| BSB Samus (beta) | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: BSB Samus (beta) March 20th 2014, 9:07 am | |
| Yeah...i rushed this release a bit, but only in form of replacing Power Bomb with Concentration and not including grapple beam (because i couldn`t make required GFX) and sense move. But i included missile (but not dark beam) ammo system. About dark beam - it deals high damage to creatures from light (default) world, but deals nearly nothing to creatures from dark world...which doesn`t exist right now...anyway, it may be a bit unbalanced right now, but i will fix that with ammo system. Link: http://www.4shared.com/rar/2V4szCjbba/BSB_Samus.html Preview (a bit outdated): So, i need your feedback and brains...but i would recommend you to give feedback only. See you next mission! P.S. there is no readme, so, if you don`t know Samus - read manual or wiki article. And there won`t be any just as a homage to original Metroid. | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 20th 2014, 11:08 am | |
| ATTENTION! I noticed bug which is triggered because there is no state 9000/9001 (frozen state)! Download this patch if you don`t want to ruin a match by using Ice Beam! http://www.4shared.com/rar/YJMsJiPdba/Patch_1.html Replace specials.st with file in this archive. | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: BSB Samus (beta) March 20th 2014, 5:02 pm | |
| thanx for sharing feedback: - sprites look great - love the fx - good job on move concepts and gameplay so far - not sure how to phrase this, but its the walk. either slow it down or make it not move as far each frame. considering the steps, she looks like she's gliding - can infinite the shock and fire projectiles from d,df,f+P - with proper timing, when in a corner and somehow get P2 in the air (standing HK mainly, but can do with crouch HP maybe) can infinite standing HP/MP and some of the projectiles ideas for new moves since you asked (if i understood correctly): - hyper involving a missile barrage taking sprites from your firing missile special - maybe put heatseeking effect on the missile special? or maybe fire a different kind of missilespecial that can heatseek/track P2 - use the d,db,b+k special to make a kind of maximum spider hyper where go all over screen. change color of effect though - do something with her spaceship | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 21st 2014, 12:34 am | |
| - volzzilla wrote:
- thanx for sharing
feedback: - sprites look great - love the fx - good job on move concepts and gameplay so far - not sure how to phrase this, but its the walk. either slow it down or make it not move as far each frame. considering the steps, she looks like she's gliding - can infinite the shock and fire projectiles from d,df,f+P - with proper timing, when in a corner and somehow get P2 in the air (standing HK mainly, but can do with crouch HP maybe) can infinite standing HP/MP and some of the projectiles
ideas for new moves since you asked (if i understood correctly): - hyper involving a missile barrage taking sprites from your firing missile special - maybe put heatseeking effect on the missile special? or maybe fire a different kind of missilespecial that can heatseek/track P2 - use the d,db,b+k special to make a kind of maximum spider hyper where go all over screen. change color of effect though - do something with her spaceship Then here http://www.4shared.com/rar/o6tsjJhTba/BSB_Samus__1_.html is update that also adds Sense Move and Seeker Missiles hyper and fixes at least most of the stuff you found. Instead of slowing down velocity of the walk, i sped up animation. About your ideas: -Done -I want regular missiles to be similar to classic missiles - fast projectiles, can be spammed easily, going into same direction -??? -Like when she uses it in Prime 3? | |
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Varia the Hunter
Posts : 373 Join date : 2013-09-15 Age : 31 Location : United States
| Subject: Re: BSB Samus (beta) March 21st 2014, 9:12 am | |
| Pretty good work, Bagan. Keep it up! | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: BSB Samus (beta) March 21st 2014, 1:56 pm | |
| i thought she was great before, but even better now. though i couldnt get that new missile barrage hyper to work? or did i misunderstand you regarding adding it?
regarding ideas, anything you'd want to do with the spaceship would be great. the maximum spider hyper is basically a hyper in spiderman where he's bouncing back and forth on the stage hitting P2. figured something in that realm could be used on your samus since you have the animation already. think of it as a hyper version of the d,db,b+k special. | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: BSB Samus (beta) March 21st 2014, 8:58 pm | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 21st 2014, 10:15 pm | |
| - volzzilla wrote:
- i thought she was great before, but even better now. though i couldnt get that new missile barrage hyper to work? or did i misunderstand you regarding adding it?
