| openbor X-men 1980 arcade project | |
|
+18v1210n rj10018576 vellrrarth I-Skorp-I O Ilusionista volzzilla yolomate Blade Trojanman704 carpa5 keydu Goresickness ldpp warecus Doom Mazemerald DARK!! rafhot 22 posters |
|
Author | Message |
---|
rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: openbor X-men 1980 arcade project May 21st 2014, 10:36 am | |
| hi, alongside the fantastic four project, i work on a xmen game, its my vision of how i think the xmen arcade game had to be in terms of gameplay it will have the main 6 characters brown wolverine nighcrawler colossus dazzler cyclops storm plus the npcs that later may become secret playables iceman havok banshee angel/archangel sunfire beast yellow wolverine the game will have the same gameplay as i use on fantastic four, but it will be more simple to develop because they wont have many platforms to be build and such. this helps me keep working when i got bored from on superhero theme i switch to other and keep things compatible for a future crossover for the bosses i want keep some and change others magneto apocalypse ->instead of those pharaos with scythe emma frost sabretooth -> instead of wendigo jugernaut blob pyro mystique giant sentinel -> instead of nimrod i want ideas to keep the same stages but create a better plot for this game the stages: 1 streets ---> anti mutant force on the streets? 2 sentinel factory 3 isle m --> should be changed to savage land? 4 cave 5 temple ---> apocalypse temple 6 asteroid m 7 final battle
Last edited by rafhot on May 21st 2014, 12:18 pm; edited 2 times in total | |
|
| |
DARK!!
Posts : 616 Join date : 2013-05-21 Age : 40 Location : SEVILLA,ESPAÑA
| Subject: Re: openbor X-men 1980 arcade project May 21st 2014, 10:44 am | |
| que wapooooooo!!!!!! Y PODREMOS ELEGIR CHARS DE ENTRE TODOS LOS XMEN? EN HD? QUE MARAVILLA COLEGA. SERIA LO SUYO QUE ARGUMENTARAS UN TUTORIAL DE COMO CAMBIAR LOS CHARS DEL JUEGO POR EN CHAR QUE TU QUISIERAS. EJEMPLO:CAMBIAR LOBEZNO POR RAZIEL Y PASARTE EL JUEGO. SERIA UNA PASADA.
That wapooooooo!!!!!! And WILL WE BE ABLE TO CHOOSE CHARS OF BETWEEN(AMONG) ALL THE XMEN? IN HD? THAT COLLEAGUE ASTONISHES. IT(HE,SHE) WOULD BE HIS(YOURS) THAT YOU WERE ARGUING A TUTORIAL GIVES LIKE TO CHANGE THE CHARS OF THE GAME FOR INTO CHAR THAT YOUR YOU WANTED. EJEMPLO:CAMBIAR WOLF FOR RAZIEL AND THE GAME TO HAPPEN TO YOU. THE PAST ONE WOULD BE. | |
|
| |
rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: openbor X-men 1980 arcade project May 21st 2014, 11:19 am | |
| i use advanced scripts on my projects and i think will be very hard do sprite swaps here, some moves need to detect even the size of the square of the character sprites and if you change the sprites you need change the frame sprite dimensions on the code will be alittle complex to edit i think but will be a fun game as is | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: openbor X-men 1980 arcade project May 21st 2014, 7:34 pm | |
| good! idea!
beat em up are games very good!
i wish very success!!!
| |
|
| |
rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: openbor X-men 1980 arcade project May 24th 2014, 2:29 pm | |
| thanks friends! can someone help me to transform this character using palettes this character into this pink one and this one | |
|
| |
rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: openbor X-men 1980 arcade project May 25th 2016, 5:55 pm | |
| | |
|
| |
Doom
Posts : 10468 Join date : 2014-08-22
| |
| |
warecus
Posts : 582 Join date : 2012-05-27
| Subject: Re: openbor X-men 1980 arcade project May 25th 2016, 7:59 pm | |
| | |
|
| |
ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: openbor X-men 1980 arcade project May 25th 2016, 10:31 pm | |
| Good luck with the project | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: openbor X-men 1980 arcade project May 26th 2016, 1:54 am | |
| I would like so much you remove the red flash light background of attacks of characters.
it´s bad for the vision and bother very much.
try other effect type for it please...
obs : transparente effects in blue color is very clean and soft.
thanks! | |
|
| |
Goresickness
Posts : 242 Join date : 2015-12-28 Age : 51 Location : Spain
| Subject: Re: openbor X-men 1980 arcade project May 26th 2016, 2:09 am | |
| | |
|
| |
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: openbor X-men 1980 arcade project May 26th 2016, 2:39 am | |
| | |
|
| |
keydu
Posts : 5 Join date : 2014-03-20 Age : 25
| Subject: Re: openbor X-men 1980 arcade project June 5th 2016, 7:46 am | |
| I wonder if you plan to use dark phoenix or phoenix in this project,sorry, when i see cyclops in this outfit, i cannot stop me from thinking about dark phoenix saga. The gameplay looks awesome! | |
|
| |
rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: openbor X-men 1980 arcade project June 7th 2016, 2:41 pm | |
| i think i will use a miss marvel palette swap for make phoenix as a secret final boss, or if one phoenix character got released while im developing i will use too | |
|
| |
carpa5
Posts : 1381 Join date : 2012-06-04
| Subject: Re: openbor X-men 1980 arcade project June 7th 2016, 2:49 pm | |
| could you put a link of download for fantastic 4 please | |
|
| |
Sponsored content
| Subject: Re: openbor X-men 1980 arcade project | |
| |
|
| |
| openbor X-men 1980 arcade project | |
|