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Subject: Mr. Fantastic Updated by Zvitor October 23rd 2015, 7:53 pm
Posting on behalf of zvitor who asked for the members of your blog these wildfires by forums, leverage mugens more a great character of this great author.
Download: http://zvitor.com.br/projeto/mr.html
btony89
Posts : 2134 Join date : 2015-06-04 Location : México
Subject: Re: Mr. Fantastic Updated by Zvitor October 23rd 2015, 8:11 pm
thanks.
teknoid
Posts : 128 Join date : 2014-03-11
Subject: Re: Mr. Fantastic Updated by Zvitor October 24th 2015, 10:27 am
The char is perfect.
Thanks, for remember this update, Cristanomelo.
And Thanks Zvitor for making amazing chars.
kokehackz
Posts : 513 Join date : 2013-11-17 Location : Málaga,Spain
Subject: Re: Mr. Fantastic Updated by Zvitor October 24th 2015, 10:52 am
excellent update , thanks a lot!!
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Mr. Fantastic Updated by Zvitor October 24th 2015, 11:38 am
Wow, Awesome update, he is even better now imo, I like the new things that have been added a lot personally
well done Zvitor and many thanks for updating this character etc very much appreciated
Chris Nathan
Posts : 162 Join date : 2012-06-14
Subject: Re: Mr. Fantastic Updated by Zvitor October 24th 2015, 4:46 pm
Nice
Predator
Posts : 1407 Join date : 2012-05-19 Age : 27 Location : Russian Federation
Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 12:03 am
Greeeat News !
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 3:41 am
Super !!
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 8:59 am
this is what i emailed directly to zvitor...
feedback: - great new concepts - awesome job on improving old concepts - combos awesomely - crank up the volume on some of the sound clips - some weird sound thing that happens every so often on jump. mostly heard during glide stuff - stance needs to be thinned out. looks bulkier than many of the rest of the basics - cut down the time on propeller arms - on glide, needs a time limit - on glide, some detail work needed. check the sprite inconsistencies around the hands, neck, hair, and closest foot - 9000,1 port is not 120x140 - might as well add the bouncy ball hyper from old version so as people will have no reason to keep old version - if get really inspired, perhaps make the zombie FF a little more zombie looking. but only if he's going for completism
Hypersonic
Posts : 896 Join date : 2012-05-01
Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 10:07 am
Oh, didn't expect this.
I'll give it some playtime and come back with some critique
Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
Subject: Re: Mr. Fantastic Updated by Zvitor October 25th 2015, 9:32 pm
this was fun, I love it when Z updates his releases, I love the ultimate nullifier, long time since I've seen a Level 3 hyper come back into play, love the glide action, basically excellent as usual
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Mr. Fantastic Updated by Zvitor October 26th 2015, 10:05 am
this mr.fantastic and the thing are compatible,but the invisible woman and torchman are far now!
they will need to upgrade to keeps the similarity standard.
Last edited by mazemerald on October 26th 2015, 10:17 am; edited 1 time in total
btony89
Posts : 2134 Join date : 2015-06-04 Location : México
Subject: Re: Mr. Fantastic Updated by Zvitor October 26th 2015, 10:09 am
this new mr. fantastic moves more fluid than the other version, even through i miss the pinball hyper, amazing job.
Dynatron
Posts : 182 Join date : 2014-04-24 Age : 29
Subject: Re: Mr. Fantastic Updated by Zvitor October 28th 2015, 5:21 pm
-The zombie dimension hyper is unbelievably OP. I get that it's meant to be a throw, but it has a large range+hits during air states, does the most damage out of all the hypers (excluding the ultimate nullifier), and it sends them into the corner where you can just dash in and use the move again (if you have enough power that is).
-The bungee punches hyper is very underpowered, doing 180 damage while the other moves do 200+.
-The orbital strike is completely useless. It could be a great punishing tool, but it takes way too long for the laser to hit.
-The HP is +12 on block. That's his safest standing normal btw.
-I could do the Juggernaut punch four times in a row in the corner in order to deal 300+ damage, more than any of the hypers (again, save the ultimate nullifier).
-The voices are way too low.
-The laser gun takes too long to fire.
-It would be nice if there was a long range crouching HK, while the launcher would be B+HK, kinda like Dhalsim.