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Really amazing character!!! Kraven is getting more and more alive. I loved the progress. Deanjo2000's sprites as always are formidable. It's beautiful, congratulations.
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warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP March 14th 2022, 10:09 pm
Well with the sprites that do work. Maybe take the next to last sprite in sprite order and stretch it it out a couple of pixels that may solve the problem with little work
candido159 and RyoHazaki like this post
MERK_U
Posts : 301 Join date : 2014-05-09 Age : 36 Location : Canada
Subject: Re: Kraven WIP March 14th 2022, 10:16 pm
I know it’s still early but… Any chance modifying his hand the frame right at the dash forward? Looking flat & an obvious T-Hawk hand, which I’m sure it’s based from.
Would be some feedback from me. Best of luck!
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP March 15th 2022, 1:20 am
crosspotts1.0 wrote:
Damn lol I thought a good attack would be the rugal grab and run while dragging the p2 by the head on the ground
Show me this move maybe I'll find it fitting to add as special or hyper
RenatoNat.J wrote:
Really amazing character!!! Kraven is getting more and more alive. I loved the progress. Deanjo2000's sprites as always are formidable. It's beautiful, congratulations.
How did I do copying Deanjo's style? After this project I might do more something like this, it's really good to learn from Deanjo's spriting.
warecus wrote:
Well with the sprites that do work. Maybe take the next to last sprite in sprite order and stretch it it out a couple of pixels that may solve the problem with little work
Hmm I could try but I'll try making the animation less fast first, maybe it'll solve the issue and might not need more effort in fixing
ME72K_U wrote:
I know it’s still early but… Any chance modifying his hand the frame right at the dash forward? Looking flat & an obvious T-Hawk hand, which I’m sure it’s based from.
Would be some feedback from me. Best of luck!
There are some hands in some sprites that I left with T-Hawk hand because I find it okay to sync through his movements.
-Added hand movement in stance -Added a bit of facial expressions in attacks -Delayed some animations -Changed the walking Leo hair
gartanham, BigPimp, JARRO77, yolomate, MatreroG, jspiderman171717, RyoHazaki and like this post
warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP March 15th 2022, 3:22 am
I played it back at half speed. The wrist bracelets hands jump around a lot. I would just cut and paste the neutral arms wrist bracelets and hands from the idle animation and place it on the walk or to be more concise glue the torso from the standing animation onto the walking legs.
Anyway he is looking cool.
And like I said if you need extra frames that the Leo stuff just duplicate but stretch the sprite i.e. forearm a few pixels add that in before the last animation (increase the tick by 1 or 2) then bam.
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crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Kraven WIP March 15th 2022, 3:45 am
It's beautiful lol
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alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Kraven WIP March 15th 2022, 4:36 am
candido159 wrote:
crosspotts1.0 wrote:
Damn lol I thought a good attack would be the rugal grab and run while dragging the p2 by the head on the ground
Show me this move maybe I'll find it fitting to add as special or hyper
RenatoNat.J wrote:
Really amazing character!!! Kraven is getting more and more alive. I loved the progress. Deanjo2000's sprites as always are formidable. It's beautiful, congratulations.
How did I do copying Deanjo's style? After this project I might do more something like this, it's really good to learn from Deanjo's spriting.
warecus wrote:
Well with the sprites that do work. Maybe take the next to last sprite in sprite order and stretch it it out a couple of pixels that may solve the problem with little work
Hmm I could try but I'll try making the animation less fast first, maybe it'll solve the issue and might not need more effort in fixing
ME72K_U wrote:
I know it’s still early but… Any chance modifying his hand the frame right at the dash forward? Looking flat & an obvious T-Hawk hand, which I’m sure it’s based from.
Would be some feedback from me. Best of luck!
There are some hands in some sprites that I left with T-Hawk hand because I find it okay to sync through his movements.
I was hoping that this Kraven would be a grapple- and counter-type character. And one of the moves I can think of is probably the same as the one @crosspotts1.0 meant: run and grab like Rugal (KOF) or like Bane (Jmaxx and Alexziq), or She-hulk (Thepaniqd & Silentripper) (of which is based on Eliza Master sprites)
To show you better in a video, look at 0:14 to 0:15 in this video:
or 0:34 to 0:35 in this video:
candido159 and RagDaemon like this post
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven WIP March 15th 2022, 7:04 pm
warecus wrote:
I played it back at half speed. The wrist bracelets hands jump around a lot. I would just cut and paste the neutral arms wrist bracelets and hands from the idle animation and place it on the walk or to be more concise glue the torso from the standing animation onto the walking legs.
