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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
What is the Sub-Boss fight you like it more for the game?
M. Bison
0%
[ 0 ]
Shao Kahn
0%
[ 0 ]
Goro & Sagat
33%
[ 2 ]
Motaro & Akuma
17%
[ 1 ]
Chamelon (MKvsSF3 by PROXICIDE)
17%
[ 1 ]
Evil Ryu & Liu Kan (MKD)
0%
[ 0 ]
Shinok
17%
[ 1 ]
Gill
0%
[ 0 ]
Shang Tsung & Seth
16%
[ 1 ]
Total Votes : 6
Poll closed
Author
Message
shanri
Posts : 422 Join date : 2015-05-29
Subject: Re: MK vs SF: Battle for the realms November 29th 2018, 9:32 pm
great looking goro. very cool
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: MK vs SF: Battle for the realms November 30th 2018, 2:22 am
shanri wrote:
great looking goro. very cool
Thanks!
So here a little video of him
More to come...
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: MK vs SF: Battle for the realms November 30th 2018, 6:47 am
Me encanta tu GORO ...
X
Posts : 382 Join date : 2014-04-10
Subject: Re: MK vs SF: Battle for the realms November 30th 2018, 4:56 pm
shanri
Posts : 422 Join date : 2015-05-29
Subject: Re: MK vs SF: Battle for the realms November 30th 2018, 7:11 pm
the game looks great. your mk fits very well with sf. it all looks very good together. cant wait to see more
ghost_rider
Posts : 285 Join date : 2012-05-27 Age : 42
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 1:58 am
Qué Grande!!!!
Magnífico trabajo!!!!
Shining
Posts : 4951 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 5:28 am
my dream is to see motaro
...but don t forget kintaro
lordzeus1
Posts : 203 Join date : 2014-06-30
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 1:47 pm
excelente trabajo se ve genial ese goro ,me pregunto si los chars de sf tambien tendran fatalities
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 5:26 pm
shanri wrote:
the game looks great. your mk fits very well with sf. it all looks very good together. cant wait to see more
Thanks, so soon are ready this ones and much more for Christmas, I have 2 unespected characters for you
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 5:28 pm
lordzeus1 wrote:
excelente trabajo se ve genial ese goro ,me pregunto si los chars de sf tambien tendran fatalities
ese es mi debate, aun no se que gameplay completo implementarle ya que hay del lado MK: Running, Block, X-ray, Uppercut, Fatality y Brutality
del lado SF: Dash, Back Dash, Power Gauge, Parry, Air Guard, Fall Recovery, EX, Counter, Focus Attack y Ultra
ahi el estilo que debo elegirr y mezclar
X wrote:
long time no see you, and you have Samus in your Avatar
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 5:30 pm
Shining wrote:
my dream is to see motaro
...but don t forget kintaro
mee to, but now first need Goro, Shang Tsung and Shao Kahn for made the others in a row, Kintaro, Motaro, Quanchi, Shinok, Moloch, Onaga, Blaze etc, etc
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
Subject: Re: MK vs SF: Battle for the realms December 2nd 2018, 5:44 pm
Wow, your Goro looks Awesome, I like him a lot personally ..great job
well done chuchoryu and good luck with him as well my friend
also just like to say that I agree with Shining, it would be nice to see 2D versions of Motaro and Kintaro etc someday too
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: MK vs SF: Battle for the realms December 3rd 2018, 1:55 am
galactus wrote:
Wow, your Goro looks Awesome, I like him a lot personally ..great job
well done chuchoryu and good luck with him as well my friend
also just like to say that I agree with Shining, it would be nice to see 2D versions of Motaro and Kintaro etc someday too
yes as I say I want Kintaro in my mugen, using MK9 model
and Motaro
...well...not that Motaro XD
THIS Motaro
Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: MK vs SF: Battle for the realms December 3rd 2018, 7:52 am
Amazing. I hope once you could make Reiko. This amazning mystery character was abadonned by NS, but perhaps we could see him in MUGEN.
Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: MK vs SF: Battle for the realms December 3rd 2018, 10:18 am
chuchoryu wrote:
ese es mi debate, aun no se que gameplay completo implementarle ya que hay del lado MK: Running, Block, X-ray, Uppercut, Fatality y Brutality
del lado SF: Dash, Back Dash, Power Gauge, Parry, Air Guard, Fall Recovery, EX, Counter, Focus Attack y Ultra
ahi el estilo que debo elegirr y mezclar
lets talk about it? :3
Points:
1. Dash, Back Dash = That is a mechanic for more close combats, MK9 uses something similar. AND its fits much better than Running for work with Parry 2. Power Gauge = This is hard to know, but X-ray also uses Power Gauge so theres nothing too weird, but certantly will need a rebalance in the SF specials, because in the SF characters the powers are very "POWER", Ryu with a crazy hadouken more like a Kamehame Ha and such, MK X-ray is just some powerful "HITS" ... my preference is remove/rebalance almost dbz like powers of SF and make just POWERFUL HITS dont put Giants Hadouken or a Thounsands Lightinings Kicks (is a kind of "more sofisticated") 3. Parry as I said is perfect for Dash mechanic. 4. Air Guard = is not necessary because Uppercuts are a mark of MK and dont make many difference with less dbz like powers MULTIHITS POWERS. (but air parry still ON) 5. Fall Recovery = GOOD, mainly with Uppercuts ON. 6. EX = is like the Enhanced Special Move of MK, but in the SF the EX can also give some extra effects as Distance and Projectile Evasion... so I think that will be interesting EX moves with the MK chars. 7. Counter = I think this is mechanic of SF5 and I dont play very much to know... But if is the breaker -> collapse enemy .. so.. i just dont like it >-> 8. Focus Attack = is good with the MK design.. fits well 9. Ultra Combo (sf4) = easily substitute of X-ray... X-ray is more beautiful XD 10. Fatalities and Brutality. This is very complex. The fatality is a finish who has to be "GORE" if is not "GORE" is just a finish move as Ultra Combo. And a MK Character making the Ultra Combo is gonna be performing a Brutality. So here is the thing: to follow the line of Mortal Kombat and have Fatalities, i though you has to made the entire game with some gore thematic. But this just dont looks very well with SF designs. In otherwise, theres no much problem to put MK design in a game with no flood of blood, just like we see with Scorpion in Injustice game.
Final opinion:
Conclusion: Dash, Back Dash + Parry without Block and Running and Air Guard. Power Gauge + X-ray with SF characters making X-rays, because it looks nice (I think) Fall Recovery + Uppercut + Air Parry will make a contribution funny and intense for the gameplay Counter ... i dont know, because I dont like "collapse" or "crumpling" --' but Breaker is interesting Focus attack is COOL Ultra Combo uses almost the same mechanic of X-ray, both are good but not together. So I prefer X-ray. Fatalities and Brutalities dont fits with Street Fighter characters.
Personal opinion = Fatalities, Brutalities will be VERY FUNNY WITH SF, but needs make blood, some "GORE", and gore + SF dont looks so funny.
The real thing is... you want make some Mortal Kombat versus Street Fighter or Street Fighter versus Mortal Kombat? :3[/quote]