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 Spider-Man by zvitor updated by BigPimp

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 9th 2023, 8:36 am

Posting on behalf of BigPimp for the purposes of getting more attention to his update. Contains more frames to all basic attacks + improved AI.

Originally posted at: https://mugenmultiverse.forumotion.com/t16092p165-ideas#192063

BigPimp wrote:
hey guys small test update for spider-man
recently discovered that many capcom characters have some frames missing
turns out capcom cut frames for MVC2, and many mugen chars are based on Kong's anims which are ripped from MVC2... coincidentally, when researching this, stumbled upon topic at mugenguild, where author named "Violin Ken" just a week ago restored those missing frames for spider-man!

spend a few hours transferring those to Zvitor's spider-man. here is the result (did skip blurred get hit frames though):
Code:
www.mediafire.com/file/93lr6zos8orf3yo/Spiderman-restored.rar/file

literally every basic attack has at least 1 additional unique frame (in some cases 2-3)
some movements, like dashes and jumps and most get hits have additional shaking frame

you can see difference on examples here:
Spider-Man by zvitor updated by BigPimp 1old10Spider-Man by zvitor updated by BigPimp 1new10
Spider-Man by zvitor updated by BigPimp 2old10Spider-Man by zvitor updated by BigPimp 2new10
Spider-Man by zvitor updated by BigPimp 3old10Spider-Man by zvitor updated by BigPimp 3new10

so far it seems that all COTA characters (12) and MSH characters (+10) have some of those frames missing if mugen version is based on MVC2. now i would have to go through every of my x-men capcom chars to figure it out. bothers me alot. venom seems not be affected by this cut

ps. also included new better ai, so spidey actually has more than 50% chance of beating villains now

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crosspotts1.0

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 9th 2023, 11:32 am

Cool little project

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Angelus_Silverhead

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 10th 2023, 7:29 pm

Wow... I have no words to describe it. It is fantastic!!!

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crosspotts1.0

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 11th 2023, 9:14 am

The fact the the 1 or 2 added frames makes it flow better is amazing

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 11th 2023, 6:22 pm

clap clap

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 12th 2023, 10:22 am

Angelus_Silverhead wrote:
Wow... I have no words to describe it. It is fantastic!!!

crosspotts1.0 wrote:
The fact the the 1 or 2 added frames makes it flow better is amazing

yeah guys, seems that most capcom marvel chars are affected by such cuts
only cable, marrow and venom not affected by this, since they came out in later games
gambit, rogue, sabretooth seem to have only additional gethit shake frames cut (previously i thought they are complete)
but all cota and msh chars have gethits, attacks and movements frames cut, sometimes whole animations unused
you can check, for example cyclops:

frames from MVC2:
Code:
nfinitymugenteam.com/Uploads/KONG/Sprites/MvC2/MVC2_Cyclops_Sprite.7z.zip

frames from COTA:
Code:
infinitymugenteam.com/Uploads/KONG/Sprites/XCOTA/XCOTA_Cyclop_Sprite.7z.zip

minus optic blast effects MVC2 frames: 551; COTA frames: 711. 160 frames just missing in MVC2 Sad
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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 12th 2023, 11:15 am

if you guys curious, here is stats for COTA chars. this is only body sprites, not counting effects, cape anims, etc. although those may also have cut frames. also mvc2 in some cases have completely new moves, so real missing frame count may be even higher

Spoiler:

only approximate, but just so people who are interested can get the picture
situation should be more or less the same with MSH chars (cap America, iron man, hulk, thanos, drdoom, etc)
spiderman had around 80+ additional frames

ps. not all mugen versions have frames cut, some actually have COTA/MSH frames restored like Wolverine by Sander, Sentinel by Xslaught, Savage Hulk by Buyog, etc. but most mugen versions do have those frames cut sadly

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 12th 2023, 4:59 pm

Wow I had no idea about this

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 14th 2023, 1:09 pm

Didn't see this one until now. I personally LOVE when people try to work on Capcom made sprites.

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyJune 14th 2023, 1:40 pm

A great improvment, zvitor make Always good chars,but he also use only parts of original frames for animations

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyAugust 27th 2023, 7:48 am

yes, sometimes i go down this route taking a break from goblins trying to sort x-men chars missing sprites
but it is a lot of work, not a light side-activity
turns out even wolverine by Sander who looked like the most complete char is missing quite a bit of capcom frames, not even mentioning the rest who are in a far worse shape...

i really want to work on this at some point and restore all frames to x-men chars i used in my compilation
cannot even launch and use this x-men mugen anymore after knowing all those issues

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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyDecember 2nd 2023, 1:22 pm

wow its amazing how much detail those extra frames add the character
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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp EmptyDecember 2nd 2023, 6:16 pm

BigPimp wrote:
yes, sometimes i go down this route taking a break from goblins trying to sort x-men chars missing sprites
but it is a lot of work, not a light side-activity
turns out even wolverine by Sander who looked like the most complete char is missing quite a bit of capcom frames, not even mentioning the rest who are in a far worse shape...

i really want to work on this at some point and restore all frames to x-men chars i used in my compilation
cannot even launch and use this x-men mugen anymore after knowing all those issues

You whom doesn't understand how much that mean for the casual player, this is so much work and detail. God speed to you.
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Spider-Man by zvitor updated by BigPimp Empty
PostSubject: Re: Spider-Man by zvitor updated by BigPimp   Spider-Man by zvitor updated by BigPimp Empty

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