| Samus Aran WIP (METROID) | |
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+17ThatIdahoGuy narutojaja Beto ldpp Fightfan Rjiggler skillfrank Midnight-Son wingnut JARRO77 volzzilla gartanham YoungSamurai5 galactus cravd Hypersonic Ax 21 posters |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Samus Aran WIP (METROID) November 29th 2012, 4:42 pm | |
| I think Samus' legs should be edited to match her armor's legs more.
Also care if I make a suggestion for voice clips? See if anyone's ripped a voice pack from Female Shepard from the Mass Effect series.
Why her? Cause the voice actress of Fem Shep, Jennifer Hale, also supplied Samus' "voice" in the Metroid Prime series. Plus she's a very talented actress to use clips from. MUCH better than the robot they got voicing her in Other M. | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: Samus Aran WIP (METROID) December 7th 2012, 9:00 am | |
| Hopefully she gets your attention next after Link!! | |
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Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
| Subject: Re: Samus Aran WIP (METROID) December 11th 2012, 10:41 am | |
| i think he earned a well deserved break :p | |
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The author of this message was banned from the forum - See the message |
skillfrank
Posts : 192 Join date : 2012-05-17
| Subject: Re: Samus Aran WIP (METROID) December 12th 2012, 2:26 pm | |
| the legs and feet armor the feet on that one looks like captain commando legs too much but i like the top half | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Samus Aran WIP (METROID) May 1st 2013, 8:38 pm | |
| Well at long last I could not think of anything else that could of worked so I am just gonna go with whatever was sorta working. I simplified it even more and edited some color detail. I hope this works for everyone. [You must be registered and logged in to see this image.]https://i.imgur.com/eBqMnox.png Her stance I'll be officially continuing her from here. Also I think she's just what I need to get me out of this unproductive rut. | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: Samus Aran WIP (METROID) May 1st 2013, 8:53 pm | |
| Wow, That looks great, it looks just like her now in my opinion well done Ax and really looking forward to this character as well personally (especially now) | |
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Rjiggler
Posts : 91 Join date : 2012-09-16
| Subject: Re: Samus Aran WIP (METROID) May 1st 2013, 8:58 pm | |
| Nice! Really interested to see where you take it! | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Samus Aran WIP (METROID) May 1st 2013, 9:09 pm | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/3J1NdOX.gif Animated stance Next I'll do the usual basics, turning, crouching, walking, etc. | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 8:48 am | |
| that looks really good | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 12:09 pm | |
| the edit is fantastic. although my taste is being watched very baronial for me: x many will agree not but I have to say. so other good arrangement. de editado es fantastico. aunque a mi gusto sigue viendose muy baronil para mi : x muchos no estaran de acuerdo pero tengo que decirlo. por lo demas buen arreglo. | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 3:08 pm | |
| Amazing job. What are you thinking regarding moveset? | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 5:13 pm | |
| - Fightfan wrote:
- Amazing job. What are you thinking regarding moveset?
A simplified system as usual, I may use Mega X as a base since the charging is all ready set up for editing. [You must be registered and logged in to see this image.]https://i.imgur.com/ixm9yvX.gif I'm gonna make the morph ball more instantaneous rather than step by step morphing. As for the missile attacks they will have guidance smart tracking. Where they basically follow the opponent. For the super missiles, they will be faster and direct shots and they'll be concussive explosions upon impact. I am not sure how to implement the plasma, wave beam, and ice beam? Maybe the wave beam will bounce from area to area? I have to re-plan some stuff later tonight. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 7:18 pm | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/LEcxm5o.gif I need to fix up a lot of stuff but anyway, here's the crouch. Jump is coming up next. | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: Samus Aran WIP (METROID) May 2nd 2013, 9:34 pm | |
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