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Hydroman remix 1.0 released   - Page 7 Emptyby vellrrarth Today at 5:13 am

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 Hydroman remix 1.0 released

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metamutant
animaraz
alnyrd
AvalokiteshvaraX
BigPimp
chancethegamer
Doom
warecus
gartanham
Angelus_Silverhead
volzzilla
candido159
Shining
Avaid
thatguy
19 posters
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 18th 2022, 11:00 pm

Great work on the char thatguy 😀 but if that is default AI on 3, I would hate to see lvl 9 lololol

--

And awesome feedback bam 😘
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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 22nd 2022, 10:52 am

hey guys ...to have a cool transparency effect go in Statedef -2
and find it

;add transparency
[State 0, Trans]
type = Trans
;triggerall = anim != 180
;triggerall = anim != 190
;triggerall = anim != 191
;triggerall = anim != 5150
triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6
trigger1 = 1
trigger2 = anim = [0,29999]
;trigger3 = ishelper(1300)
;trigger3 = numexplod(0-30000) >= 1
trans = add ;none, add, addalpha, add1, sub, default =======> change into add1
alpha = 156,106 ;64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32 ======> play with effects

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chancethegamer




Posts : 642
Join date : 2019-12-12

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 22nd 2022, 11:45 am

Shining wrote:
hey guys ...to have a cool transparency effect go in Statedef -2
and find it

;add transparency
[State 0, Trans]
type = Trans
;triggerall = anim != 180
;triggerall = anim != 190
;triggerall = anim != 191
;triggerall = anim != 5150
triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6
trigger1 = 1
trigger2 = anim = [0,29999]
;trigger3 = ishelper(1300)
;trigger3 = numexplod(0-30000) >= 1
trans = add               ;none, add, addalpha, add1, sub, default         =======>  change into add1
alpha = 156,106       ;64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32    ======> play with effects

Can you post a visual of how this looks

MatreroG likes this post

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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 22nd 2022, 7:23 pm

Shining wrote:
hey guys ...to have a cool transparency effect go in Statedef -2
and find it

;add transparency
[State 0, Trans]
type = Trans
;triggerall = anim != 180
;triggerall = anim != 190
;triggerall = anim != 191
;triggerall = anim != 5150
triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6
trigger1 = 1
trigger2 = anim = [0,29999]
;trigger3 = ishelper(1300)
;trigger3 = numexplod(0-30000) >= 1
trans = add               ;none, add, addalpha, add1, sub, default         =======>  change into add1
alpha = 156,106       ;64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32    ======> play with effects


There are instructions on how to change this for the whole character in the readme file (or see spoiler below)...
You will be missing quite a few animations (water columns, intro, liedead, win pose, etc) with the new setting doing it only this way.

From the readme file included:

You can also use the same steps in the readme (search and replace) for the "add1" too
Search term "trans = add" (without quotes)
Replace term "trans = add1" (without quotes)

But will unfortunately still have to address the ones done in the AIR file manually.

P.S. Iceman by Zvitor uses  255,40 for trans levels

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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 22nd 2022, 11:08 pm

Really Thanks
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 24th 2022, 3:58 pm

volzzilla wrote:
thatguy wrote:
Shining wrote:
Cool... It seems you update also hydroman with a sortvof giant bubble and few other effects Wink

Good eye. This is NOT Hydroman remix in the video. It is one of two other versions for specific games I am making.
Yes he has more intros, win poses, a little different moveset, etc. Hydroman remix 1.0 was complete over a month ago. Only thing I did just before release was update the readme and clean up a few bad pixels in some sprites I have since been working on other projects.

specific games? sounds intriguing, can you elaborate a little more please?

Moving this conversation to Hydroman's topic...


I have dropped clues for a while, and shown this version of him before...

This version is for my Capcomized Mortal Kombat game (but I disabled his fatality for sake of the video).

15 May 2022:


Last edited by thatguy on June 24th 2022, 8:38 pm; edited 2 times in total
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 24th 2022, 8:35 pm

Hey everyone...

I just found out that Hydroman Remix is close to being in the running for Character of the month on the guild.

I just want to say a huge thank you to those that have voted for him yes

He is currently 1 vote away from being in the running for Character of the month for May (this would be Hydroman remix, not Hydroman remix 1.0).

You can see the poll and everything here:
https://mugenguild.com/forum/topics/character-month-may-2022-nominations-196079.0.html
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 25th 2022, 7:12 am

Good luck thatguy!! 👀
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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 25th 2022, 8:20 am

Great result
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJune 25th 2022, 9:02 pm

thatguy wrote:
volzzilla wrote:
thatguy wrote:
Shining wrote:
Cool... It seems you update also hydroman with a sortvof giant bubble and few other effects Wink

Good eye. This is NOT Hydroman remix in the video. It is one of two other versions for specific games I am making.
Yes he has more intros, win poses, a little different moveset, etc. Hydroman remix 1.0 was complete over a month ago. Only thing I did just before release was update the readme and clean up a few bad pixels in some sprites I have since been working on other projects.

specific games? sounds intriguing, can you elaborate a little more please?

Moving this conversation to Hydroman's topic...


I have dropped clues for a while, and shown this version of him before...

This version is for my Capcomized Mortal Kombat game (but I disabled his fatality for sake of the video).

15 May 2022:

nice idea on the project Hydroman remix 1.0 released   - Page 7 670481599
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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJuly 7th 2022, 10:44 am

i fixed transparency and few other things


Last edited by Shining on July 8th 2022, 2:55 am; edited 1 time in total
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJuly 7th 2022, 11:56 am

Shining wrote:
i fixed transparency and few other things

try it!!!!
i hope you will like it

Code:
https://www.4shared.com/get/p9bpiB51ea/Hydroman_REMIX.html

What was changed? Just wondering as there are already 2 unreleased versions complete (but not released) with different updates on each.
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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJuly 7th 2022, 12:02 pm

Transparency
Water hyper command
Water hydra resized Wink
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJuly 7th 2022, 12:08 pm

Cool, Thanks.

I no longer have the water hyper in anyways (as I discussed previous), but for this version...
Did you update the move list (HTML) with the new command you made? Also the readme has the move list as well.

I'll check it out when I get home anyways
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Shining

Shining


Posts : 5027
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 EmptyJuly 7th 2022, 12:31 pm

The water hyper is F, F, a+b... If I remember a+b Embarassed
And I updated Readme file Hydroman remix 1.0 released   - Page 7 670481599




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Hydroman remix 1.0 released   - Page 7 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 7 Empty

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Hydroman remix 1.0 released
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