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| Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) | |
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Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) December 18th 2013, 3:26 pm | |
| Link: http://ricepigeon.webs.com Changelogs: Yukari Yakumo changes - Spoiler:
======================================= 12/20/13 - Version 2013.12.20 =======================================
Changes from Version 2013.12.19
Added 12/20/13: - Fixed Knockdown animation issue on Abandoned Line "Trip to the Old Station" - Magic Eye "Laplace's Demon": Now performs Hard Knockdown - Magic Eye "Laplace's Demon": Can now be performed in midair.
======================================= 12/19/13 - Version 2013.12.19 =======================================
Changes from Version 2013.12.17
Added 12/19/13: - 2z: Now performs Hard Knockdown. - Shikigami "Ran Yakumo": Now performs Hard Knockdown - Boundary "Quadruple Border": Now performs Hard Knockdown - Abandoned Line "Trip to the Old Station": Now performs Hard Knockdown
======================================= 12/17/13 - Version 2013.12.17 =======================================
Changes from Version 6.0
Added 09/22/13: - Removed Spellcards: "Boundary of Mind & Foot" Splitter "Flesh Dismantler" Fantasy Nest "Nest of Fireflies" Shikigami Sign "Yakumo Triple Assault" - System overhauled - New cornerpush and damage dampening systems implemented - Spellcard selection removed - Standing Jab redone. Added 10/01/13: - Normals redone: Cr Jab, St Medium - Gap on Standing Medium now pauses on hit. Gap is now colored white. Added 10/05/13: - Normals redone: St Strong, Cr Medium - New Command Normal: Fwd + Y (overhead) Added 10/06/13: - New j.5x (old j.5z), animation timing adjusted - j.5y reverted back to pre-2010.11.21 version. Hitbox and timings adjusted. - New Command Normal: Air Down + Y (j.2y) - New 2z (old 6y), animation timing adjusted - Z versions of specials no longer require power to use - Zen Temple Butterfly: X version now has upper body invincibility. - Zen Temple Butterfly: Z version now goes horizontally forward. No longer fires a projectile. - Zen Temple Butterfly: all versions hitboxes & frame data adjusted. Added 10/13/13: - New Command Normal: 3z (old 2z). Animation timings and hitboxes adjusted. - 3z: no longer knocks down on hit. Can no longer be jump cancelled. - New 236 special: Urashima's Box - j.5x no longer groundslams on hit. - New j.5z (old j.5y), no longer wallslams on hit. Added 10/19/13: - Specials Removed: Illusionary Rift (temporary), Bound to the Grave (permanent) - Ride the Waves, Fight the Ocean, and Gazing Eye no longer give Yukari projectile invincibility. Command changed to QCB. - Animation timing adjusted on all 3 QCB specials. - Yukari can now have up to 2 Gazing Eyes on screen at the same time. - Gazing Eye's eye now has a minimum startup time of 14 ticks before projectile can fire. - Hitbox size on Gazing Eye projectiles doubled. - Absolute velocity of Gazing Eye projectiles decreased. - Base damage of Gazing Eye projectiles increased. - Gazing Eye projectiles no longer knock down grounded opponents. - Gazing Eye projectiles now give power back on hit. - Gazing Eye projectiles bonus damage from gap projectile storage decreased to 5% per projectile (20% -> 5%) - Ride the Waves: fixed bug where 2 projectiles would sometimes be added - Ride the Waves: Gap's projectile maximum capacity decreased to 10. (15 -> 10). - Fight the Ocean: Gap now always fires a minimum of 3 