Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Reimu Hakurei & Hong Meiling updated (07/06/13) June 9th 2013, 4:49 pm | |
| http://ricepigeon.webs.com Reimu Changelog: - Quote :
- changes from Version 2013.06.12:
- Hitbox range on most normals increased. - Throw command changed to Y+Z and Back+Y+Z - Throw can now be performed anywhere on screen - Dash/Airdash shortcut changed from 2atk to A button. - Startup time on 2Z reduced by 3 frames (from 13 -> 10). - Adjusted hitvelocities of ground normals - Increased Y hit acceleration on 2Z's trip - Hakurei Amulet has new destruct effect. - Increased buffer time for most commands - Adjusted command buffer time to avoid a glitch with certain characters - Adjusted hitvels of air normals - Added preventative measure against crossups in the corner where crossups shouldnt happen - Fixed glitch in Cautionary Border that prevented combo counter from increasing. - Fixed a glitch involving win quotes against Alice Margatroid - Added Win quotes against Patchouli Knowledge and Cirno - No longer causes debug errors during victory screen in Arcade Mode - Poweradd values on normals increased - Ascension Kick: Poweradd on hit/block increased. - Hakurei Amulet: Poweradd on hit/block increased. Poweradd on whiff decreased. - Hakurei Amulet: Projectile now behaves properly against non-helper Projectiles - Dimensional Rift: Poweradd on hit/block increased. Meiling Changelog: - Quote :
- changes from version 2013.04.27
- SSF4 Chun-li voice clips replaced with those from MvC3 - Fixed liedown animation on ground throw - Resolved issue with corner reset psuedo-infinites. - Trip Guard added to landing state from jump. - Landing state from jump now resets X velocity to 0. - Improved throw permission detection - All ground normals are no longer air blockable - C.Medium (2Y) can now be canceled into from S.Light (5X). - Air normals no longer cause Meiling to turn around if behind the opponent. - Minimum damage scaling on Lv 1 supers reduced to 20% - Scarlet Cannon: All versions now apply juggle points correctly (BUGFIX) - Searing Rainbow Fist: Can no longer be whiff cancelled from normals. - Landing State now regains control after 2 ticks - Attack Collision boxes on most ground normals extended - Hitvelocities on many normals redone. - Standing 5y animation realigned. Should now be easier to combo into. - New Winquotes added. Winposes no longer return debug errors in Arcade mode. - Can no longer cross up opponent in corner when crossup should'nt be possible. - Throw Command changed from 6z and 4z to 5yz/6yz and 4yz - Throws can now be done from anywhere on screen - Dash/Airdash shortcuts changed to 6a and 4a - Fragrant Wave: Opponent can no longer recover on hit from Y version - Fragrant Wave: No longer returns debug errors - Strike Sign "Rocs Fist": First hit animation changed. Now be easier to combo into. - Qi Sign "Fierce Tiger Strength": Juggle checking disabled for the duration. - Flower Sign "Colorful Light Lotus Flower Palm": Dash portion removed. - Increased buffer time for various commands - Searing Rainbow Fist: Minimum number of inputs required increased from 4 -> 5 - Tremor Kick: Z version crumple animation is now 6 frames shorter. Known Issues:
Reimu:- None. yet. Hong Meiling:- None. yet. Alice:- None. yet.
Last edited by Ricepigeon on July 8th 2013, 10:48 am; edited 1 time in total | |
|
Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13) June 12th 2013, 7:17 pm | |
| Reimu updated. see first post. | |
|
Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13) June 12th 2013, 8:52 pm | |
| I like the card shield thing and the ground stick spinning thing. Also that teleport vanish thing looks very cool! I didn't get a chance to see inside the .sff but was that in coding or a sprite illusion? Either way it looked very cool! | |
|
Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13) July 8th 2013, 10:49 am | |
| Reimu & Meiling updated. See first post. | |
|
cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13) July 8th 2013, 12:05 pm | |
| I hope to someday be able to download all these characters are interesting. | |
|
Sponsored content
| Subject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13) | |
| |
|