The Mugen Multiverse
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
 
PortalHomeFAQMemberlistLatest imagesUsergroupsSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Let's all try it together! Yazawanainn goes breakdancing in MUGEN! (MUGEN X 矢澤ないん)
Hydroman remix 1.0 released   - Page 2 Emptyby Shining Today at 7:23 pm

» Ralaco's Mugen Combat
Hydroman remix 1.0 released   - Page 2 Emptyby ralaco Today at 4:42 pm

» Pocket Dimensional Clash 2 DEMO
Hydroman remix 1.0 released   - Page 2 Emptyby O Ilusionista Today at 10:19 am

» Rogue By Acey Palette issue
Hydroman remix 1.0 released   - Page 2 Emptyby LightingRed99 Today at 5:46 am

Special Features at MMV




Chat on MMV w/ Discord

Video Content Creation Reference
Search
 
 

Display results as :
 
Rechercher Advanced Search

 

 Hydroman remix 1.0 released

Go down 
+15
metamutant
animaraz
alnyrd
AvalokiteshvaraX
BigPimp
chancethegamer
Doom
warecus
gartanham
Angelus_Silverhead
volzzilla
candido159
Shining
Avaid
thatguy
19 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
AuthorMessage
gartanham

gartanham


Posts : 1089
Join date : 2012-05-01
Age : 33

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 20th 2022, 4:22 pm

gartanham wrote:
Hi friend, glad you are correcting the character, if I had someone to help me, coding connoisseur like this guy the character would have turned out much better.
I still see the error of not being able to perform the Drill spin aquatic move [StateDef 1800] in the air manually, it still only performs in AI mode and that bothers me, another thing is that it hits the opponent several times in the air with the Water spin air move [Statedef 1020] in AI mode and in manual this is not possible, the char is faster and I liked it although I still like the shinning version for transparency.
thatguy wrote:

Thanks looking at those now.


As for the transparency I wanted to have it in too, but it wasn't working in the gethit, so I removed it (as it was done via the AIR file not code). I have coded it back in and it works for the gethit, including custom gethits. I just have to figure out explod, projectile and helpers. I have it coded currently so you can choose if he is transparent with your palette choice (as you can see in the video below, same character different palette).

ok my friend, I hope you can at least fix the air drill movement,
it would make a lot of difference in the character, because unfortunately I couldn't, although the command is there...
Back to top Go down
warecus




Posts : 584
Join date : 2012-05-27

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 20th 2022, 4:49 pm

Maybe look at zvitors iceman. The transparency is subtle. Maybe if you look at how he coded that you can get the effect you are looking for
Back to top Go down
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 1:25 am

Here's a quick update.
Fixed what feedback I've been given
Fixed water wave sprite on tornado (was mixed with the hyper start anim)
Fixed Air Drill - changed command to D,D (in air) [player can trigger]
Fixed Air Spin [player can trigger]
Fixed clone on Mudman end of anim
Added transparency back - Palettes 1-6 are transparent & palettes 7-12 are not (used code)
Cleaned up unused code (AIR, CMD, CNS)


Download 420 update:
Code:
https://mega.nz/file/tJdC0DAC#Qz62YekwB-ccS4H9NbMj7XgCQfdGs2aOfZSbj9ZiSxw


Download on the first post


Video:


Last edited by thatguy on April 21st 2022, 2:08 pm; edited 2 times in total

gartanham likes this post

Back to top Go down
Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 2:57 am

Now it s perfect clap
With garth we are trying to find better effects for big face full screen water hyper

If you have better idea or you find better effects you can add it
I made another version of this hyper similar to aquaman hyper
See it on my hydroman version in
Code:
https://www.4shared.com/zip/Yf1RZSuyiq/hydroman_for_garth.html

gartanham likes this post

Back to top Go down
volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 8:18 am

Avaid wrote:
thanks , which one do you recommend downloading

and also here is a portrait in case u need a new one  

Hydroman remix 1.0 released   - Page 2 Hydro-10

i really like this standard port you made Smile
Back to top Go down
https://mugenmultiverse.forumotion.com/
gartanham

gartanham


Posts : 1089
Join date : 2012-05-01
Age : 33

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 8:54 am

affraid Good morning friend, I tested again and Now I see that I am able to execute the movement manually,
since for this I saw that it was something so simple to fix I see that I have a lot to learn,
I modified the command to "holddownfwd" and in my opinion it was more easy to execut,
I added sound to the movement and now it is much better, but i remember putting the pushback on the low punch so the combo fits and now he doesn't do that anymore so i can't do low punch sequences anymore, he doesn't execute air combos perfectly either, i'll play around with him more to see if I find small errors, I'm sorry I know I left a lot to do, but my coding knowledge is pretty basic...thank you very much Thatguy you are a beast! ilu
Back to top Go down
Doom

Doom


Posts : 10494
Join date : 2014-08-22

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 10:25 am

thatguy wrote:
Here's a quick update.
Fixed what feedback I've been given
Fixed water wave sprite on tornado (was mixed with the hyper start anim)
Fixed Air Drill - changed command to D,D (in air) [player can trigger]
Fixed Air Spin [player can trigger]
Fixed clone on Mudman end of anim
Added transparency back - Palettes 1-6 are transparent & palettes 7-12 are not (used code)
Cleaned up unused code (AIR, CMD, CNS)