If she can`t perform sense move in your version - then download version with link that has _1 in it. If this is your current version - try D,F,D,F,Kick (or 2 kicks). And i think maximum spider like hyper won`t work because she needs to stop after using shinespark/speedbooster in every game either by crashing into the wall/ceiling or stopping running, which leaves opponent enough time to escape this attack. | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: BSB Samus (beta) March 22nd 2014, 7:50 am | |
| Cool. This final version? | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 22nd 2014, 8:15 am | |
| - Fightfan wrote:
- Cool. This final version?
No. Far from it. I`ve got a lot of things i have to add to Samus before even calling it final version. | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 23rd 2014, 8:37 am | |
| Another update: http://www.4shared.com/rar/ppgZJGydce/Samus.html Whats new: Fixed everything that Borewood2013 found with few exceptions; Added Morph Ball mode; Added Power Bomb hyper; Added bomb jump technique; Added Gunship Assault hyper.
Could someone write readme for her? And tell me how many frames should bomb remain before exploding to be like its Super Metroid version? | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: BSB Samus (beta) March 23rd 2014, 9:57 am | |
| very nice. will test and give feedback later. thanx for the work you did, thanx for sharing it, and thanx for being part of our community | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 23rd 2014, 1:10 pm | |
| http://www.4shared.com/file/6UTwZUqNba/Specials.html Small patch that fixes beams (prevents them from turning into Samus clones) and missiles. | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: BSB Samus (beta) March 23rd 2014, 9:44 pm | |
| new feedback...
- still love her, getting better - loving the spaceship hyper - when doing the d,df,f+P specials, you'll see some kind of explode over her little port when holding down the button for stronger effect - slow down the animation on the missile barrage hyper to where can see the multiple missiles better - i know you are working on the readme, but at least include a txt file with the movelist - can't figure out how to do morph ball stuff
2 things happened can't replicate. so i'm trying her in arcade mode fighting elektra by buyog. somehow elektra made her AI turn on? then later in the same match somehow saw her air walk. don't know what happened exactly except maybe got hit by a projectile when trying a special in the air? | |
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BaganSmashBros
Posts : 104 Join date : 2014-02-06 Age : 38 Location : Somewhere in the spiral galaxy
| Subject: Re: BSB Samus (beta) March 23rd 2014, 11:19 pm | |
| - volzzilla wrote:
- new feedback...
- still love her, getting better - loving the spaceship hyper - when doing the d,df,f+P specials, you'll see some kind of explode over her little port when holding down the button for stronger effect - slow down the animation on the missile barrage hyper to where can see the multiple missiles better - i know you are working on the readme, but at least include a txt file with the movelist - can't figure out how to do morph ball stuff
2 things happened can't replicate. so i'm trying her in arcade mode fighting elektra by buyog. somehow elektra made her AI turn on? then later in the same match somehow saw her air walk. don't know what happened exactly except maybe got hit by a projectile when trying a special in the air? -I lack such bug and i can`t fix what i don`t have, sorry. Try using mugen 1.1 -I wanted her to release all of them at once, but i will slow animation down a bit then -in the next update -press start while crouching. To use bombs, press A button, they will launch into air if she is close to them when they explode and they just damage opponents. To use power bomb, enter morph ball mode and imput same command as when using Seeker Missiles. It requires 3000 power and has good range. Maybe its because of the way charge beam is coded. Will be fixed in the next update. In the next update, there will be anihimilator beam! It is an homing projectile that deals heavy damage (same amount as dark beam) and when charged up, it will turn into Sonic Boom that hits instantly and is an homing projectile too. And unblockable. It requires 10 missiles, 5 dark and light ammo and 3000 power. Which means there will be light beam too along with beam ammo for light and dark beams. | |
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