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Ah yes, I remember that one. But didn't @LESSARD lose all the progress? Or is it still continuing?
candido159 wrote:
Showing off the Spear Throw Replacement: [You must be registered and logged in to see this image.] (And also 3rd Hyper tease  )
MY GOODNESS! Those are some insanely good new sprites/animations! You've made Kraven my most waited character of the year. The same feeling as the one I got when I heard of O'Ilu and Jmaxx's Nightwing last year.
Also, I love your choice of hyper background animation. Wouldn't it be better if his portrait is the more ferocious one?
Regarding the transformation hyper, from what I saw, maybe it is better if you speed up his jump forward. Or maybe, instead of jumping forward like that, make him charge forward to some extent (something like half of the screen). Him drinking the formula already takes time, so the attack itself should be faster to, well, lessen the possibility of the opponent easily avoiding it by jumping high/backward.
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BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Kraven WIP April 27th 2022, 1:34 am
Just amazing man Every video or gif my jaw just drops every time
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warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Kraven WIP April 27th 2022, 5:23 am
Damn.
Also I will check and send
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 27th 2022, 5:24 am
alnyrd wrote:
candido159 wrote:
Oh updating my characters aren't in planned yet, I said that I wanted, but failed so I didn't add.
Ah yes, I remember that one. But didn't @LESSARD lose all the progress? Or is it still continuing?
Oh I hope not.
alnyrd wrote:
candido159 wrote:
Showing off the Spear Throw Replacement: [You must be registered and logged in to see this image.] (And also 3rd Hyper tease  )
MY GOODNESS! Those are some insanely good new sprites/animations! You've made Kraven my most waited character of the year. The same feeling as the one I got when I heard of O'Ilu and Jmaxx's Nightwing last year.
Also, I love your choice of hyper background animation. Wouldn't it be better if his portrait is the more ferocious one?
Regarding the transformation hyper, from what I saw, maybe it is better if you speed up his jump forward. Or maybe, instead of jumping forward like that, make him charge forward to some extent (something like half of the screen). Him drinking the formula already takes time, so the attack itself should be faster to, well, lessen the possibility of the opponent easily avoiding it by jumping high/backward.
The jump forward has the same speed with sabertooth special and I think it fits good already. I did try charging forward but I'm too lazy to make running sprites in lion form
I'm glad you mentioned about hyper background because I'm bad at those, I don't know how to convert pics from google without ruining it's color pixels.
So I ask MMV guys to help me with Kraven's hyper background and portrait
And I would want to know what application you guys use for it
ParaDo0x
Posts : 260 Join date : 2012-06-11 Age : 30 Location : Russia
Subject: Re: Kraven WIP April 27th 2022, 5:32 am
I really like the way the character turns out. And I saw comparisons with Nightwing here, I agree. The last characters were... elite level. We didn't just get Mysterio and Doctor Octopus. These characters are made so high quality, as if they were taken from some commercial game. And Blade too, of course, I was just talking about Spider-Man's adversaries. Kraven strives to be just as incredible. New coders appear sooner or later. You leave them a good example, a bar of quality, what they will focus on in their work in the future.
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Kraven WIP April 27th 2022, 6:07 am
Use the spear throw to attack people jumping in the air so he woul throw it in an angle and it be a really quick move to surprise the enemy
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BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Kraven WIP April 27th 2022, 6:28 am
About kraven hyper port I already have it ready long ago I will send pm after work
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alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Kraven WIP April 27th 2022, 6:34 am
candido159 wrote:
The jump forward has the same speed with sabertooth special and I think it fits good already. I did try charging forward but I'm too lazy to make running sprites in lion form
I'm glad you mentioned about hyper background because I'm bad at those, I don't know how to convert pics from google without ruining it's color pixels.
So I ask MMV guys to help me with Kraven's hyper background and portrait
And I would want to know what application you guys use for it
I don't think you'd need running sprites for the lion form. You can just make use of the same sprite for jumping forward, maybe just make the angle lower and speed up the movement. Sabertooth special may have the same time, but your Kraven has several steps before jumping-charging forward for consuming the formula and transforming. That alone gives a lot of time for the opponent to step/jump backward or do a super jump.
