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» Let's all try it together! Yazawanainn goes breakdancing in MUGEN! (MUGEN X 矢澤ないん)
Hydroman remix 1.0 released   - Page 4 Emptyby Shining Today at 8:23 pm

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Hydroman remix 1.0 released   - Page 4 Emptyby ralaco Today at 5:42 pm

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Hydroman remix 1.0 released   - Page 4 Emptyby O Ilusionista Today at 11:19 am

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 Hydroman remix 1.0 released

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metamutant
animaraz
alnyrd
AvalokiteshvaraX
BigPimp
chancethegamer
Doom
warecus
gartanham
Angelus_Silverhead
volzzilla
candido159
Shining
Avaid
thatguy
19 posters
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MatreroG

MatreroG


Posts : 1734
Join date : 2014-03-09

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptyTue Apr 26, 2022 8:09 am

Nice choice. I like the daytime park.
Regarding adding details, maybe someone could use a few cameos related to the Spider-Man universe. But you also have to take into account a varied list of backgrounds as a whole. What I mean is that having Aunt May, JJJ, Mary Jane or Gwen as cameos in repeated stages and at the same time as part of the intros of some chars becomes hilarious.
Laughing , maybe I'm being very punctual and detailed.
Anyway in the end, it all depends on the personal preferences of each one of us, right?

In addition without intention, we are changing the main discussion of this topic. Sorry. Hydroman remix 1.0 released   - Page 4 705151839
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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptyTue Apr 26, 2022 11:18 pm

cool update. especially like the evil big face at the end of the water cyclone hyper
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https://mugenmultiverse.forumotion.com/
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySat Apr 30, 2022 8:32 pm

Update 4-30-22

I wasn't going to update him again so soon, however Shining messaged me...

Quote from Shining "i fixed mudman hyper to see all complete process
and water elemental hyper with better effects"

and so because of that here goes a new update...

Download:
Code:
https://mega.nz/file/ENMHkC6R#g0_5Sjqypdks5xYb80KotDJ1jpPH5j5epgE644_3Bz4

What's Done:

Video:
Hydroman vs Blade / html move list
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AvalokiteshvaraX




Posts : 23
Join date : 2021-08-16

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySat Apr 30, 2022 11:12 pm

You guys are doing a great job here Hydroman remix 1.0 released   - Page 4 670481599

Just reporting a bug:

Hydroman remix 1.0 released   - Page 4 QcwCblV
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySat Apr 30, 2022 11:55 pm

AvalokiteshvaraX wrote:
You guys are doing a great job here Hydroman remix 1.0 released   - Page 4 670481599

Just reporting a bug:

Hydroman remix 1.0 released   - Page 4 QcwCblV

Can you please provide some info as I thought I had worked out the floating on air bug...

What was happening at the time?
What move was he doing?
Was he hit by something?
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AvalokiteshvaraX




Posts : 23
Join date : 2021-08-16

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 12:23 am

thatguy wrote:
AvalokiteshvaraX wrote:
You guys are doing a great job here Hydroman remix 1.0 released   - Page 4 670481599

Just reporting a bug:

Hydroman remix 1.0 released   - Page 4 QcwCblV

Can you please provide some info as I thought I had worked out the floating on air bug...

What was happening at the time?
What move was he doing?
Was he hit by something?

This happens when we throw the opponent up in the air,start hitting him and then use these moves:

Hydroman remix 1.0 released   - Page 4 FEXjsR6

Hydroman remix 1.0 released   - Page 4 RW7dleI

HydroMan wasn't getting hitted.

Sorry for my bad english!
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 2:06 am

AvalokiteshvaraX wrote:


This happens when we throw the opponent up in the air,start hitting him and then use these moves:

Hydroman remix 1.0 released   - Page 4 FEXjsR6

Hydroman remix 1.0 released   - Page 4 RW7dleI

HydroMan wasn't getting hitted.

Sorry for my bad english!

Thanks, I think I figured it out there is a bunch of trigger1's being used instead of triggerall's in the CMD - it's crazy all the stuff you find when fixing someone else's stuff. LOL

I'm working through the CMD file and finding that most (if not all) the moves are coded a bit wrong (as stated above). Simple fix, I just have to do it for each and every move. Simple mistake that can cause bad things to happen.

Thanks for helping me track this down. I've seen it a few times (I only watch AI) and corrected it per move (using coding tricks).

I will fix this (hopefully) and release one more quick fix over the weekend. Cheers.

AvalokiteshvaraX likes this post

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Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 4:19 am

You are making a great work
Really thanks
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 5:35 am

Thanks for the kind words Smile

OK here we go again. LOL
I'm near positive I worked out the walk on air.

