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Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 13th 2013, 8:05 pm
I think you could move it to Full Games.
News And MediaBOT
Posts : 732 Join date : 2012-05-14
Subject: Re: OpenBOR WIP .: Avengers Game :. November 13th 2013, 8:20 pm
Testing.
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 21st 2013, 7:13 pm
Thanks to Lagarto, now we have the icon showing which weapon he is using now:
This game me an idea - to make alternative modes for some other chars.
The arrows works like I posted before, in case someone had missed it:
My idea is to make this avaliable to other chars, like:
Storm: she could choose between Wind Powers, Thunder Powers or Ice Powers Wanda: She could the magic which she would cast.
About Wand, a little question here. What do you guys think its better (remember that Wanda can modify the probabilities)?
1- She can choose which spell she would cast (like Hawkeye does) 2- Random mode (which I like most). She will make a pose and choose a random spell to cast, with more spells than the previous option 3- A mix of both. The play can choose if they wants to use a Spell System (limited to, say, 4 spells) or Random System (where she can use a random spell from, say, 10 options)
I could do this to War Machine too, he could use a Machine Gun mode or a Heavy Weapon mode.
sky-79
Posts : 160 Join date : 2012-12-03 Location : G-Ville
Subject: Re: OpenBOR WIP .: Avengers Game :. November 21st 2013, 10:26 pm
O Ilusionista wrote:
17- Black Panther
I see........
So our deal is off then?
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 21st 2013, 10:28 pm
Sorry, someone (Cyrrus) already edited it for me.
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 24th 2013, 2:18 am
okay, I managed to find some time to record a new video, showing some stuff from:
-Vision: Almost done, with his density control system -Hawkeye: Arrow system -Beast: some new grabs and aerial super -Hulk: No invencible armor anymore (still super armor), new special -War Machine: fly mode, Gatling gun. -Iron Man: Fly mode
All the characters have random combo finishes (Vision uses a short blast, War Machine uses gatling gun etc), to avoid the game turn into a repetitive thing.
(I love how OpenBOR handles the water. And those hooks will have a major role on this stage later) yeah, youtube killed the quality again...
I am aware of that the bios got covered by the char name. I will modify the image, since it seams that you can't put anything over the char name (this is a suggestion to the OpenBOR coders)
Thanks to MGMURROW for the UMVC3 sound effects.
Last edited by O Ilusionista on November 24th 2013, 5:55 am; edited 2 times in total
Cristianomelo
Posts : 1085 Join date : 2012-09-14
Subject: Re: OpenBOR WIP .: Avengers Game :. November 24th 2013, 2:42 am
Great job, looks very nice. Do You have any prediction for the launch of the demo?
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 24th 2013, 4:29 am
I forgot to say: since I am very busy at RL, I won't be able to release it this year
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. November 24th 2013, 5:55 am
Thanks, now the video quality was fixed https://www.youtube.com/watch?v=BWXxG2j_wfU
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. January 6th 2014, 9:27 pm
After the beta release, I will focus more on my Mugen stuff for a while, but I have some plans for this game yet.
In one of those plans, I will include Red Hulk as a playable char, and I will try to make him as different as I can from Hulk. He will get new stance, new attacks, new colors...but the base graphics will be the same (those sprites are hard to edit)
One of the ideas is to add the Heat system. Each time you hit Red Hulk, he gets more and more hotter. The hotter he gets, the more damage he does. And one of his moves will cost all of his heat to do huge damage. He will display an icon (like Hawkeye's arrow icon), displaying how hot he is now.
Finally, Hulk's Avenger Power is done. Works kinda like his counter part in MVC - he jumps to the space and come back with a meteor.
(causes a big explosiong and a lot of small random explosions)
mistermach
Posts : 119 Join date : 2013-03-16 Age : 25 Location : Romania
Subject: Re: OpenBOR WIP .: Avengers Game :. January 6th 2014, 9:30 pm
hey ilusionista i like your work and this is so cool
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. January 6th 2014, 9:32 pm
thanks!
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. January 18th 2014, 3:13 am
-I've made a smartpal to Commander Brand, so she can have other costumes, like the Cartoon one
- Trexell helped me with a new stance for Red Hulk (you can check it on the last video bellow)
Lagarto almost finished the obstacle throw code and it doesn't uses additional weapons :)I can wait to test
A youtube user called AmitDabydeen made some cool walkthrough videos, check it out:
Ironman
Captain America
Brand video (she lacks voices and sfx)
Cristianomelo
Posts : 1085 Join date : 2012-09-14
Subject: Re: OpenBOR WIP .: Avengers Game :. January 18th 2014, 4:20 am
I liked the Brand, although it does not know it, has attacks as well legal and the base of the psylocke was great, good work
O Ilusionista
Posts : 1307 Join date : 2012-05-17 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. January 18th 2014, 4:23 am
its Psylocke, Chun Li and Tyris (Golden Axe) its Ens23 sprite work, not mine.