ParaDo0x wrote:
I really like the way the character turns out. And I saw comparisons with Nightwing here, I agree. The last characters were... elite level. We didn't just get Mysterio and Doctor Octopus. These characters are made so high quality, as if they were taken from some commercial game. And Blade too, of course, I was just talking about Spider-Man's adversaries. Kraven strives to be just as incredible. New coders appear sooner or later. You leave them a good example, a bar of quality, what they will focus on in their work in the future.
Ah yes, Doc Ock also gave an equally strong vibe. Man, how lucky we are to eventually get some of the A-list villains mugenized in very high quality.
@BigPimp already saves a placeholder for Kraven in his Spiderman game. He should have a ready-to-use background sprite
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 27th 2022, 7:22 am
ParaDo0x wrote:
I really like the way the character turns out. And I saw comparisons with Nightwing here, I agree. The last characters were... elite level. We didn't just get Mysterio and Doctor Octopus. These characters are made so high quality, as if they were taken from some commercial game. And Blade too, of course, I was just talking about Spider-Man's adversaries. Kraven strives to be just as incredible. New coders appear sooner or later. You leave them a good example, a bar of quality, what they will focus on in their work in the future.
I think this was what we were getting back then when most members were around, too bad drama happened and separated people from doing it public or private. It's inevitable but atleast we still have us here still sharing it to public Here's hoping that more guys will improve
crosspotts1.0 wrote:
Use the spear throw to attack people jumping in the air so he woul throw it in an angle and it be a really quick move to surprise the enemy
If you follow the topic, they find the spear to be to huge and would fit as hyper, I myself agree and now decided to add it for his 4th hyper. And now has replaced it with crossbow special
BigPimp wrote:
About kraven hyper port I already have it ready long ago I will send pm after work
Great! Send it anytime
alnyrd wrote:
candido159 wrote:
The jump forward has the same speed with sabertooth special and I think it fits good already. I did try charging forward but I'm too lazy to make running sprites in lion form
I'm glad you mentioned about hyper background because I'm bad at those, I don't know how to convert pics from google without ruining it's color pixels.
So I ask MMV guys to help me with Kraven's hyper background and portrait
And I would want to know what application you guys use for it
I don't think you'd need running sprites for the lion form. You can just make use of the same sprite for jumping forward, maybe just make the angle lower and speed up the movement. Sabertooth special may have the same time, but your Kraven has several steps before jumping-charging forward for consuming the formula and transforming. That alone gives a lot of time for the opponent to step/jump backward or do a super jump.
ParaDo0x wrote:
I really like the way the character turns out. And I saw comparisons with Nightwing here, I agree. The last characters were... elite level. We didn't just get Mysterio and Doctor Octopus. These characters are made so high quality, as if they were taken from some commercial game. And Blade too, of course, I was just talking about Spider-Man's adversaries. Kraven strives to be just as incredible. New coders appear sooner or later. You leave them a good example, a bar of quality, what they will focus on in their work in the future.
Ah yes, Doc Ock also gave an equally strong vibe. Man, how lucky we are to eventually get some of the A-list villains mugenized in very high quality.
@BigPimp already saves a placeholder for Kraven in his Spiderman game. He should have a ready-to-use background sprite
I'll try but will give no assurance if I can, if you see that I kept that specific jump then it means I failed
@BigPimp is actually the main guy to be credited with my Mysterio and Kraven for I was using his old Shocker for code base for Mysterio and now I'm using his new update of Shocker as code base for Kraven.
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BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Kraven WIP April 27th 2022, 8:28 am
Old shocker code was 100% Arkady and aa250 guys I only started slightly dabbing in coding from lady deathstrike No reason to credit me there
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Vity.Vistys.
Posts : 548 Join date : 2021-06-08 Age : 22 Location : Ukraine