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» Ralaco's Mugen Combat
openbor X-men 1980 arcade project - Page 3 Emptyby ralaco Yesterday at 9:12 pm

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openbor X-men 1980 arcade project - Page 3 Emptyby Shining Yesterday at 2:56 pm

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openbor X-men 1980 arcade project - Page 3 Emptyby animaraz Yesterday at 2:55 pm

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 openbor X-men 1980 arcade project

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v1210n
rj10018576
vellrrarth
I-Skorp-I
O Ilusionista
volzzilla
yolomate
Blade
Trojanman704
carpa5
keydu
Goresickness
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rafhot
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AuthorMessage
O Ilusionista

O Ilusionista


Posts : 1305
Join date : 2012-05-16
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 9th 2016, 10:33 pm

I think you should scrap everything, lol.
J/k buddy, I like it. Just thing you should reduce the ammount of enemies a tad. They gang on you easily. And put that random velocity code so they doesn't walks with the same velocity.

Put this in your animationscript file

Quote :

void rspeed()
// gives a random walk speed
{
void spd = getentityproperty(getlocalvar("self"),"speed");
void ri = rand()%1000+1000;
void ra = rand()%1000+1000;
float sp = spd + ( ri*0.001 + ra*0.001 )/10.0;
changeentityproperty(getlocalvar("self"), "speed", sp);
}

And just call this at the rise or spawn anim.
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http://www.brazilmugenteam.com
rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 9th 2016, 11:08 pm

i use a more simple one for random walks
Code:

 @script
    void self = getlocalvar("self");
    if( frame == 1){
      int r = rand()%30;
      if( r > 11){
        changeentityproperty(getlocalvar("self"), "speed", 1.1);
      } else if( r < -10){
  changeentityproperty(getlocalvar("self"), "speed", 1.6);
      } else if( r < 0){
      changeentityproperty(getlocalvar("self"), "speed", 0.6);
      } else if( r > 0){
        changeentityproperty(getlocalvar("self"), "speed", 1.8);
      }
    }
   @end_script

and this for my rise
Code:

 @script
    void self = getlocalvar("self");
    if( frame == 0){
      int r = rand()%30;
      if( r > 11){
        changeentityproperty(self, "animpos", 1);
      } else if( r < -10){
        changeentityproperty(self, "animpos", 2);
      } else if( r < 0){
        changeentityproperty(self, "animpos", 0);
      } else if( r > 0){
        changeentityproperty(self, "animpos", 3);
      }
    }
   @end_script

i will update to your script to test
also for enemies amount i need to split into p1, p2 p3 p4 i will do it too
also can i use blink super cool move air attack on my nightcrawler? Razz
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I-Skorp-I

I-Skorp-I


Posts : 599
Join date : 2013-01-01
Age : 35
Location : Akron Ohio

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 10th 2016, 4:16 pm

Why don't you just use Beast,Psylocke or Cable as an unlockable playable character instead of ANOTHER Wolverine? seems like a wasted character slot.
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https://www.youtube.com/channel/UCAay2Na3a66_BMAou7b_gjA
rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 10th 2016, 5:24 pm

the initial post is a bit outdated, i will use just one wolverine
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O Ilusionista

O Ilusionista


Posts : 1305
Join date : 2012-05-16
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 12th 2016, 9:33 pm

ah I see. But that code provides just 4 random possible values, while the other one provides true random Smile
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http://www.brazilmugenteam.com
rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 25th 2016, 5:53 pm

hi im looking for someone to sprite for me sauron from marvel savage land to be a boss into my xmen project, no need to be something much elaborated, just a green urien with a piderodactile head and some wings do the job
openbor X-men 1980 arcade project - Page 3 Sauron
no need to have much frames also just few frames to be coded as a boss in my game

the other a little bit more hard to make but no require much frames also is mr. sinister who will have a lab inside savage land and will be another boss on that stage, if i could not find a way to get mr sinister sprites i will need to use mistque as a desguised sinister 1 frame to be the boss of the stage Sad

openbor X-men 1980 arcade project - Page 3 Villian-MrSinister
if someone here could help me with those 2 bosses i will be very happy Razz
thanks


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vellrrarth




Posts : 74
Join date : 2014-05-29
Age : 41
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 26th 2016, 7:30 am

i can try, but i have no much time to do it, so maybe it take too long
i have a plan to make mr sinister in my openbor game, and i have some sprites from the char apocalypse and some get in google, but not much to do a char

this is mý sinister, make using some sprites that i found here and in goole:
https://mega.nz/#!9otE2BDb!nrll54YWslN1x64zJ3UtPvkdeVw1_9_Tja_p9j8gR78
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 27th 2016, 6:24 am

thanks! it will work fine for my project

anyone have something similar with sauron?

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rj10018576




Posts : 42
Join date : 2013-01-24

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 29th 2016, 11:41 am

I dont have any sauron sprites, but I do have a tip to help you. There's a fully sprited(but uncoded) Master Mold wip over at CrusaderCast by a guy named Fate & he's looking for a coder for that specific project who wont flake. He may let you use the Master Mold Sprites if you code his Master Mold for Mugen. He's pretty easy to get along with and replies to PMs. Just a tip.
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyOctober 29th 2016, 2:35 pm

cool, when he begin edit that master mold i asked permission for him to use in this project, he allowed me bt many time has passed since that day so i may need to ask him again just to be sure, and i will
thanks


by the way
here is the third stage invading sentinel base
openbor X-men 1980 arcade project - Page 3 654667-knzx5z5z
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vellrrarth




Posts : 74
Join date : 2014-05-29
Age : 41
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyNovember 1st 2016, 7:19 pm

here are sauron: https://mega.nz/#!l9lSSDqA!G4TK6o947QRDZYw7fHoXNIAdN09-8fBxow2FaAEn6Ag
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyNovember 1st 2016, 7:21 pm

thanks again friend!

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vellrrarth




Posts : 74
Join date : 2014-05-29
Age : 41
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyNovember 1st 2016, 7:23 pm

Now i'll try Sebastian Shaw and the rest os hellfire goons
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyNovember 1st 2016, 7:33 pm

great!
thanks!
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vellrrarth




Posts : 74
Join date : 2014-05-29
Age : 41
Location : Brazil

openbor X-men 1980 arcade project - Page 3 Empty
PostSubject: Re: openbor X-men 1980 arcade project   openbor X-men 1980 arcade project - Page 3 EmptyNovember 5th 2016, 10:35 am

Ok, Sebastian Shaw done:
https://mega.nz/#!B1tgGSyS!qD2SAlNFOA8o09ZDPT_YaoARq31PfKZivv-kDlBeay8
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