quick screencap to show you. [You must be registered and logged in to see this image.]
Tell me what you think!
animaraz
Posts : 1805 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Jubilee by Chimoru (WIP) September 29th 2013, 8:12 pm
Very fluid and funny. Its good work, congratulation
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Jubilee by Chimoru (WIP) September 30th 2013, 8:32 am
one word springs to my mind, and that word is......Awesome! it looks a lot better now, well done Chimoru you are doing really well with her, I think she will be a great character when she's finished personally
and good luck with her remaining moves etc Chimoru
Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
Subject: Re: Jubilee by Chimoru (WIP) October 3rd 2013, 8:27 pm
Jumping Light kick, possibly a Medium. [You must be registered and logged in to see this image.]
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Jubilee by Chimoru (WIP) October 3rd 2013, 8:33 pm
that looks great I like it, well done again Chimoru, your doing really well with her in my opinion
and good luck with her remaining moves etc as well
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 2:29 am
I was gone for a while,and now that im back,i love how that Jubilee looks. You should give her a frame or 2 more since that animations looks weird
DARK!!
Posts : 616 Join date : 2013-05-21 Age : 41 Location : SEVILLA,ESPAÑA
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 5:07 am
BONITA,MUY PROMETEDORA.
Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 8:25 am
galactus wrote:
that looks great I like it, well done again Chimoru, your doing really well with her in my opinion and good luck with her remaining moves etc as well
Thank you! I hope I'm getting better as I go, I feel like I am!
Erroratu wrote:
I was gone for a while,and now that im back,i love how that Jubilee looks. You should give her a frame or 2 more since that animations looks weird
It's actually CVS Maki's kick and while I may have skipped a few frames of hair movement, I didn't skip any for body movement. It looks better in game with the jumping animations though I promise. However, if I can figure out how to make it a bit smoother, I will try.
DARK!! wrote:
BONITA,MUY PROMETEDORA.
Thank you! Good! I had hoped that this would be something people look forward to!
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 9:13 am
Chimoru wrote:
galactus wrote:
that looks great I like it, well done again Chimoru, your doing really well with her in my opinion and good luck with her remaining moves etc as well
Thank you! I hope I'm getting better as I go, I feel like I am!
Trust me, your right, you are getting better my friend ..... and jubilee is turning out great, I think jubilee will be a really good character when she is finished as well personally
and again good luck with her my friend, and you are doing really well with her in my opinion
Fightfan
Posts : 462 Join date : 2012-07-18
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 2:43 pm
Nice looking kick
Mach3
Posts : 70 Join date : 2012-10-19
Subject: Re: Jubilee by Chimoru (WIP) October 4th 2013, 5:50 pm
Chimoru lighting this place up!
NinjaRyu
Posts : 372 Join date : 2012-12-14
Subject: Re: Jubilee by Chimoru (WIP) October 5th 2013, 12:40 pm
good work
Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
Subject: Re: Jubilee by Chimoru (WIP) October 6th 2013, 8:51 pm
Hey guys! Update! Is it a huge one? No, but still significant.
Lets see, what did I do since?
- Finished spriting a few more basics. Crouching stuff is done, and I only have 2 more aerial kicks to do.
- I tweaked the FX on her hypers, and while I DO have animations on them, they are very basic and need updating.
- I added a "roman candle" attack. I guess that's kinda what it is. You can't really tell, but I learned how to do "trails on projectiles" and "randomizing" So I took the firework projectile I made, turned it into a helper spark, made it burst from the ground and fire a projectile. The projectile does a random firework explosion spark on impact and also a random whitle noise when it launches from the ground. I wanted each attack to not look and sound exactly the same every time. When it misses, it stays as a light ball. I tried to time them to do different things. Light attack knocks them straight up with one blast. Medium repels them away with 2, and heavy pulls them closer with 3. Xfields helped me with the wonderful sprites in the animation. I feel bad that I kinda had to make his look less pretty in order to match mine. The difference was too jarring before that.
[You must be registered and logged in to see this image.] Before ----------> After