Download updated on first page as well


Download (update):
Code:
https://mega.nz/file/FIE1CSrR#F36cvdUe9DHoSwRZIQv-L_GwfPw-EMpvnB3En1gUBYo
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Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 6:36 am

sorry friend
the multiple water balls ( v< + y ) don t work very well
he does not jump to make a good effect

and whirlwind hyper works only in air
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 12:34 pm

Shining wrote:
sorry friend
the multiple water balls ( v< + y ) don t work very well
he does not jump to make a good effect

and whirlwind hyper works only in air

Thanks for the "feedback"...

Please remember that I am trying to "fix" others work with this release.

Both issues are talked about in the readme although I don't go into details.

The Water balls
- wasn't working well at all at first
-he jumped high for no reason
-I changed the velocity to make it believable as it sits (for me)

This is meant to be changed later when I actually re-write the code so the move actually hits the opponent
-Multiple water balls come out, but only a few of them are hittable (can hit P2)
-once I re-write this there will be 3 levels of water balls (low, med, high) with all projectiles being hittable
-I will add some water effects to show he is jumping into the air to make the move believable

________________________________

The whirlwind hyper
within the CMD and CNS file the move is clearly marked as an "In air" move so that is how I coded it... as an "in air only" hyper.
-I decided to keep it in air only as he has 10 specials and 8 hypers
-this could be changed at any point

What do you think?

______________________________________

Anyone else have any feedback for the character. Please let us know here.
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Doom

Doom


Posts : 10494
Join date : 2014-08-22

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 2:40 pm

thatguy wrote:
Thanks for the kind words Smile

OK here we go again. LOL
I'm near positive I worked out the walk on air.

Download updated on first page as well


Download (update):
Code:
https://mega.nz/file/FIE1CSrR#F36cvdUe9DHoSwRZIQv-L_GwfPw-EMpvnB3En1gUBYo

Hydroman remix 1.0 released   - Page 4 670481599
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https://doom783.wixsite.com/doomismia
Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptySun May 01, 2022 2:49 pm

thatguy wrote:
Shining wrote:
sorry friend
the multiple water balls ( v< + y ) don t work very well
he does not jump to make a good effect

and whirlwind hyper works only in air

Thanks for the "feedback"...

Please remember that I am trying to "fix" others work with this release.

Both issues are talked about in the readme although I don't go into details.

The Water balls
- wasn't working well at all at first
-he jumped high for no reason
-I changed the velocity to make it believable as it sits (for me)

This is meant to be changed later when I actually re-write the code so the move actually hits the opponent
-Multiple water balls come out, but only a few of them are hittable (can hit P2)
-once I re-write this there will be 3 levels of water balls (low, med, high) with all projectiles being hittable
-I will add some water effects to show he is jumping into the air to make the move believable

________________________________

The whirlwind hyper
within the CMD and CNS file the move is clearly marked as an "In air" move so that is how I coded it... as an "in air only" hyper.
-I decided to keep it in air only as he has 10 specials and 8 hypers
-this could be changed at any point

What do you think?

______________________________________

Anyone else have any feedback for the character. Please let us know here.

So I will wait anxiously your multi waterball special version
But I like also the old one version

About water whirlwind hyper you can add one version in horizontal way to use when hydroman is not jumping
Then we will have one in air and one crossing the floor  Wink

gartanham and thatguy like this post

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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptyTue May 03, 2022 11:08 pm

Just showing off remaking the AI for Hydroman remix mugen
Added AI for missing moves
Added Juggle levels so he can't infinite air combo
Still lots of work to go...




Full list of updates since last release:
AI Stuff:
Added AI for Hydra hyper
-was missing
Added AI for teleport(s)
-was missing
Tweaked AI for all hypers
-triggers each more evenly
Tweaked AI for all specials
-triggers each more evenly
Tweaked AI for super jump / jump
-triggers each more evenly


Other:
Added Juggle points to each move (normals and specials)
-makes so he can't infinite air combo (1 combo kills)
-less cheap AI
Check teleport
-does he teleport behind - No
-add teleport behind (now has away, infront, and behind)
-added the same code for hydra
-when this happens then I will add the same code for mudthing
**decided against for mudthing as end code has both sandman and hydro on stage at the same time and this wound not work**
tweaked hydra hyper
-now that ai triggers I noticed the bugs
tweaked water ball / balls
-added the vel levels back
-still need to fix both and add a 3rd
Added custom jump down statedef
-for any specials / hypers in air so he doesn't get stuck in air

Working on:

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Shining

Shining


Posts : 4832
Join date : 2013-03-26
Age : 44
Location : Italy

Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 EmptyWed May 04, 2022 1:50 am

Awesome water hydra improvements (4.20)
It s fantastic new hydra version clap
But please see on 5. 19...his rolling water special hits a lot of time the opponent...now he defeat opponent only with this special... It's better the old version with one or two hits
Take it in consideration and thanks for new update
And I hope you fixed the water balls
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Hydroman remix 1.0 released   - Page 4 Empty
PostSubject: Re: Hydroman remix 1.0 released    Hydroman remix 1.0 released   - Page 4 Empty

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