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 Spider-man mugen pre-final (preview) version

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Baelorn
Blagoy
Melter
Doom
crosspotts1.0
Shining
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Mr.Ketchup
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wil.li.an
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AuthorMessage
BigPimp




Posts : 782
Join date : 2012-05-01
Age : 33
Location : Russia

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 8th 2024, 11:15 am

Baelorn wrote:

Goblins are indeed a bit lackluster in the current version. The idea behind their wing engine is good but their gameplay doesn't feel that appealing actually. Happy to know you're working on improving them !

yep, both me and Wil.li.an did a lot of work on them
almost every sprite was reworked and unique sprite count almost doubled from ~150 to ~300
so visually they will be significantly improved (not finished yet). gameplay though will stay relatively unchanged, just new effects, few new specials and hypers, impact, velocity changes and such, so dont expect new gameplay, just polished old one with new features. focus was on visual side mostly

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Baelorn




Posts : 10
Join date : 2024-04-18

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 9th 2024, 11:45 am

BigPimp wrote:


[...] gameplay though will stay relatively unchanged, just new effects, few new specials and hypers, impact, velocity changes and such, so dont expect new gameplay, just polished old one with new features. focus was on visual side mostly

Gameplay feelings can be really improved by better graphics I think.

I have a few new inputs after playing arcade mode a couple of times:

Spider-man is never an opponent in arcade mode. Is that on purpose ?

Arcade mode always makes you fight the whole roster. Sometimes it feels a bit too long to fight against 16+ opponents. Maybe limit to 8-10 encounters by selecting random fighters in the roster ?

I noticed some characters don't have the roll recovery move (morbius, doc ock and scorpion, to name a few). Is that on purpose too ?


Best regards.

Baelorn.
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BigPimp




Posts : 782
Join date : 2012-05-01
Age : 33
Location : Russia

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 9th 2024, 2:22 pm

well hopefully gameplay will improve
there are some adjustments to velocity and impacts of rockets and such

in terms of glider, it could be made more "realistic" by having delays and wind-up periods for movements, but it will make goblins very awkward to control and not really good for competitive purposes i think. if there is some air character control scheme that you guys know would be good for the glider, you can send me such char, maybe something can be implemented. but for now glider movements are the same

i had an idea at some point to make goblins be able to switch between glider and on foot modes, but i figured almost nobody would use the on ground goblin, he is almost never seen like this anyway, and amount of work would just not be justified by this little gimmick i think

spidey and symbiote spidey were excluded from arcade previously because they didn't really had flashy stages like the rest. but now they have another reason to stay excluded because of the story. and same reason why all 16 villains would have to stay, since they all tied in the story now

Spoiler:

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Baelorn




Posts : 10
Join date : 2024-04-18

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 9th 2024, 3:42 pm

BigPimp wrote:

[...]

spidey and symbiote spidey were excluded from arcade previously because they didn't really had flashy stages like the rest. but now they have another reason to stay excluded because of the story. and same reason why all 16 villains would have to stay, since they all tied in the story now

[...]

Will the story mode replace arcade mode in the next version or will it be added as a whole new game mode ?

Best regards,

Baelorn.
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BigPimp




Posts : 782
Join date : 2012-05-01
Age : 33
Location : Russia

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 10th 2024, 12:33 pm

Baelorn wrote:
BigPimp wrote:

[...]

spidey and symbiote spidey were excluded from arcade previously because they didn't really had flashy stages like the rest. but now they have another reason to stay excluded because of the story. and same reason why all 16 villains would have to stay, since they all tied in the story now

[...]

Will the story mode replace arcade mode in the next version or will it be added as a whole new game mode ?

Best regards,

Baelorn.

it will replace it only for spider-man and symbiote spider and only in the story mode game version release
sadly there is no way to do a dedicated story mode separated from arcade in mugen
ikemen i think allows for it, maybe i will do another attempt at the transfer after we do this release
but transferring to a different engine will inevitably cause a lot of bugs, so id rather have a stable release first and only then experiment
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Baelorn




Posts : 10
Join date : 2024-04-18

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 10th 2024, 5:18 pm

[quote="BigPimp"][quote="Baelorn"]
BigPimp wrote:


it will replace it only for spider-man and symbiote spider and only in the story mode game version release
sadly there is no way to do a dedicated story mode separated from arcade in mugen
[...]

No problem, this seems a fair trade.

I retry playing with the two goblins and Green Goblin seems the most interesting of them. You have different curves for his grenades depending on the punch button you use and it's easier to use his special moves while floating in the air. Maybe three different projectiles are a bit too much but they seem all usefull.

Hobgoblin's grenades feel a bit clunky. You can choose the speed for the first ones (depending on the punch button you use) but it's not that usefull. The second ones with a delay take too much time to explode.
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warecus




Posts : 591
Join date : 2012-05-27

Spider-man mugen pre-final (preview) version - Page 5 Empty
PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 11th 2024, 9:21 pm

It’s dope you are still working on this.

Down the road I hope you get the help to bring it to ikeman

Could open up the door to some cool possibilities especially with tag
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BigPimp




Posts : 782
Join date : 2012-05-01
Age : 33
Location : Russia

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PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 12th 2024, 4:35 am

@Baelorn
yes, old hobgoblin projectiles are very clunky
in general hobgoblin will be completely new version, not using any sprites or code from the old one made by Darktalbain
it will be built upon new green goblin sprites and has modified green goblin moves. just much cleaner this way

@warecus yeah man, a ton of work already been done, majority of it actually, but my mugen free time is significantly shortened now, because the quarantine ended. so it kind of went into that slow-pace phase, like some projects in the past, dragging, even though not that much work left. Wil.li.an also has to focus on his main project like Mandarin they making with Candido

ikemen transition, if done, will truly bring a lot of neat things
storymode could be done there without any coding trickery, which will eliminate the need for 2 game versions
also the characters can have different opponents order there, meaning other stories like venom's or black cat's ones can be done with more narrative freedom
interactive stages, proper in-fight dialogues and cutscenes, real movelist, just a bunch of cool things

hopefully by the time i attempt the transition ikemen is sophisticated enough to allow it with little work

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warecus




Posts : 591
Join date : 2012-05-27

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PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 12th 2024, 7:31 am

Looking forward to seeing you complete your hard work
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gartanham

gartanham


Posts : 1105
Join date : 2012-05-01
Age : 33

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PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 12th 2024, 9:56 am

cheers This was truly the best game ever made in the history of mugen, spider deserved it,
and migrating to ikemen, if it is made, will really bring a lot of cool things that I want to see,
I can only be grateful until now, it's a shame I didn't have It takes talent to be able to be a part of this,
but I'm glad it happened by someone as talented as you. treasure
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BigPimp




Posts : 782
Join date : 2012-05-01
Age : 33
Location : Russia

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PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 12th 2024, 10:54 am

well, ikemen is still just a thought guys, but thank you

this update will be both equally mine and Wil.li.an work
with me doing more work on story mode and with him doing more work on character updates
and pretty much us equally sharing what was done on goblins

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dev




Posts : 593
Join date : 2012-05-18

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PostSubject: Re: Spider-man mugen pre-final (preview) version   Spider-man mugen pre-final (preview) version - Page 5 EmptyMay 12th 2024, 4:47 pm

BP and will.i.an will absolutely nail this update. This is one of the best team up we had in years.

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