projectiles. - Fight the Ocean: Maximum number of projectiles reduced to 13 (15 -> 13). - Fight the Ocean: Projectiles can now be destroyed by other projectiles. - Fight the Ocean: Animation timing adjusted. - Short Hop removed. Added 10/26/13: - Illusionary Rift reimplemented, Command changed to B,D,DB (421) - Illusionary Rift: Startup sequence redone - Illusionary Rift: X version changed (old Y version). Animation timing adjusted. - Illusionary Rift: New Y version. Hits low. - Illusionary Rift: X and Y versions now cross up opponent if performed at point blank. - Illusionary Rift: Z version can now only be blocked high. Animation timing adjusted. Added 11/03/13: - New Special: Maxwell's Demon: F,DF,D,DB,B (63214) - Shikigami "Chen": Command changed to D,DF,F,D,DF,F + x (236236x) - Shikigami "Chen": Animation and timings adjusted. Chen now knocks down on hit. - Shikigami "Chen": Summon & Bounce sounds replaced. - Shikigami "Ran Yakumo": Command changed to D,DF,F,D,DF,F + y or z (236236y and 236236z) - Shikigami "Ran Yakumo": Now a level 1 super. Damage reduced. - Shikigami "Ran Yakumo": Y version now causes Ran to automatically start spinning at half screen. Z version at full screen. - Shikigami "Ran Yakumo": No longer moves backwards to chase opponent. - Border Sign "Quadruple Barrier": Animation & Timings redone. Vacuum effect removed. - Border Sign "Quadruple Barrier": No longer projectile invincible during entire state. Startup invincibility added. - Border Sign "Quadruple Barrier": Command changed to D,DB,B,D,DB,DB + x/y/z (214214x, y, or z) Added 11/04/13: - Cancel system updated. Specials can now be super cancelled. Added 11/05/13: - Removed unused sprites - Zen Temple Butterfly: Fixed bug where damage scaling was not being applied correctly. - Zen Temple Butterfly: Edge width extended during active frames. - Gazing Eye: Eye shots now inflict 90% damage scaling on hit. - Magic Eye "Laplace's Demon": Animation renewed. Command changed to D,DB,B,D,DB,B, x+y or x+z or y+z. - Magic Eye "Laplace's Demon": Gap placement is now relative to Yukari's position rather than screen position. - Magic Eye "Laplace's Demon": Gaps now vary in size. - Magic Eye "Laplace's Demon": Eye shots now inflict 92% damage scaling on hit. Added 11/06/13: - BUGFIX: 5y is no longer an overhead. - Hittime on Aerial 2y increased. - Ride the Waves: Now absorbs Hyper/Super projectiles. - Ride the Waves: Fixed bug where certain non-helper projectiles would not be absorbed. - Maxwell's Demon: power gain on whiff and hit increased. - Gazing Eye: Eye now fires after opponent has been burned/frozen by Maxwell's Demon. - Magic Eye "Laplace's Demon": Eyes now fire after opponent has been burned/frozen by Maxwell's Demon. Added 11/08/13: - Abandoned Line "Trip to the Old Station": Behavior changed to that of SWR & Soku. Now hits max 3 times. - Abandoned Line "Trip to the Old Station": No longer applies or affected by damage dampening. - Abandoned Line "Trip to the Old Station": Yukari is no longer invincible during active frames. - Abandoned Line "Trip to the Old Station": Command changed to D,DF,F,D,DF,F + x+y+z - Improved negative edge detection on level 2 and 3 super commands based on Messatsu's code. - Super Portrait Added to level 2 & 3 supers. - Dash & Air Dash behaviors adjusted. Added 11/09/13: - Wall Teleport (B,B in corner) added. Similar to old QCB+x. - Back and Forward Throws adjusted. Can now be Throw Teched. - Throws now drop opponent further away from Yukari and closer to the ground. Added 11/14/13: - Added special intro against Lie Meiling (requires both character updates otherwise normal intros will occur instead). - Fixed layer issues with Gazing Eye and Laplace's demon. - BUGFIX: Laplace's Demon and Gazing Eye now deplete gap meter properly. - Laplace's Demon: base damage per hit reduced. Added 11/24/13: - Color separated eye color from hair. PCB purple eyed Yukari now the default palette. Added 11/28/13: - Additional color separation on hat and shoes. - Revised palettes: pal 1: Purple-eyed Yukari pal 2: Ran pal 3: Chen pal 4: Classic Yukari (Perfect Cherry Blossom) pal 5: Yuuka pal 6: Remilia pal 7: Yellow-eyed Yukari (IaMP Default) pal 8: Kogasa pal 9: Peach Added 11/30/13: - Maxwell's Demon: Horizontal range increased. - Getup from knockdown animation timings reduced. Yukari now gets up much faster. Added 12/01/13: - English voice & Taunts added. - Fixed bug in Aerial Illusionary Rift where Yukari would become stuck in standing state in midair. - Fixed bug regarding palettes. Palettes should now function properly. - Renewed bounce from hitting ground animation. Added 12/02/13: - Streamlined victory quotes. Each character now has minimum of 3 specific winquotes. Added 12/07/13: - 3 Additional palettes added - Preliminary AI added - Urashima's Box: fixed bug where chip damage would not be applied correctly. Added 12/08/13: - AI Adjustments - Laplace's Demon: Base damage per projectile reduced. Added 12/15/12: - AI adjustments - Zen Temple Butterfly: X version now has full invincibility on startup. - Zen Temple Butterfly: Y version now has upper body invincibility on startup. - Zen Temple Butterfly: Y version startup time increased by 1 frame. - Zen Temple Butterfly: Z version startup time increased by 2 frames. - Abandoned Line "Trip to the Old Station": Command added to readme. - Abandoned Line "Trip to the Old Station": Invincibility during active frames restored.
Lie Meiling changes - Spoiler:
======================================= 12/19/13 - Version 2013.12.19 =======================================
Changes from Version 2013.12.17
Added 12/19/13: - 2z: Now performs Hard Knockdown - Youkai Flip (Slide): Now performs Hard Knockdown - Colorless "Dichromatic Spark": Now performs Hard Knockdown - Strike Sign "Roc's Fist": Now performs Hard Knockdown - Piercing Heaven "Youkai Armageddon": Now performs Hard Knockdown
========================================== 12/17/13 - Version 2013.12.17 ==========================================
Changes from version 2013.04.27
- Can now only perform groundbounce once during a combo (applies to Axe Kick Z) - Trip Guard added to landing state from jump - Landing state from jump now regains control after 2 ticks - Landing state from jump now resets X velocity to 0. - Resolved issue with corner 5X reset psuedo-infinite. - Improved throw permission detection - Added winquotes for Reimu_RP and other Reimus by various authors. - Minimum damage scaling on supers reduced to 10% - s.5Y can now be done after a dash (BUGFIX) - j.2Y Divekick: Fixed bug that would allow divekick to be done from immediately leaving the ground - Four Star Sword: Hitstun reduced on hit and block. - Axe Kick: Juggle potential reduced on all versions. - Axe Kick: Command now takes priority over Ultraviolet Flip's command. - Axe Kick: Z version damage reduced: 140->120. - Axe Kick: Z version groundbounce no longer deals 5 additional damage. - Raging Youkai "Hell's Instantaneous Murder": Implemented a new safeguard against move hitting opponents in cases where it shouldnt.
