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Subject: Re: Hydroman remix 1.0 released June 22nd 2022, 11:45 am
Shining wrote:
hey guys ...to have a cool transparency effect go in Statedef -2 and find it
;add transparency [State 0, Trans] type = Trans ;triggerall = anim != 180 ;triggerall = anim != 190 ;triggerall = anim != 191 ;triggerall = anim != 5150 triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6 trigger1 = 1 trigger2 = anim = [0,29999] ;trigger3 = ishelper(1300) ;trigger3 = numexplod(0-30000) >= 1 trans = add        ;none, add, addalpha, add1, sub, default     =======>  change into add1 alpha = 156,106    ;64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32   ======> play with effects
Can you post a visual of how this looks
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hydroman remix 1.0 released June 22nd 2022, 7:23 pm
Shining wrote:
hey guys ...to have a cool transparency effect go in Statedef -2 and find it
;add transparency [State 0, Trans] type = Trans ;triggerall = anim != 180 ;triggerall = anim != 190 ;triggerall = anim != 191 ;triggerall = anim != 5150 triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6 trigger1 = 1 trigger2 = anim = [0,29999] ;trigger3 = ishelper(1300) ;trigger3 = numexplod(0-30000) >= 1 trans = add        ;none, add, addalpha, add1, sub, default     =======>  change into add1 alpha = 156,106    ;64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32   ======> play with effects
There are instructions on how to change this for the whole character in the readme file (or see spoiler below)... You will be missing quite a few animations (water columns, intro, liedead, win pose, etc) with the new setting doing it only this way.
It is fairly simple to change the amount of transparency within Hydroman, or simply use palette 7-12 for non-transparent.
To change the levels: 1. Open Hydroman in Fighter Factory (I use FF3) 2. Go to CNS (states) tab 3. CTRL+F (open find and replace) 4. In find box type "64,64" (without quotes) -current release is set to 64,64 5. In replace box type new level -try varying levels, some common ones are 128,128 or 256,256 -the levels can be different (example: 256,128) the most recent screenshot uses 156,106 for levels 6. Click replace all 7. Click States menu 8. Choose save 9. Click on the common1.cns 10. Repeat steps 4-8 for the common1.cns file as well 11. Manually change the transparency levels in AIR anim 1106 (column) 12. Save AIR
_______________ Remove or have fully transparent (all palettes)
1. Open Hydroman.cns and common1.cns 2. Find and replace these lines how you want
Triggers used for transparency by palette: triggerall= palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6 Â ;<----- currently transparent only triggerall = palno =7 || palno =8 || palno =9 || palno =10 || palno =11 || palno =12 Â ;<----- currently normal only
_______________ Change AI Level
1. Open Hydroman.cns 2. Go to -2 section 3. Find this code:
[State -2, Simplifier] type = VarSet triggerall = !IsHelper trigger1 = var(58) = 1 trigger2 = var(0):=0 var(0) = 3+Matchno ; <----- change this to 1 for lowest level AI
Notes: Current setting is 3+Matchno Matchno = AI will get harder each match played (example in round 2 AI is harder than round 1)
_______________ Use Yolomate's Palettes
1. Rename Hydroman_Gart_edit.def to anything else 2. Rename Hydroman_Gart_edit_Yolomate_palettes.def to Hydroman_Gart_edit.def
Notes: You can add all palettes if you like Palettes 1-6 by default will be transparent Palettes 7-12 by default will be normal
You can also use the same steps in the readme (search and replace) for the "add1" too Search term "trans = add" (without quotes) Replace term "trans = add1" (without quotes)
But will unfortunately still have to address the ones done in the AIR file manually.
P.S. Iceman by Zvitor uses  255,40 for trans levels
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Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Hydroman remix 1.0 released June 22nd 2022, 11:08 pm
Really Thanks
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hydroman remix 1.0 released June 24th 2022, 3:58 pm
volzzilla wrote:
thatguy wrote:
Shining wrote:
Cool... It seems you update also hydroman with a sortvof giant bubble and few other effects
Good eye. This is NOT Hydroman remix in the video. It is one of two other versions for specific games I am making. Yes he has more intros, win poses, a little different moveset, etc. Hydroman remix 1.0 was complete over a month ago. Only thing I did just before release was update the readme and clean up a few bad pixels in some sprites I have since been working on other projects.
specific games? sounds intriguing, can you elaborate a little more please?
Moving this conversation to Hydroman's topic...
I have dropped clues for a while, and shown this version of him before...
This version is for my Capcomized Mortal Kombat game (but I disabled his fatality for sake of the video).
15 May 2022:
Last edited by thatguy on June 24th 2022, 8:38 pm; edited 2 times in total
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hydroman remix 1.0 released June 24th 2022, 8:35 pm
Hey everyone...
I just found out that Hydroman Remix is close to being in the running for Character of the month on the guild.
I just want to say a huge thank you to those that have voted for him
He is currently 1 vote away from being in the running for Character of the month for May (this would be Hydroman remix, not Hydroman remix 1.0).
You can see the poll and everything here: https://mugenguild.com/forum/topics/character-month-may-2022-nominations-196079.0.html
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Hydroman remix 1.0 released June 25th 2022, 7:12 am
Good luck thatguy!!
Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Hydroman remix 1.0 released June 25th 2022, 8:20 am
Great result
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Hydroman remix 1.0 released June 25th 2022, 9:02 pm
thatguy wrote:
volzzilla wrote:
thatguy wrote:
Shining wrote:
Cool... It seems you update also hydroman with a sortvof giant bubble and few other effects
Good eye. This is NOT Hydroman remix in the video. It is one of two other versions for specific games I am making. Yes he has more intros, win poses, a little different moveset, etc. Hydroman remix 1.0 was complete over a month ago. Only thing I did just before release was update the readme and clean up a few bad pixels in some sprites I have since been working on other projects.
specific games? sounds intriguing, can you elaborate a little more please?
Moving this conversation to Hydroman's topic...
I have dropped clues for a while, and shown this version of him before...
This version is for my Capcomized Mortal Kombat game (but I disabled his fatality for sake of the video).
15 May 2022:
nice idea on the project
Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Hydroman remix 1.0 released July 7th 2022, 10:44 am
i fixed transparency and few other things
Last edited by Shining on July 8th 2022, 2:55 am; edited 1 time in total
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hydroman remix 1.0 released July 7th 2022, 11:56 am
What was changed? Just wondering as there are already 2 unreleased versions complete (but not released) with different updates on each.
Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Hydroman remix 1.0 released July 7th 2022, 12:02 pm
Transparency Water hyper command Water hydra resized
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Hydroman remix 1.0 released July 7th 2022, 12:08 pm
Cool, Thanks.
I no longer have the water hyper in anyways (as I discussed previous), but for this version... Did you update the move list (HTML) with the new command you made? Also the readme has the move list as well.
I'll check it out when I get home anyways
Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Hydroman remix 1.0 released July 7th 2022, 12:31 pm
The water hyper is F, F, a+b... If I remember a+b And I updated Readme file