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Posts : 219 Join date : 2012-11-07 Location : Brazil
Subject: Re: Lizard WIP January 22nd 2024, 7:18 am
jspiderman171717 wrote:
It's done guys, the new lizard video is ready! With this, only the specials and hypers would be left (not to mention the intro/winposes)
I already have some ideas for all of them, but as always your ideas and feedback are always welcome and very helpful. PS: thank you @wil.li.an for letting me use your fantastic Dr Connors animation for the project!
You're welcome, man. congratulations on the progress.
His moveset seems very calm and rational for an out-of-control beast. I would replace the common punches and kicks with aggressive scratching and biting. I know it's a limitation of the base, but don't get hung up on the BigPimb concept, try testing some different bases for the arms and upperbody.
the fixed head on all sprites is also a problem. This doesn't bother as much in the minigame because there are just a few animations, but in a full character it becomes very evident. Try creating a sheet with some angle variations for the head. I did a quick little test.
I know it's hard work because this head is from a single sprite edit and possibly made from scratch. but an alternative would be to consult some arcade games that have dragons or dinosaurs that can serve as a base or reference. (like the Lethal Syndicate version did)]
When I made this intro, I received some cool feedback on Discord. First I was warned about Ghost Kick's knee pad which is still visible in the sprites and doesn't make sense for the lizard.
and I also received the suggestion of using dithering on the dark tones of the skin, to simulate scales and reduce the difference between the skin on the head and the rest of the body (it seems that the head is not part of the body and this is even clearer because it is fixed on all sprites)
this was my first attempt. I still need to improve, but you can already get a sense of the idea
gartanham, malevka1, 4 elements and RO-X like this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Lizard WIP January 22nd 2024, 8:43 am
jspiderman171717 wrote:
It's done guys, the new lizard video is ready! With this, only the specials and hypers would be left (not to mention the intro/winposes)
I already have some ideas for all of them, but as always your ideas and feedback are always welcome and very helpful. PS: thank you @wil.li.an for letting me use your fantastic Dr Connors animation for the project!
Bonito ...
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Lizard WIP January 22nd 2024, 9:34 am
it is very nice man, progress is very ahead) specials and hypers though would have to be physical with char like Lizard, so would still take a lot of frames, not like with shooting characters
but honestly with this pace, maybe it will be playable version by the time me and Wil.li.an are ready to release lol
ps. regarding kneepads issue i would disagree though. if they removed they need to be replaced with torn holes, otherwise it looks like something a little off if its whole
having kneepads make an illusion of near-tearing pants for me personally. but thats just my imo maybe others think differently
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Lizard WIP January 22nd 2024, 5:05 pm
Beautiful job
brucewayne74
Posts : 1065 Join date : 2012-11-29
Subject: Re: Lizard WIP February 6th 2024, 9:52 am
Great progress man
Gashapon
Posts : 2 Join date : 2024-02-07
Subject: Re: Lizard WIP February 7th 2024, 12:37 pm
The project is looking very nice, congrats Do you have already an image to make custom palettes?
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Lizard WIP February 9th 2024, 4:07 pm
How long have I been away from this forum, what a wonderful old man full of incredible things, congratulations to everyone.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Lizard WIP February 9th 2024, 4:50 pm
Mazemerald wrote:
How long have I been away from this forum, what a wonderful old man full of incredible things, congratulations to everyone.
Welcome back!
jspiderman171717
Posts : 288 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Lizard WIP March 6th 2024, 12:21 am
wil.li.an wrote:
jspiderman171717 wrote:
It's done guys, the new lizard video is ready! With this, only the specials and hypers would be left (not to mention the intro/winposes)
I already have some ideas for all of them, but as always your ideas and feedback are always welcome and very helpful. PS: thank you @wil.li.an for letting me use your fantastic Dr Connors animation for the project!
You're welcome, man. congratulations on the progress.
His moveset seems very calm and rational for an out-of-control beast. I would replace the common punches and kicks with aggressive scratching and biting. I know it's a limitation of the base, but don't get hung up on the BigPimb concept, try testing some different bases for the arms and upperbody.
the fixed head on all sprites is also a problem. This doesn't bother as much in the minigame because there are just a few animations, but in a full character it becomes very evident. Try creating a sheet with some angle variations for the head. I did a quick little test.
I know it's hard work because this head is from a single sprite edit and possibly made from scratch. but an alternative would be to consult some arcade games that have dragons or dinosaurs that can serve as a base or reference. (like the Lethal Syndicate version did)]
When I made this intro, I received some cool feedback on Discord. First I was warned about Ghost Kick's knee pad which is still visible in the sprites and doesn't make sense for the lizard.
and I also received the suggestion of using dithering on the dark tones of the skin, to simulate scales and reduce the difference between the skin on the head and the rest of the body (it seems that the head is not part of the body and this is even clearer because it is fixed on all sprites)
this was my first attempt. I still need to improve, but you can already get a sense of the idea
That flake effect looks great! I hope I can do something like this when all the sprites are ready.
Speaking of new moves, here is one of the possible new specials, it is a move similar to Bianka's electrocution or Chun Li's Hyakuretsu Kyaku (in fact I took the effect from this character) I have some ideas for the complete moveset of specials but If there is anyone who wants to share their ideas, they are completely welcome.
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Lizard WIP March 6th 2024, 10:07 am
Good idea for the special man it does make sense for a lizard, and fits very well
The only problem I noticed is with the coat though. It's better to use the lightest white in shading, otherwise it looks not very neat when you look closer at it
And the coat kinda just grows on the left side, in general maybe it would be better just to put it behind the leg, not over it, when the inner thigh is towards the camera (and also coat part that is usually hanging in the back behind character is missing too)
jspiderman171717
Posts : 288 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Lizard WIP March 6th 2024, 10:55 am
wil.li.an wrote:
very good. but the tail appears to increase in size during the attack. and looks it's separated from the body.
bringing the movement closer to the body would solve this
I deliberately separated the animation to give it a speed effect, although your point also makes a lot of sense, I will do the animation again and compare it with this one to see which one looks better!