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Yeah his pets might just be tigers. I don’t know really lol
I still think you could utilize those net sprites in some way. Perhaps another trap hyper
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RyoHazaki
Posts : 115 Join date : 2016-02-21
Subject: Re: Kraven WIP April 19th 2022, 2:42 pm
This is beautiful work!!! [You must be registered and logged in to see this image.]
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brucewayne74
Posts : 1000 Join date : 2012-11-29
Subject: Re: Kraven WIP April 20th 2022, 12:34 am
Great kraven,I hope too see more very soon
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Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Kraven WIP April 20th 2022, 3:40 am
At last almost all famous Spider-Man's enemies are come to Mugen. It was my dream for many years. Oh, where are mine 15 years...
gartanham, BigPimp, Mr.Ketchup and candido159 like this post
warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP April 20th 2022, 4:19 am
It all looks good. I think the tiger hyper could use some bigger slash sprites. Maybe grab them from Wolverine and sabretooth
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BigPimp
Posts : 773 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Kraven WIP April 21st 2022, 4:01 am
yeah I rewatched the video more closely and maybe falling similar upper contraption is not a great idea. It really set up as a ground trap with spikes
but maybe there is an idea of 4th finishing hit where he pulls another wire after and rocks fall from the net suspended above the trap, as a final hit. maybe it's a good way to utilize that net anim? Not sure that the sprites would fit though. And also that hyper is already elaborate enough anyway, more elaborate than most hypers, so it is already great as it is imo. Maybe it would be an overkill
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warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP April 21st 2022, 5:08 am
The follow rocks can mimic mvc hulk’s falling rocks hyper.
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chancethegamer
Posts : 616 Join date : 2019-12-12
Subject: Re: Kraven WIP April 23rd 2022, 10:01 am
The net hyper could be Kraven throws a trap behind the opponent then shoots a gun[You must be registered and logged in to see this image.]
Then the opponent backs into the trap and the net falls down putting the enemy in the lay down state
Then either Kraven jumps on top and attacks with his knife or his tigers can bite the enemy if the sprites exist for that tiger anim
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warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP April 23rd 2022, 10:12 am
With Tiger hyper. During the last hit with the stab . Maybe you can place kraven’s sprite behind pl2 so it looks like he is stabbing. Right now it just looks like he is stabbing the ground
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 23rd 2022, 10:56 am
BigPimp wrote:
yeah I rewatched the video more closely and maybe falling similar upper contraption is not a great idea. It really set up as a ground trap with spikes
but maybe there is an idea of 4th finishing hit where he pulls another wire after and rocks fall from the net suspended above the trap, as a final hit. maybe it's a good way to utilize that net anim? Not sure that the sprites would fit though. And also that hyper is already elaborate enough anyway, more elaborate than most hypers, so it is already great as it is imo. Maybe it would be an overkill
Yeah I don't think I have a specific sprites that pulls another wire so it'll be impossible for me.
warecus wrote:
The follow rocks can mimic mvc hulk’s falling rocks hyper.
Yeah I had that in mind because I used that for my Kilowog Hyper but sadly as I mentioned that I don't have the specific pulling wire for such move.
chancethegamer wrote:
The net hyper could be Kraven throws a trap behind the opponent then shoots a gun[You must be registered and logged in to see this image.]
Then the opponent backs into the trap and the net falls down putting the enemy in the lay down state
Then either Kraven jumps on top and attacks with his knife or his tigers can bite the enemy if the sprites exist for that tiger anim
Hmm I not quite sure if I can do these things via code alone, and if I could maybe it'll be hard
warecus wrote:
With Tiger hyper. During the last hit with the stab . Maybe you can place kraven’s sprite behind pl2 so it looks like he is stabbing. Right now it just looks like he is stabbing the ground
I'll try it
Thanks
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warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP April 24th 2022, 8:05 am
As far as the falling rocks. ..you don’t have to sprite two different wires you can just pull the wire once… first the ground strike then the rocks follow immediately after.
