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Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 14th 2022, 7:05 pm
it is nice seeing this project being alive again , good luck man
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alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 14th 2022, 9:01 pm
I'm so glad and happy to see this project coming back
yolomate and thatguy like this post
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 14th 2022, 11:10 pm
Updated lightning kick (seen in action on the new videos too): [You must be registered and logged in to see this image.]
Cassandra vs Killer Croc - AI battle
Cassandra vs Spawn MvC2 - AI battle
What's done:
Summary: New stance 1 new normal 1 new special 2 new hyper Merged character files with Ssonic / Mammalman edit
What's Done: Added New stance -brand new stance fixing my previous attempt Added Close Hard Kick -fixed timing Added Lightning Kick -new sprites -new move -added AI Added Hyper senses -she can sense moves coming -added "var(21)" for slow down timer (P2 is slowed by half speed during move) -added AI Merged character files with Ssonic / Mammalman edit -Hard AI -a few fixes to moves
To Do: New intros New win poses New Normals ** New Specials * New Hypers -added hyper senses -add hyper lightning kick Fix syntax errors Greatest hits of character feedback - POTs
Coming soon to a Mugen Multiverse near you...
yolomate and Avaid like this post
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 15th 2022, 8:09 am
Showing some of the progress of Cassandra Cain WIP
First look at new move "Hyper Senses" (@ 00:56) She slows down P2 by 50% , the screen cuts to black (other than P1 and P2), and you can hear P2's heart beat taken from wiki: Cassandra is able to read body language and anticipate opponents' actions
Coming soon to a Mugen Multiverse near you...
metamutant and yolomate like this post
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 1:39 am
A couple more teases...
Here is the Duckman: [You must be registered and logged in to see this image.] Maybe a taunt -I do have a few fun gifs I can make of her doing a jig -maybe I'll make a randomizer for the taunt and have a few of them
Throw: [You must be registered and logged in to see this image.] Every fighter has to have a throw, so I created one -anims created -coded and working -needs to be cleaned up (timing, target binds, add sounds, etc)
Another weekend over, and another few steps closer to having her completed.
Coming soon to a Mugen Multiverse near you...
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 7:57 am
Looks nice, it would be good if she'd have a different intro and a different stance
metamutant likes this post
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 8:43 am
candido159 wrote:
Looks nice, it would be good if she'd have a different intro and a different stance
Thanks for the kind comment.
The new stance has been shown in the thread, and what's planned is in the spoiler called "What's done"...
Summary: New stance 1 new normal 1 new special 2 new hyper Merged character files with Ssonic / Mammalman edit
What's Done: Added New stance -brand new stance fixing my previous attempt Added Close Hard Kick -fixed timing Added Lightning Kick -new sprites -new move -added AI Added Hyper senses -she can sense moves coming -added "var(21)" for slow down timer (P2 is slowed by half speed during move) -added AI Merged character files with Ssonic / Mammalman edit -Hard AI -a few fixes to moves
To Do: New intros New win poses New Normals ** New Specials * New Hypers -added hyper senses -add hyper lightning kick Fix syntax errors Greatest hits of character feedback - POTs
Doom
Posts : 10488 Join date : 2014-08-22
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 10:14 am
For this char in particular, you should publish the GIFs without transparency, with a colored background, so that it can be better viewed in this forum...
yolomate likes this post
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 1:46 pm
Doom wrote:
For this char in particular, you should publish the GIFs without transparency, with a colored background, so that it can be better viewed in this forum...
Is there a quick way to do it in Fighter Factory?
If not that is OK, My image host allows links from MMV you can click the link and it will open in a new tab with a white background. I'll leave the direct links as well (alternately you can right click and open image in new tab).
Stand: [You must be registered and logged in to see this image.] https://i.ibb.co/B4NGnmr/stand.gif
Lightning Kick: [You must be registered and logged in to see this image.] https://i.ibb.co/d5XfxV2/Lightningkick-fixed.gif
Throw: [You must be registered and logged in to see this image.] https://i.ibb.co/tPcWhBK/new-throw.gif
Do the Duckman: [You must be registered and logged in to see this image.] https://i.ibb.co/vVRcd4f/Do-the-duckman.gif
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 3:31 pm
thatguy wrote:
candido159 wrote:
Looks nice, it would be good if she'd have a different intro and a different stance
Thanks for the kind comment.
The new stance has been shown in the thread, and what's planned is in the spoiler called "What's done"...
Summary: New stance 1 new normal 1 new special 2 new hyper Merged character files with Ssonic / Mammalman edit
What's Done: Added New stance -brand new stance fixing my previous attempt Added Close Hard Kick -fixed timing Added Lightning Kick -new sprites -new move -added AI Added Hyper senses -she can sense moves coming -added "var(21)" for slow down timer (P2 is slowed by half speed during move) -added AI Merged character files with Ssonic / Mammalman edit -Hard AI -a few fixes to moves
To Do: New intros New win poses New Normals ** New Specials * New Hypers -added hyper senses -add hyper lightning kick Fix syntax errors Greatest hits of character feedback - POTs
I left my comment very vague, I meant new stance that doesn't rely on the stance of the old batgirl to atleast to distinguish her being similar to the old one. Although that new stance does have better animation I must say but it's still up to you ofcourse
Apologies I missed the to do part, well good luck on her, she's looking good and seems very promising.
Doom
Posts : 10488 Join date : 2014-08-22
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 16th 2022, 6:09 pm
thatguy wrote:
Is there a quick way to do it in Fighter Factory?
I don't know how to use FF ...
thatguy wrote:
My image host allows links from MMV you can click the link and it will open in a new tab with a white background.
That is cool ...
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Batgirl (Cassandra Cain) WIP by Laspacho and thatguy May 18th 2022, 3:03 pm