ADDED 07/06/13: Throw command changed to Y+Z and Back+Y+Z Dash/Airdash shortcut changed to Back+A and Fwd+A Strike Sign "Roc's Fist": 1st hit now juggles opponent. Can no longer cross up opponent in corner situations where crossup is not possible Effects on 6Z no longer misalign when hitting cornered opponent Hitvelocities on most normals reduced 2Z no longer activates Mugen's built in defenceup values ADDED 07/17/13: Aura Effect renewed. ADDED 09/11/13: Ashura Warp command changed to F,D,DF+x+y+z and B,D,DB+x+y+z. Fakeout version removed. Youkai Flip command changed to B,D,DB+x/y/z NEW SPECIAL: Black Dragon Rising (F,D,DF+x/y/z) Added 11/14/13: Added special intro against Yukari Yakumo (requires both character updates otherwise normal intros will occur instead) Added 11/18/13: - Monochrome Hurricane: ground X & Y versions redone. X version now hits once, Y version twice. - Monochrome Hurricane: all ground versions now travel horizontally. Added 11/20/13: - Monochrome Hurricane: ground Z version revamped. Now hits up to 4 times. - Monochrome Hurricane: 1st hit of Y and Z versions can be super cancelled into ground supers. Added 11/23/13: - Monochrome Hurricane: Air Versions revamped. - Improved negative edge detection on Asura Warp and Youkai Armageddon. - Raging Youkai: Alternate command added (x,x,B,y,z). Properties differ between two versions. Added 11/28/13: - Hitboxes slightly adjusted. - Throws adjusted. Throws no longer cause wallslam. - Four-star Sword: Number of projectiles decreased to 2 (formerly 3). - Four-star Sword: Damage per projectile increased to 25 (formerly 15). - Black Dragon Rising: Startup invincibility removed on Z version. - Axe Kick: Z version startup time reduced by 2 frames (now 25, formerly 27). - Colorless "Dichromatic Spark": Ground version startup time reduced by 1 frame (now 11, formerly 12). Added 11/30/13: - Cropped unused sprites and palettes. - Youkai Flip: X followup now causes groundbounce on counterhit. Added 12/05/13: - New Palettes added - Removed unused sprites. SFF file changed to SFFv2. Added 12/09/13: - Hitboxes on normals extended slightly. Added 12/12/13: - Preliminary AI added. Added 12/14/13: - Throws now cause untechable Knockdown. Added 12/15/13: - Combos involving Seven Star Sword and Four Star Sword no longer cause the combo counter to reset. - Made note in readme of previously undocumented ability to cancel Youkai Flip into Four Star Sword. - Axe Kick: X and Y versions no longer reset opponent when hitting OTG. Added 12/16/13: - AI no longer guards as frequently. Added 12/17/13: - Getup from Knockdown animation time increased by 7 frames.
Sakuya Izayoi changes - Spoiler:
======================================= 12/19/13 - Version 2013.12.19 =======================================
Changes from Version 2013.12.17
Added 12/19/13: - 2z: Now performs Hard Knockdown - Illusion Sign "Killing Doll": Now performs Hard Knockdown - Wound Sign "Inscribe Red Soul": Now performs Hard Knockdown
===================================== 12/17/13 - Version 2013.12.17 =====================================
Changes from Version 2013.09.28:
Added 11/09/13: - BUGFIX: Fixed missing animation issue on Throw Techs. - BUGFIX: Improved Negative Edge detection on Sakuya's World and Vanishing Everything. Added 12/17/13: - Throws now cause untechable knockdown. - Getup from Knockdown animation time reduced by 8 frames. - Horizontal range on 5x and 2z hitboxes extended. - Slightly altered input command handling for supers. - Wound Sign "Inscribed Red Soul": Horizontal hitbox back length shortened. Now harder to cross up opponents with.
Last edited by Ricepigeon on December 26th 2013, 9:17 am; edited 3 times in total | |
| | | Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) December 18th 2013, 4:52 pm | |
| Like i said on the MFFA chat,great job. I only tested out Yukari(Grabbin other ones now) and i have to say i like what you did to her,she plays real nice.
inb4ass kisser | |
| | | Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) December 20th 2013, 9:54 am | |
| Characters updated/re-uploaded. Fixed an issue where certain moves were not causing untechable knockdown when they should have been. | |
| | | Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) December 21st 2013, 4:09 pm | |
| Updated Yukari again, this time addressing a new issue caused by the previous update. Changelog added to first post. | |
| | | Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) December 26th 2013, 9:19 am | |
| Yukari, Reimu, and Alice updated. Changelogs added to first post. | |
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| Subject: Re: Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) | |
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| | | | Yukari, Reimu, & Alice updated (12/25/13). L.Meiling & Sakuya updated (12/19/13) | |
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