Anyway he is looking cool.
And like I said if you need extra frames that the Leo stuff just duplicate but stretch the sprite i.e. forearm a few pixels add that in before the last animation (increase the tick by 1 or 2) then bam.
I will try and yeah the hands does jump around a lot in walking and it's because of Alex as hand base, I will change those hands
alnyrd wrote:
candido159 wrote:
crosspotts1.0 wrote:
Damn lol I thought a good attack would be the rugal grab and run while dragging the p2 by the head on the ground
Show me this move maybe I'll find it fitting to add as special or hyper
I was hoping that this Kraven would be a grapple- and counter-type character. And one of the moves I can think of is probably the same as the one @crosspotts1.0 meant: run and grab like Rugal (KOF) or like Bane (Jmaxx and Alexziq), or She-hulk (Thepaniqd & Silentripper) (of which is based on Eliza Master sprites)
To show you better in a video, look at 0:14 to 0:15 in this video:
or 0:34 to 0:35 in this video:
Thanks, I might add this one
crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Kraven WIP March 15th 2022, 7:32 pm
Will you give him a bear hug and a catching power bomb these are all things he's done in the comics a nother ideas for special is to lay traps and when player 2 steps on them they get captured with a net or one that hangs them up side down for a few seconds then spear attacks and him trowing it and throwing knives and a gas pellet and he will have everything that he needs
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ParaDo0x
Posts : 260 Join date : 2012-06-11 Age : 30 Location : Russia
Subject: Re: Kraven WIP March 16th 2022, 7:51 pm
It's great! Incredibly beautiful, really. I can't believe the major gaps in the Spiderman universe are being closed. Mysterio and Doctor Octopus. 2 incredibly high quality characters that people have been waiting for... about 10 years. We got them. And now you're working on the amazing Kraven, I can't believe it! It looks very nice, thank you for your work guys! The sprites are amazing, like they are part of an official Marvel game. You said that we can offer ideas. If you allow: Kraven is a hunter. I think it's obvious. Also, the style of his hunting is important. People in different countries hunt differently. I think this is something related to hunting in Africa, sorry I'm not an expert =) So I think it should be: traps, possibly with different actions. Like a salmon rope that lifts an enemy up and makes it possible to attack him, and some kind of trip with darts or something like that. Poisons, poison darts. I think it can also use different things like stun, poison (slow, such ideas have already been implemented, I can show you examples if necessary), and darts that can consume the enemy's MP. I think there should be knives, nets, harpoons and spears. I also think he can use pets. It seems that he often set wild lions on. Don't bring in weapons that don't fit stylistically, like medieval axes or swords that are very different from his style. He is a hunter of wild animals, not a knight from Europe. Perhaps he may have potions that buff him for a little while. I think I've seen sprites when Kraven turns into a wild beast, a lion or something. I think it can be used for a Hyper attack. Something like Rush, like a sabertooth. These are my ideas that I see in Craven, maybe you will like some of them. Good luck with this.
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Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Kraven WIP March 17th 2022, 2:57 am
Some ideas:
Kraven is a fighter who likes to immobilize opponents, attacking their nerves. Perhaps an attack that makes rival falls in a dizzy state us a good idea.
For more ideas, you can check this: https://www.reddit.com/r/respectthreads/comments/4hdm03/respect_kraven_the_hunter_marvel_616/
Congratulations. Your Kraven looks really good. Best luck!!
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warecus
Posts : 584 Join date : 2012-05-27
Subject: Re: Kraven WIP March 17th 2022, 6:05 am
I like the lasers that come from the lion eyes on his vest. Definitely need that
RyoHazaki likes this post
Shining
Posts : 4833 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Kraven WIP March 17th 2022, 9:10 am
1. Lion potion hyper(deanjo sprites) 2. Net throw special (see deanjo sprites)... i mean something like Cyrax net... Candido, you can use also your riddler prison trap for a hyper 3. Spear launch special (deanjo sprites)... Also Tarzan by brucewayne have this 4. African shield special (deanjo sprites)... He repair himself and when opponent hits his shield, kraven attack opponent 5. Capture wire throw special (see catwoman by zvitor) 6. Traps special... Kraven put some grass or leaves on the floor... When opponent cross it he will be hit by a snare/bear trap or by a bamboo spears 7.animals hyper... Elephant looking like new dalshim by electro or tigers and lion attacks.... See also Tarzan by brucewayne
I will send you some sprites could be useful for you