| Metallo Released | |
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+16wingnut Fightfan candido159 NinjaRyu kyoman cravd ldpp lucaster patz2509 logansam kanodoom Melter Angelus_Silverhead Erroratu XXDreamBrotherXX JARRO77 20 posters |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Metallo Released November 6th 2013, 5:13 pm | |
| This Metallo version is REALLY COOL. Perfect and solid work. I like the quality and number of hypers for a character. | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Metallo Released November 7th 2013, 12:36 am | |
| - XXDreamBrotherXX wrote:
- I should have the fixed palette done either tonight or tomorrow (Australian Time) The sprites are done and have been sent to Jarro77 but I now have to build the SFF again and realign the sprites. Once that's done I'll be sending it to him and from there a few animations will need to be fixed as well as code added (ie. infinite strong punch fix and damage increase against kryptonians)
WOOOOOW MAN, THIS SOUND EPIC!!!!, Really Thanks, Man , i really appreciate it :)I credit you for all this stuff ,you're improving a lot,the character for kanodom: yea Man,finally i can dream too with this palette hehehe for Angelus, thanks Man ,and with the big help of XXDreamBrotherXX the char become 100 time better | |
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kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
| Subject: Re: Metallo Released November 9th 2013, 6:12 pm | |
| Still no fixing palette has been updated or shown since the last few days have came out. Haven't heard a news from Dream yet. | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Metallo Released November 9th 2013, 6:47 pm | |
| Patience is a virtue. Pal was fixed days ago, now we're working on fixing bugs and adding new stuff for the update. Me and Jarro77 have been contacting each other privately | |
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kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
| Subject: Re: Metallo Released November 9th 2013, 6:55 pm | |
| Oh, ok, i thought i would never heard from you again lol XD Anyway, from what i understand this could take up a time, and as you said, patience what i need, but i just don't want to be out of patience though. Keep up the good work, i might even download Metallo after you 2 fix the bugs. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Metallo Released November 9th 2013, 8:06 pm | |
| This is why I encourage releases and enjoy betas and alphas; it gets members involved with each other, spriters and coders join into teams and share the workload to bring out incredible updates. Hey MMV Forum, you guys are awesome!!!! | |
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kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: Metallo Released November 11th 2013, 9:58 am | |
| Ok, after rebuilding the SFF, with the pal fix applied, I hit a wall actually getting the new pals to show up in game. After hours of trying different things and playing with remappal I still could not get it to work. But I have good news! I finally figured out the stance animation didn't use 0,0. Once I fixed that and move a few sprites around everything worked smoothly. Also added some other code snippets and sent the char to Jarro77 to fix up one more thing. When he decides to release I'll give a full rundown of the changes made but for now I got you something golden:
Last edited by XXDreamBrotherXX on November 11th 2013, 10:09 am; edited 1 time in total | |
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kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
| Subject: Re: Metallo Released November 11th 2013, 10:06 am | |
| Allright, i got it. Noted, Dream. EDIT: Damn, i like that Metallo's pose when he says "Can't get enough". Golden. | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Metallo Released November 11th 2013, 11:18 am | |
| i have no words really..... you fix more stuff, and i really like the palette!! i really appreciate it MAN, THANKS SO MUCH REALLY ( hope i can make the update soon with more stuff) | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Metallo Released November 11th 2013, 4:32 pm | |
| nice char!
i am sure the dc world is receiving the special attention now! | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Metallo Released November 12th 2013, 1:22 pm | |
| Thanks kanodoom for all the support thanks mazemerald glad you like the char guys for the update with palette and other stuff, i have intention to do one special move for hit the opponent in the air, like this i make this sprite how you can see i don't have the head, because i need a head in the same position for make the optic beam in the air, i try at edit the head, but the result is bad so, if some spriter want help me for make the head pls contact me | |
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Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Metallo Released November 12th 2013, 3:12 pm | |
| excelent work jarro!!!! congratulations
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The author of this message was banned from the forum - See the message |
kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
| Subject: Re: Metallo Released November 14th 2013, 6:43 am | |
| How goes the work of the head? I thought you decided to put Metallo with palette, yet there isn't. I don't know who will work for his head though, Jarro. :\ | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Metallo Released November 14th 2013, 7:00 am | |
| about the head for now nothing i cant use this prite, i have already make 2 new special moves, ( i need the code for 1 special), about the palette, probably XXDreamBrotherXX for now is busy, he already fix and add,some stuff in metallo , so i think the best solution is waiting for his return | |
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| Metallo Released | |
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