Download 420 update:
Code:
https://mega.nz/file/tJdC0DAC#Qz62YekwB-ccS4H9NbMj7XgCQfdGs2aOfZSbj9ZiSxw


Video:

Thanks !! Razz
Back to top Go down
https://doom783.wixsite.com/doomismia
chancethegamer




Posts : 616
Join date : 2019-12-12

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 12:32 pm

Is there a way to code it where when he’s in human form during the intro he’s not transparent? I have no knowledge of coding, just inquiring
Back to top Go down
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 1:44 pm

chancethegamer wrote:
Is there a way to code it where when he’s in human form during the intro he’s not transparent? I have no knowledge of coding, just inquiring


The controller for that anim is in the file Hydroman.cns and in the CNS -2 section

We want to add 2 triggers so the transparency DOESN'T trigger
Code:
triggerall = anim != 190   ; <----add this line
triggerall = anim != 191   ; <----add this line

Triggerall - this has to be true for the action to happen
!= - this is not equal to

So by this code we are telling the trigger that does the transparency for regular anims of Hydroman not to trigger when in the anims of 190 and 191 (his intros where Hydroman is in human form). You will also notice it was already being used for the human winpose and the liedead animation.



Here is the code within the CNS

;add transparency
[State 0, Trans]
type = Trans
triggerall = anim != 180
triggerall = anim != 190   ; <----add this line
triggerall = anim != 191   ; <----add this line
triggerall = anim != 5150
triggerall = palno =1 || palno =2 || palno =3 || palno =4 || palno=5 || palno =6
trigger1 = 1
trigger2 = anim = [0,29999]
;trigger3 = ishelper(1300)
;trigger3 = numexplod(0-30000) >= 1
trans = add ;none, add, addalpha, add1, sub, default
alpha = 64,64 ;256,256 ;128,128 ;96,96 ;64,64 ;32,32
;ignorehitpause =
;persistent =

chancethegamer likes this post

Back to top Go down
Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 1:50 pm

Good explanation
Do you update 1st link of hydroman with last improvements?
Back to top Go down
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 2:03 pm

Shining wrote:
Good explanation
Do you update 1st link of hydroman with last improvements?

Thanks.

Yes everything discussed here (including the intros) has been updated to the 420 update link in the first post
Back to top Go down
BigPimp




Posts : 773
Join date : 2012-05-01
Age : 33
Location : Russia

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 2:17 pm

guys you probably already know this, but i will just add this here
you could make "human" form as a separate anim (slowly cutting frame by frame into background color from feet to head) and code it like a helper

to have only water side of him during that intro transparent
Hydroman remix 1.0 released   - Page 2 2_bmp10 - non transparent helper part (or explod)

Hydroman remix 1.0 released   - Page 2 1_bmp14 - actual intro anim, transparent

i think it would work


Last edited by BigPimp on April 21st 2022, 3:34 pm; edited 1 time in total

chancethegamer likes this post

Back to top Go down
Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 3:14 pm

sorry friend
can you make the mudman hyper only one time ?
It s possible to make this hyper more than one time?


Last edited by Shining on April 21st 2022, 11:20 pm; edited 1 time in total
Back to top Go down
chancethegamer




Posts : 616
Join date : 2019-12-12

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 6:40 pm

BigPimp wrote:
guys you probably already know this, but i will just add this here
you could make "human" form as a separate anim (slowly cutting frame by frame into background color from feet to head) and code it like a helper

to have only water side of him during that intro transparent
Hydroman remix 1.0 released   - Page 2 2_bmp10 - non transparent helper part (or explod)

Hydroman remix 1.0 released   - Page 2 1_bmp14 - actual intro anim, transparent

i think it would work

That would be the icing on the cake
Back to top Go down
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 EmptyApril 21st 2022, 11:40 pm

Shining wrote:
sorry friend
can you make the mudman hyper only one time ?
It s possible to make this hyper more than one time?


Do you mean Mudman triggering multiple times... if that is the question, the answer is yes.

If so...:


chancethegamer wrote:
BigPimp wrote:
guys you probably already know this, but i will just add this here
you could make "human" form as a separate anim (slowly cutting frame by frame into background color from feet to head) and code it like a helper

to have only water side of him during that intro transparent
Hydroman remix 1.0 released   - Page 2 2_bmp10 - non transparent helper part (or explod)

Hydroman remix 1.0 released   - Page 2 1_bmp14 - actual intro anim, transparent

i think it would work

That would be the icing on the cake


Are you guys meaning something like this...
Had to do these anims:
-Intro(s)
-Win Pose
-Lie Dead

gartanham likes this post

Back to top Go down
Sponsored content





Hydroman remix 1.0 released   - Page 2 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 2 Empty

Back to top Go down
 
Hydroman remix 1.0 released
Back to top 
Page 2 of 8Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 Similar topics
-
» Hydroman WIP
» Hydroman WIP edited by Gartanham
» Easter Egg 2021: Hydroman by Shining
» Marvel mugen char Hydroman release + stage
» [HR] SF3:TS Hugo Stage Remix

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen Related :: Mugen Releases on MMV :: Characters-
Jump to: