| Domino WIP by volzzilla - requesting a new coder | |
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+36LESSARD CPurvis57 Mistah Jorge galactus yolomate Doom skhsato123 shanri Angelus_Silverhead Tsuyoi ernes brucewayne74 animaraz malevka1 SUPERFERNANDOXT thatguy tank402 zombiebrock flammableking Shadman Mazemerald Adminbot skillfrank MDS_GEIST Blade wingnut cravd Arkady dev XXDreamBrotherXX kyoman Nicotinefist Hypersonic Ax O Ilusionista volzzilla 40 posters |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 4:38 am | |
| - ArkadyRossovitch wrote:
- the concept is good from nico but i prefer the other only coz ive seen the sprite base and know it will be perfect for her rather than a marrow edit, nico has made
marrow is very hard to edit especially to do 300+ sprites, plus she hunches over a lot. not very sexy as domino can/ should be, the shoulder pad needs to be smaller i agree, and the head was from an edit me and b-5 started last year, we are just using it for the moment. more for a place holder type thing, plus i would love to see her hold twin pistols and wear a belt
here was the original concept i made and pitched last month
[You must be registered and logged in to see this image.] It doesn't look that bad, maybe it just needs a HD palette job and maybe add a few more minor shades in there? It could easily surpass the Marrow base with a little quick touch up. It may even work better since the base would allow for the non-hunched gameplay that was mentioned earlier. When more work is done, post something like a stance animation and I could demonstrate some shading details; whenever you get a chance that is. It looks pretty good to, I really do dig the should pad thing, I like it big cause it reminds me of Samus from metroid. | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 9:47 am | |
| The sprite Ark posted looks much better. You have a moveset planned out yet or do you need suggestions? | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 10:08 am | |
| suggest away i'm sure volzilla would love to hear suggetions | |
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dev
Posts : 593 Join date : 2012-05-18
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 10:13 am | |
| So volzilla is the main spriter? | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 10:21 am | |
| at the moment yes, im sure he is working out most of the movesets | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 6:20 pm | |
| Well obviously she'd use guns. As far as other moves ...
*Knee press *Counterattack with a knife stab *An attack where she jumps onto her opponent and either places a mine on the opponent or jumps off and shoots him/her *Backroll and tosses two shiryuken *Arrow gun to pin opponent against the wall | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 9th 2012, 9:45 pm | |
| - dev23 wrote:
- Nicotinefist wrote:
- i made a stance concept a while ago, i'm not sure this would work
perhaps changing the head, remove the guns and other details more, it might work This concept is Much better than the one showed in the first post. You should use it. gotta love it when i say in the first post that the bulk % of sprites converted onto a sprite sheet and someone comes along saying use another base. real motivating there. | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 10th 2012, 6:16 am | |
| Hey Volz, what do you think of the moves I suggested? | |
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dev
Posts : 593 Join date : 2012-05-18
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 10th 2012, 8:13 am | |
| - volzzilla wrote:
- dev23 wrote:
- Nicotinefist wrote:
- i made a stance concept a while ago, i'm not sure this would work
perhaps changing the head, remove the guns and other details more, it might work This concept is Much better than the one showed in the first post. You should use it. gotta love it when i say in the first post that the bulk % of sprites converted onto a sprite sheet and someone comes along saying use another base. real motivating there. It's just my opinion, my friend. It's your choice to agree or not with me. I can have a opinion, can I? | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 10th 2012, 11:51 am | |
| - dev23 wrote:
- volzzilla wrote:
- dev23 wrote:
- Nicotinefist wrote:
- i made a stance concept a while ago, i'm not sure this would work
perhaps changing the head, remove the guns and other details more, it might work This concept is Much better than the one showed in the first post. You should use it. gotta love it when i say in the first post that the bulk % of sprites converted onto a sprite sheet and someone comes along saying use another base. real motivating there. It's just my opinion, my friend. It's your choice to agree or not with me. I can have a opinion, can I? there's a difference between giving an opinion and saying something that makes someone feel like they wasted all the time they did already and lose motivation to do more | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 11th 2012, 1:51 pm | |
| not really volz, i prefer not to show any progress on wips till i get to the coding part of the said character wip, that way im not deterred by the vision i have for the character, you see everyone will always prefer a sprite edit over a worked over base, coz of the detail, little does the average mugen fan know that it takes ten times as long to create a character sprite edited perfect. than revamp a character off a ready base like what is going here, the black widow character we worked on a couple of months ago was a similar worked base spritesheet called "baroness" mixed with anims of a thined out psylocke, im sure people would say the hd version is better | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 11th 2012, 4:41 pm | |
| that's true, and over time I realized and edited the work of more detailed, and yet every day I continue to learn this. eso es verdad y con el paso del tiempo me he dado cuenta del trabajo de editado y mas del detallado, y aun asi sigo aprendiendo dia a dia esto. | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 13th 2012, 9:36 pm | |
| I think she looks great!! | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Domino WIP by volzzilla - requesting a new coder December 14th 2012, 10:13 am | |
| submitted a sprite sheet. arkady swapped in a bunch of heads, a few more heads needed. then whatever detailing to be decided after that. | |
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| Domino WIP by volzzilla - requesting a new coder | |
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