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animaraz
icecream11
6 posters
AuthorMessage
icecream11




Posts : 76
Join date : 2012-05-29

Puck (updated) Empty
PostSubject: Puck (updated)   Puck (updated) EmptyNovember 15th 2013, 4:42 pm

Updated with better shading, smart palettes, fixed CLSN boxes, & fixed missing sprites etc..hope you enjoy



http://www.sendspace.com/file/ijc30s
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animaraz

animaraz


Posts : 1804
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 15th 2013, 5:05 pm

Thanks men. The first version are cool but now are very cool
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Cristianomelo

Cristianomelo


Posts : 1085
Join date : 2012-09-14

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 15th 2013, 6:20 pm

Great work, was very better, the only thing that I found bad in the other version I was the color of the personage who was very clear.

I twist pra that it obtains to make the same with Nebula.
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Erroratu

Erroratu


Posts : 902
Join date : 2013-07-14
Age : 27
Location : Bosnia and Hercegovina

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 17th 2013, 6:30 pm

A very nice retro character.
Some nitpicks though:
-Why do you use so many CLSNs on the stand?One blue CLSN is enough
-Couple of basic attacks have their hitsparks misaligned
-Are you going for source accuracy?If not,try squezing in another special or 2
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icecream11




Posts : 76
Join date : 2012-05-29

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 18th 2013, 5:39 pm

thanks Smile

@Erroratu, I just moved all the boxes which were already there because it was made on a template, and it always screws up when I add or remove them, or sometimes even move them......I know what you mean about the hitsparks, but don't know how to change that for now. I don't do programming except for tiny little things, and if making stages counts as programming then I do that, but that's all..i partly want source accuracy, but also it is a bit stylised
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Erroratu

Erroratu


Posts : 902
Join date : 2013-07-14
Age : 27
Location : Bosnia and Hercegovina

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 18th 2013, 6:33 pm

I do believe you need to open your CNS and look for this piece of code
Code:
sparkxy = 0,-35
fiddle around with it to get the sparks on right positions.

Edit:You are missing some required sprites and you have some syntax errors in your CNS
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NotDoom

NotDoom


Posts : 42
Join date : 2012-05-28
Location : Argentina

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 19th 2013, 1:23 pm

Thanks! bounce 
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http://latveria-mugen.blogspot.com.ar/
Jhonny-DC

Jhonny-DC


Posts : 275
Join date : 2013-04-07
Age : 47
Location : Tlaxcala, Mexico

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 19th 2013, 4:41 pm

Luce excelente, muy buen trabajo... Como siempre.
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http://jhonny-dcmugen.blogspot.mx/
icecream11




Posts : 76
Join date : 2012-05-29

Puck (updated) Empty
PostSubject: Re: Puck (updated)   Puck (updated) EmptyNovember 19th 2013, 8:19 pm

thanks, that sounds good - I'll fix hitsparks for the next update
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