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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Pilgrim, jspiderman171717 and Avaid like this post
jspiderman171717
Posts : 273 Join date : 2015-06-25 Age : 25 Location : Mexico
Subject: Re: Spider-man mugen pre-final (preview) version January 24th 2023, 12:18 pm
Thanks my friend! I really don't like to say this now that the game is recently updated but I found a couple more bugs:
When Rhino fights himself, in the second round, the chameleon sprites do not appear and instead the Rhino sprites also disappear.
In Shocker's Hyper "Room destruction" the large piece of ceiling that falls at the end of the Hyper appears to be unblockable
BigPimp likes this post
BigPimp
Posts : 767 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Spider-man mugen pre-final (preview) version January 25th 2023, 9:03 am
jspiderman171717 wrote:
Thanks my friend! I really don't like to say this now that the game is recently updated but I found a couple more bugs:
When Rhino fights himself, in the second round, the chameleon sprites do not appear and instead the Rhino sprites also disappear.
In Shocker's Hyper "Room destruction" the large piece of ceiling that falls at the end of the Hyper appears to be unblockable
oh, good catch man seems that when i was cleaning up rhino sff, i accidentally deleted the chameleon sprites. maybe they had the same group number as some unused sprites
thats why i am hesitant to do it to other characters, because while this particular mistake is obvious when noticed, if just some effect goes missing, no one will even think something was supposed to be there. but that sprite/sound clean up might reduce the game size by good 70-100mb will need to think about it, and do it very carefully, sprite-by-sprite it seems
on the shocker hyper though, unblockable properties are set on that hit intentionally, it is not a bug
BigPimp
Posts : 767 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Spider-man mugen pre-final (preview) version February 3rd 2023, 8:45 am
hey guys seems that i wont be able to upload final update in February because of my real life getting somewhat busy in next months, but it is probably for the best, nothing will be rushed. Wil.li.an and Empawk and Jspiderman as you know are working independently from me, so it will not affect their work, but with the upload probably would be a little longer
in any case, abovementioned rhino issue was fixed, as possibly as few other small issues (cant remember now, but carnage and venom stage were accidentally made un-selectable, only appearing in arcade - fixed), but also pretty cool, Wil.li.an adapted that famous Seth Zankuten intro from old Carnage version, with merged head sprites and such, was added: i didn't include any goblin changes yet, since its still very much a wip, and want to keep GG and hobgoblin equal, and hobgoblin doesn't have any new sprites done as of yet
but in any case, just uploading this one, since probably for a few months it will be the version to use
Posts : 209 Join date : 2012-11-07 Location : Brazil
Subject: Re: Spider-man mugen pre-final (preview) version February 6th 2023, 4:38 pm
I don't want to spoil anything, but I have to say it will be worth all this waiting. This is one of the new moves for the Goblin.
BigPimb will adapt it, so this is not the final result, just a preview.
Many thanks to HQ from Unlimited Discord for helping me with the animation
dev, Mr.Ketchup, metamutant, Hagjilord, jspiderman171717, chancethegamer, Avaid and ZONIK like this post
dev
Posts : 584 Join date : 2012-05-18
Subject: Re: Spider-man mugen pre-final (preview) version February 6th 2023, 5:13 pm
Seen this on the Discord channel. Looks clean.
metamutant
Posts : 441 Join date : 2012-07-22
Subject: Re: Spider-man mugen pre-final (preview) version February 6th 2023, 10:18 pm
Awesome animation, most definitely worth the wait. The entire spiderman game has far exceeded my expectations great work guys
jspiderman171717
Posts : 273 Join date : 2015-06-25 Age : 25 Location : Mexico
Subject: Re: Spider-man mugen pre-final (preview) version February 6th 2023, 11:09 pm
wil.li.an wrote:
I don't want to spoil anything, but I have to say it will be worth all this waiting. This is one of the new moves for the Goblin.
BigPimb will adapt it, so this is not the final result, just a preview.
Many thanks to HQ from Unlimited Discord for helping me with the animation
Great animation! Seeing the Green Goblin attack with a knife is not something you see every day, however I love the idea and it looks pretty cool, I can't wait to see the rest!
technine666 likes this post
warecus
Posts : 582 Join date : 2012-05-27
Subject: Re: Spider-man mugen pre-final (preview) version February 6th 2023, 11:36 pm
LOOKS GREAT.
Less spiderman
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Spider-man mugen pre-final (preview) version February 7th 2023, 9:01 am
wil.li.an wrote:
I don't want to spoil anything, but I have to say it will be worth all this waiting. This is one of the new moves for the Goblin.
BigPimb will adapt it, so this is not the final result, just a preview.
Many thanks to HQ from Unlimited Discord for helping me with the animation
that looks great wil
Mr.Ketchup
Posts : 858 Join date : 2012-06-01
Subject: Re: Spider-man mugen pre-final (preview) version February 7th 2023, 9:16 am
Fits very well with the Goblin's character. Nice to see that old characters getting updates.
Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Spider-man mugen pre-final (preview) version February 16th 2023, 2:53 pm
Guys, this is not a bug or an error, it's just a piece of information for people who, like me, flashes bother their eyes.
When Rhino performs the "Ground and Pound" hyper, an annoying flash appears at first. To remove this effect, open the "RHINO_EOH.CNS" file and delete the following command:
[State 0] type = EnvColor trigger1 =AnimElem = 2 time = 5
As I said, it is not a bug as such, but these flashes give me pain in my eyes (i'm getting older lol) and maybe someone will find it useful.
In another order of things, I have a question to ask:
The old version of the Scorpion, when it jumped, created a "mirror effect", as you can see in the image, comparing both versions.
I know this is part of the template. It's an effect I'd like to remove from other chars which are using this template, but how do I find the code for this "mirror effect"? Does anyone know how it is?
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Subject: Re: Spider-man mugen pre-final (preview) version