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Posts : 5023 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Kraven WIP April 6th 2022, 2:44 am
Cool work... It will be great characters About bear trap... I m happy you use in kraven the sprite i sent you... To avoid the effect the trap missing legs You could make it move higher when hit the opponent so it will close in body and not in legs
And the specials are perfect You can use animals, tigers, lions ang bears in the hypers As the other feedback said yet, you can use the blocking special to block opponent then in hyper a beast come to attack the opponent
Continue on it, fantastic kraven
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skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Kraven WIP April 6th 2022, 7:05 am
Great progress
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 6th 2022, 8:14 am
alnyrd wrote:
candido159 wrote:
Specials:
MAANNN! I LOVE THOSE MOVES!!! I like it that you incorporate that run-and-grab idea into him. Moreover, I love it that you also include a jump-and-slam (0:57). Thank you, the progress is beautiful. For the bear trap, I think we should come up with something to make it less weird. It snapped shut on nothing. None of the opponent's limbs is really trapped here. Maybe another type of trap? But, well, this is trivial tho. Not that big of an issue.
Yeah I'm still thinking how to properly execute this move.
chancethegamer wrote:
That stage fits Kraven good. I remember deanjo had some sprites of like a throne with character trophies or something. Maybe that could be a win pose or put onto a stage
But anyways onto the video, that bear trap should definitely at least attach to 1 leg or something. You could also combine 2 specials into 1 for a hyper. Kraven throws the rope, tosses the spear then runs and grabs the spear out and repeatedly sticks it into the opponent. He could also throw the rope then a lion or something attacks the opponent while he’s rapped in the rope. Same could happen with the bear trap. After the opponent is stuck in the trap, an actual bear comes and roughs you up while Kraven is on the way to attack
I also think after he throws the spear it should start flashing transparently before it disappears instead of just disappearing if that makes sense. Just a few suggestions, I know you’re still working on him
The stage is called Ultimate_Brazil_RBFFS_Bob_Wilson by Electro so I can't really add new to it, maybe Matrero would make something similar sooner.
Cool idea for hyper, I will keep it in mind maybe I'll add it if no more ideas comes up.
True, the spear does need to flash like what I did with his bear trap, thanks for pointing out
Shining wrote:
Cool work... It will be great characters About bear trap... I m happy you use in kraven the sprite i sent you... To avoid the effect the trap missing legs You could make it move higher when hit the opponent so it will close in body and not in legs
And the specials are perfect You can use animals, tigers, lions ang bears in the hypers As the other feedback said yet, you can use the blocking special to block opponent then in hyper a beast come to attack the opponent
Continue on it, fantastic kraven
So the bear trap jumps? It might look like the bear trap bit the opponent's genitals if so I'll think of something the fits soon
For hyper idea, I'll think of it and see if my sprite skill can do such
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marvelmugen
Posts : 13 Join date : 2022-01-15
Subject: Re: Kraven WIP April 6th 2022, 8:17 am
Progress really going fast. I like it
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Shining
Posts : 5023 Join date : 2013-03-26 Age : 44 Location : Italy
Rambo in MK11 may have other references to attacks and trap applications:
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BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Kraven WIP April 6th 2022, 9:56 am
That is beautiful Regarding bear trap, why not just force opponent into crouch get hit state. maybe there is a better solution, but bear trapping a leg would most likely cause person to crouch anyway
Is there a sprite that shows the p2 being capture by this net?
MatreroG wrote:
Rambo in MK11 may have other references to attacks and trap applications:
Nice, if the spritebase allows it then I might do some of these.
BigPimp wrote:
That is beautiful Regarding bear trap, why not just force opponent into crouch get hit state. maybe there is a better solution, but bear trapping a leg would most likely cause person to crouch anyway
why oh why didn't I thought of this This will fix the issue for sure, thanks
warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Kraven WIP April 6th 2022, 10:07 am
I agree with big pimp. Also I hope you still plan on changing those hands during his walk and maybe the choke too. I know t hawk got better hands. Besides that it looks great. Lastly maybe add those pauses like harbinger said about blade. Kraven seems to be a heavier character so pausing a bit before should give it more impact .
One idea for a hyper or special could be blow darts. Depends on strength of button used it would cause different status effects like draining your hyper bar or slowly drain life
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 6th 2022, 10:33 am
warecus wrote:
I agree with big pimp. Also I hope you still plan on changing those hands during his walk and maybe the choke too. I know t hawk got better hands. Besides that it looks great. Lastly maybe add those pauses like harbinger said about blade. Kraven seems to be a heavier character so pausing a bit before should give it more impact .
One idea for a hyper or special could be blow darts. Depends on strength of button used it would cause different status effects like draining your hyper bar or slowly drain life
If you look closely, the hands he have in walking animation is now changed. The choke move is from t hawk using every sprite that t hawk has, so his hands aren't modified, I think the guy from capcom who made t hawk did great and I don't need to change it.
Thanks for the hyper idea, all the ideas that are mentioned here are being planned to add depending on my capabilities. And in the end it'll be just 3 or 4 hypers that I plan. About "depends of strength of button used", could you give me a character that has an example of such code. I haven't encounter one and I would be interested to understand it
Shining
Posts : 5023 Join date : 2013-03-26 Age : 44 Location : Italy
Is there a sprite that shows the p2 being capture by this net?
No but you can use Cyrax net or you can turn one of these nets and capture a crouch opponent
And i thought other traps 1. Kraven puts on the floor leafs or roots When opponent crosses there he can fall down into hole or he can be hit by a tribal spear appearing between the roots 2. When opponent crosses leafs and roots a log of wood fall down from left to right of the screen hitting the opponent
You have all into the file I sent you Good work with kraven
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warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Kraven WIP April 6th 2022, 4:59 pm
About the strength…it just means if you execute the move using weak punch it will use the life draining dart. If you use medium punch it will use the hyper bar draining dart. If you use the strong punch he will use a slow down dart…something like that
Is there a sprite that shows the p2 being capture by this net?
No but you can use Cyrax net or you can turn one of these nets and capture a crouch opponent
And i thought other traps 1. Kraven puts on the floor leafs or roots When opponent crosses there he can fall down into hole or he can be hit by a tribal spear appearing between the roots 2. When opponent crosses leafs and roots a log of wood fall down from left to right of the screen hitting the opponent
You have all into the file I sent you Good work with kraven
Cool, I'll keep these move ideas in mind thanks
warecus wrote:
About the strength…it just means if you execute the move using weak punch it will use the life draining dart. If you use medium punch it will use the hyper bar draining dart. If you use the strong punch he will use a slow down dart…something like that
Oh I see, I got confused because you mentioned hyper which in general uses 2 buttons I'll see what I can do about it, I'm still planning to add crossbow in hyper or could be new special, I'm not sure yet. Depends after spriting and where it fits for me
Hello, I am amazed to see your work on the character, I would like to give an opinion about movement that I think would be very good for him, it is this one below the Rolento char, it would really be very cool to see an adaptation of this move in a hyper where after pulling the enemy he could fall into a trap of pointed spears.