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Subject: Re: Retsu, Geki, Lee, Joe and Mike December 31st 2020, 3:41 am
Gladiacloud wrote:
After SF1 characters, what will be your next characters?
I think he said he might go back and add more to Michael Myers and the Crow. He put their sprite sheets in another thread. He has full TMNT sprites too that no one ever coded. I saw him working on Pinhead and Chucky last year too. Complete characters of those would be nice.
I think the only sprite sheet of his ever coded was Michael Myers but he’s since updated those sprites
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Retsu, Geki, Lee, Joe and Mike December 31st 2020, 4:49 am
By saying this and several statements before, you raise my hope seeing those sprites made playable
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 8th 2021, 8:38 pm
Idk if I will have time to edit the horror characters, hopefully I will. Edited the standing punches and made the Ichi Ni San animation. I was thinking, maybe instead of having the Ichi Ni San be like the Shin Sho Ryu Ken, it can be a 3 hit combo like Iori's Maiden Masher or Fei Long's Rekaken move:
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 9th 2021, 7:57 am
Nice moves.
RenatoNat.J likes this post
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 13th 2021, 6:13 pm
Thanks. Was going to wait until tomorrow to post this, but couldn't resist -- big update to Retsu: Added the shock sprites and the rest of the damage sprites to the sprite sheet, added his jumping jab and heavy kick, added a slit to the pants in the walking sprites. The only basic movement he still needs is his jumping middle punch, but I'm almost done with that:
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 14th 2021, 5:34 pm
Hee hee, and here is his last jumping basic attack. So he has all of his basic movements now. I've added those to the sprite sheet and updated the move commands. I might update the commands to the other specials too. As of right now, he has 2 specials, a super, and all of his basic attacks, ability to take damage, get shocked, get knocked down, turn around, block.
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 17th 2021, 5:06 pm
I was watching some old Virtua Fighter videos of Akira and looking at some of his move commands from the first game, and thought this would be good move to give him. I don't mean for it to be cheap, but just thought it would be a good way to counter some of the moves most characters can't counter like Chun Li's head stomp and Zangief's grapples. It's not really something we've seen very often in 2D games. I was thinking Retsu could be like a cross of Makoto and Akira Yuki -- a hard hitting character with counters and palm strikes and elbow strikes:
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 17th 2021, 8:13 pm
Interesting Ideas.
MatreroG
Posts : 1739 Join date : 2014-03-09
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 18th 2021, 8:32 am
Indeed, those concepts movement looks impressive.
sil3nt_j
Posts : 238 Join date : 2020-11-26
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 20th 2021, 5:49 pm
Thanks dudes. Well, I think it's safe to say Retsu is now, technically 100%. He has a super, 2 specials, 6 standing, jumping, and crouching basic attacks, ability to block, take damage, get knocked down, get back up again (pun intended)... so he is good to go. BUT I still want to add some more to him. Next up, his specials....And now he has 2 throws!
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 22nd 2021, 11:50 pm
Thanks to those that have liked the sprites so far and to everyone for the views. Well, I found out I might not have as much time to work on this as I thought so I made a temporary change to the defensive counters just until I am able to work on the Roundhouse Kicks (If I am able to). There are a t least three more animations I would like to give him though: An intro, a front kick, his front sweep. I hope I have time to make them. Here are his defensive counters though. I've added these to the sprite sheet as well:
Subject: Re: Retsu, Geki, Lee, Joe and Mike January 24th 2021, 12:50 pm
Added these to the sprite sheet. Also, I was playing Virtua Fighter and Capcom vs SNK 2 yesterday and decided to change the move command to the Ici, Ni, San move because I realized that doing the forward, forward, forward + P command 3 times in a row might be difficult, especially in a 2D game.