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Subject: Re: Resident Evil: Survive - OPENBOR Game February 23rd 2021, 11:37 am
Very conceptual, I like it.
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game February 24th 2021, 11:36 am
Thank you! I'm glad you like it
@nedflandeurse Well, I've stated in previous posts that I won't release any demos because I don't like releasing incomplete stuff. I wanted to show some video so people can see the game for the first time and so I can stop posting gifs from recent updates. The game will be fully available for everyone eventually.
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Resident Evil: Survive - OPENBOR Game February 24th 2021, 1:23 pm
So no 4 player but is there an easy code that I can add just for me to add 4 players after release
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game February 24th 2021, 3:05 pm
Chris Monvel wrote:
Here's a little sample of the game mainly showing the characters, gameplay, a tutorial level and the levels based on Resident Evil 0
thanks for sharing the video. I really enjoyed watching your work. it's really good
I did this little job at jill running. but we still need to improve a little
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game February 24th 2021, 3:41 pm
@crosspotts1.0 I'm afraid not, I'd like to stick to the original plan and not oversaturate the screen with too much elements. I'm so sorry man
@CAMARAO Thanks man that animation of Jill looks great, i will update the character soon with it. What did you want to change in it?
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game February 25th 2021, 3:08 pm
Chris Monvel wrote:
@crosspotts1.0 I'm afraid not, I'd like to stick to the original plan and not oversaturate the screen with too much elements. I'm so sorry man
@CAMARAO Thanks man that animation of Jill looks great, i will update the character soon with it. What did you want to change in it?
I want to change the shadows on the back leg and on the boots better because the movement of the boot seems very repeated
sil3nt_j
Posts : 227 Join date : 2020-11-26
Subject: Re: Resident Evil: Survive - OPENBOR Game March 6th 2021, 11:13 am
Made these for you as well. Was thinking about maybe giving her a different walking animation:
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Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game March 7th 2021, 11:35 am
@CAMARAO Cool, make me know when the animation is ready and then I'll update the character I hope everything goes fine with your other chars as well, haven't contacted me on Facebook, i was a bit worried
@sil3nt_j Cool sprites man! Hey, have you worked on more weapons? I'm interested
sil3nt_j
Posts : 227 Join date : 2020-11-26
Subject: Re: Resident Evil: Survive - OPENBOR Game March 10th 2021, 6:46 pm
What did you mean by more weapons? I was thinking of maybe making another walk animation for Jill, but it could take a while.
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game March 11th 2021, 5:53 pm
@sil3nt_j Well you were making sprite versions of some weapons, they looked very cool. The characters won't require new walking animations but I'm actually interested in adding "Dodge" animations for the players as seen in Resident Evil 3: Nemesis. Are you interested in contributing? I can use some help.
sil3nt_j
Posts : 227 Join date : 2020-11-26
Subject: Re: Resident Evil: Survive - OPENBOR Game March 12th 2021, 12:23 pm
Well I had started working on this, but I guess I will leave it alone. Maybe I will take a shot at the PRL:
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Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game March 12th 2021, 9:14 pm
@sil3nt_j Finish it if you wish, i mean you started to work on it on your own but the character doesn't need it.
However, just as i mentioned above, I'm considering to add a dodge feature like in Resident Evil 3: Nemesis. This is the type of animation I'm looking for. In case you want to contribute in creating it for some characters feel free.
sil3nt_j
Posts : 227 Join date : 2020-11-26
Subject: Re: Resident Evil: Survive - OPENBOR Game March 22nd 2021, 10:27 pm
Made this today. Merry Christmas:
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Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game March 24th 2021, 9:12 pm
sil3nt_j wrote:
Made this today. Merry Christmas:
It looks amazing! Thank you!!
Zexika
Posts : 3 Join date : 2021-03-25 Location : United States
Subject: Re: Resident Evil: Survive - OPENBOR Game March 25th 2021, 7:22 pm
It's a shame you don't want to release what you have so far Chris. I'm curious as to if you actually have the full spite files for every character displayed on the Character Select screen thumbnails, or if they are just placeholders. I am starting my own RE project as of today, it's a shame because this would have saved me some time up front. Oh well, when I'm done, you and everyone else will have full, unrestricted access to any/all work I've done.
Perhaps if there's more transparency in the OpenBOR community, more development would get done. From what I can tell, it's somewhat stagnant with only MersoX and O Ilusionista really pushing the engine to new frontiers.
This does look good. And honestly I think you have potential to be in the top 5 devs, I look forward to seeing your work eventually released, even if I don't have the patience to wait for it.
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Subject: Re: Resident Evil: Survive - OPENBOR Game