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Subject: Re: Retsu, Geki, Lee, Joe and Mike January 26th 2021, 3:45 pm
I loved, me encantaa
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 27th 2021, 5:55 pm
Added this to the sprite sheet today, and I don't mean to brag, but I'm very proud of this one. This was one of the harder ones to make. I have to thank fighters generation for the Makoto sprites I used as a base. And that's it for his specials, next up, his counter super and his taunt:
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 28th 2021, 8:44 pm
Added his 2nd super and his taunt. I only have 5 more movements left for him and he's done. Shouldn't take too much longer. I wanted to add just a little more to Lee too.
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 30th 2021, 11:03 am
I was playing as Rolento the other day in Capcom vs SNK 2 and was looking for some moves to give Geki, and I noticed he had this move where he does these quick flips forwards and backwards by pressing all 3 punches or all 3 kicks, so I thought Geki could have a similar move:
Subject: Re: Retsu, Geki, Lee, Joe and Mike February 4th 2021, 8:20 pm
I've added the supers and descriptions of the specials to the Lee, Joe, and Mike Sprite sheets. Next up will be Retsu's roundhouse kick animations for the counters.
chancethegamer
Posts : 642 Join date : 2019-12-12
Subject: Re: Retsu, Geki, Lee, Joe and Mike February 5th 2021, 1:39 am
You’re cranking those out fast. Any plans on finishing Chucky? I know you have Pinhead and Eric Draven but I forgot if they’re complete sprite sheets or not. You could probably find a coder here. @thatguy coded your Michael Myers not sure if he’s aware you updated those sprites as well
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike February 7th 2021, 11:23 am
I never got to finish Eric, Michael or Pinhead. But of the 3, I think I Michael is the most complete. I don't know how much longer I'm going to have to work on these, I might only have this next week, so my goal is to put the finishing touches on the SF1 game sprite this week.
I've just added these, finally got to add the animations I had intended for the counters. This was a tribute to not only his SF1 standing roundhouse, but also the fact that the regular strikes in that game did a lot of damage. I was thinking 8 of these could kill a Ratio 2 (Capcom vs SNK). Also, I've added supers to Geki's sprite sheet:
Posts : 128 Join date : 2013-06-09 Age : 23 Location : Alicante / Spain
Subject: Re: Retsu, Geki, Lee, Joe and Mike February 7th 2021, 1:58 pm
The Retsu is very good but I see that the Dizzy Anim/Sprites is missing.
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike February 7th 2021, 8:02 pm
Eh I didn't bother making those because for 1) Dizzy sprites aren't seen very often in the Alpha games. For 2) A lot of the characters in SF2 just recycled the damage sprites for those, so I figured we could just use these: