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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
This is the first beta and it's built on a megaman wip. This character has a variety of attacks.
It's specials are
, + = plasma beam
, + = ice beam
, + = wave beam
, + = Super Missle
There are no hypers(supers) yet.
Enjoy
Spoiler:
There are 3 known bugs, the "grapple beam" in that it causes a clone and another when a bomb is dropped, also seems to cause a clone. Another issue is Samus standing mid-air. If anyone has any info on how to fix that, please send it my way.thx.
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
Subject: Re: Samus Beta - Released July 8th 2013, 6:19 pm
Sweet! Gonna try her out! =D
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Samus Beta - Released July 8th 2013, 6:32 pm
CONGRATULATIONS AX, YOU REALLY KNOW LIKE TO BRING OUT THE LIFE OF NONEXISTENT CHARS.
Beto
Posts : 547 Join date : 2012-11-28
Subject: Re: Samus Beta - Released July 8th 2013, 6:35 pm
Man, I liked it but for the gameplay MVC or capcom why not? most of the characters we are in this style, but either way it's a great work congratulations!
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
Subject: Re: Samus Beta - Released July 8th 2013, 10:25 pm
Wow, Awesome release Ax, been looking forward to her personally and cant wait to try her out
and well done Ax, many thanks for the release as well very much appreciated
cheers Ax
The author of this message was banned from the forum - See the message
ThatIdahoGuy
Posts : 64 Join date : 2013-02-01 Location : Idaho
Subject: Re: Samus Beta - Released July 8th 2013, 11:34 pm
Give her enough of an update/overhaul, I'll continue from that update and finish her. Still working on Link, but I'd still like to put her into my style.
Mr.Ketchup
Posts : 858 Join date : 2012-06-01
Subject: Re: Samus Beta - Released July 9th 2013, 2:50 am
I love the this beta version, the only thing I would like the best was to jump (without pressing a button that is), Just to press up to jump, instead of not jumping, since that was weird for me...
I love what you do for the Nintendo characters!
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Samus Beta - Released July 9th 2013, 7:51 am
Beto wrote:
Man, I liked it but for the gameplay MVC or capcom why not? most of the characters we are in this style, but either way it's a great work congratulations!
Thanks.
I am not to good at trnaslating shooters into fighters. It's basically just megaman with a few modifications. The gameplay is a little hard to get used to. It's a very different kinda fighter to specialize in shooting.
Maybe someone will put these sprites in a new version wip, it's happend before with Link TLOZ.
@galactus,
Thanks. I hope she has enough interesting features for a long time to come. I really wish I could have put in the hypers and fixed those bugs.
I planned on one hyper where she speedruns at her opponent and right before she jumps off, she denonates a super bomb
Another idea I had for her is a flamethrower hyper, as a nod to the Alien films which apparently was the inspiration for the metroid series.
and final idea for a hyper is the super smash bros final smash move where she basically just shoots a longer and bigger wave.
@ThatIdahoGuy,
Well I don't know about an overhaul, I was maybe gonna work on the sounds and fixing the bugs. I am not sure how I would even alter the gameplay, I don't believe there are enough sprites for a typical mvc fighter.
Well maybe just wait until someone can do a custom version and from there pick that up if you like?
I'd like to see what others will do with this as well.
@mazemerald,
Thanks. Yeah i know I am not the best at what I do but at least this is something meanwhile until someone decides to do one better or remixes this one.
Thanks for the support. I'll try and make time to update another Capcom character with you
@Mr.Ketchup,
Thanks.
Yeah this gameplay is pretty hard to understand considering the differences between platformers and fighters. Maybe someone can do a patch? Or maybe I'll make one if I have any free time? But no promises
I didn't want to do a super smash bros version because of the limitations but perhaps it might have worked better that way instead. Oops
I'll definitely have to review this again and edit a bit more in the future. Thanks for your honest feedback.
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
Subject: Re: Samus Beta - Released July 9th 2013, 10:12 am
Just tried her out and I think she's pretty Awesome personally , I cant wait to see what she's like with the hypers added (and with the bugs fixed) , I just wish her file size was a bit smaller aside from that and the bugs you mentioned I have no complaints personally well done Ax and it feels great to finally have a good version of her in mugen at last many thanks for making and releasing this character Ax very much appreciated
and good luck with finishing her as well
cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
Subject: Re: Samus Beta - Released July 9th 2013, 12:44 pm
ok tested. what I like about this character is so easy to handle. their repeated shots that's great. the whip something too thick for my taste but still great. something is difficult when wanting to jump but so is the way the code. for what else is a very good release and even more so quickly. AX thanks for sharing the only thing wrong in my personal opinion is its robust appearance, but so is the suit I keep thinking that there's a boy instead of a girl inside the suit ... hehehehe ..
ok probado. lo que me gusto de este personaje es lo facil de manejar. sus repetidos disparos eso esta genial. el latigo algo demasiado grueso para mi gusto pero igual genial. se dificulta algo al momento de querer saltar pero asi es el modo de codigo de el. por lo demas es un muy buen lanzamiento y mas aun tan rapido . gracias AX por compartir lo unico malo en mi opinion personal es su apariencia robusta, aunque asi es el traje no dejo de pensar que hay un chico en vez de una chica dentro del traje...jejejeje..
Aracdboy Guest
Subject: Re: Samus Beta - Released July 9th 2013, 2:03 pm
@Cybaster
Don't forget about this! ;D
Also put opponent in corner, b --> c If you time it right, you can keep doing that over and over.
Also:
Safe to say it's not worth anyone's time.
Aracdboy Guest
Subject: Re: Samus Beta - Released July 9th 2013, 2:12 pm
Spoiler:
Also July is the ban DarkMasao2 Roflontics el Demiys Cartoon Mugen Until 06/09/2013?
Admin Note: please take it to pm. thank you.
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Samus Beta - Released July 9th 2013, 2:15 pm
k thanks. I'll try and fix the grab thing before i re-upload.
Aracdboy Guest
Subject: Re: Samus Beta - Released July 9th 2013, 2:19 pm
Is to ban account Darkmasao2 Demiys not send pm as guest?
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Samus Beta - Released July 9th 2013, 3:07 pm
Also if no one has ever heard of this character or know where it's from, here's a quick overview of the most popular games of its series