Thinking of what to do with the net you can take the idea and code from xcota sentinel. Whenever he wins the last round he creates a bubble around knocked down pl2 and flies off.
For yours just throw the net on them and have walk off screen dragging pl2 off with him.
I can’t remember which sentinel in Mugen has that code but it could be the one by kong. I have him somewhere in my roster
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 24th 2022, 2:15 pm
warecus wrote:
As far as the falling rocks. ..you don’t have to sprite two different wires you can just pull the wire once… first the ground strike then the rocks follow immediately after.
Thinking of what to do with the net you can take the idea and code from xcota sentinel. Whenever he wins the last round he creates a bubble around knocked down pl2 and flies off.
For yours just throw the net on them and have walk off screen dragging pl2 off with him.
I can’t remember which sentinel in Mugen has that code but it could be the one by kong. I have him somewhere in my roster
I'm still not sure about the rocks, but I'll see if it looks good for me.
I just downloaded 7 sentinels and I haven't found the version that specific version that you're talking about, please send me that version for I was very curios if such move was possible , I wanted to add that in my Trigon but I found no character example of it
Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Kraven WIP April 24th 2022, 2:42 pm
candido159 wrote:
warecus wrote:
As far as the falling rocks. ..you don’t have to sprite two different wires you can just pull the wire once… first the ground strike then the rocks follow immediately after.
Thinking of what to do with the net you can take the idea and code from xcota sentinel. Whenever he wins the last round he creates a bubble around knocked down pl2 and flies off.
For yours just throw the net on them and have walk off screen dragging pl2 off with him.
I can’t remember which sentinel in Mugen has that code but it could be the one by kong. I have him somewhere in my roster
I'm still not sure about the rocks, but I'll see if it looks good for me.
I just downloaded 7 sentinels and I haven't found the version that specific version that you're talking about, please send me that version for I was very curios if such move was possible , I wanted to add that in my Trigon but I found no character example of it
I think the char you are looking for is Onslaught from XsLaught.
When summoning the Sentinel, the robot creates the bubble to fly away with the defeated rival
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Kraven WIP April 26th 2022, 6:52 pm
candido159 wrote:
I'm still not sure about the rocks, but I'll see if it looks good for me.
I just downloaded 7 sentinels and I haven't found the version that specific version that you're talking about, please send me that version for I was very curios if such move was possible , I wanted to add that in my Trigon but I found no character example of it
A bit of OOT, since you said that you'd be updating Trigon with something new, is there any chance that you'll revisit Winter Soldier next? Your skills are sure getting better, and WS has much room for improvement.
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP April 26th 2022, 7:55 pm
Melter wrote:
candido159 wrote:
warecus wrote:
As far as the falling rocks. ..you don’t have to sprite two different wires you can just pull the wire once… first the ground strike then the rocks follow immediately after.
Thinking of what to do with the net you can take the idea and code from xcota sentinel. Whenever he wins the last round he creates a bubble around knocked down pl2 and flies off.
For yours just throw the net on them and have walk off screen dragging pl2 off with him.
I can’t remember which sentinel in Mugen has that code but it could be the one by kong. I have him somewhere in my roster
I'm still not sure about the rocks, but I'll see if it looks good for me.
I just downloaded 7 sentinels and I haven't found the version that specific version that you're talking about, please send me that version for I was very curios if such move was possible , I wanted to add that in my Trigon but I found no character example of it
I think the char you are looking for is Onslaught from XsLaught.
When summoning the Sentinel, the robot creates the bubble to fly away with the defeated rival
I also didn't see the specific code for this one
alnyrd wrote:
candido159 wrote:
I'm still not sure about the rocks, but I'll see if it looks good for me.
I just downloaded 7 sentinels and I haven't found the version that specific version that you're talking about, please send me that version for I was very curios if such move was possible , I wanted to add that in my Trigon but I found no character example of it
A bit of OOT, since you said that you'd be updating Trigon with something new, is there any chance that you'll revisit Winter Soldier next? Your skills are sure getting better, and WS has much room for improvement.
Oh updating my characters aren't in planned yet, I said that I wanted, but failed so I didn't add.