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 Classic VS : Balrog

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Fede X
ELECTRO
volzzilla
dev
RYUYAGAMI
O Ilusionista
Somm
OGSymbiote
warecus
DC VS MARVEL
metamutant
RagDaemon
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Splash
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MatreroG
chancethegamer
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyMay 19th 2022, 6:02 pm

fede de 10 wrote:

Damn dude, you make me want to play SF2 again...

Nothing stops you bro ... power
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyJune 17th 2022, 10:02 am

Here's the reveal of Julius Carn the last character to be in the new update for the Classic VS game. Once I'm done releasing both J. Carn and Chun-Li for regular Mugen, I'll then be ready to update Classic VS game and get it released. Both characters are almost finished so not to much longer.

animaraz, MatreroG, alnyrd and Vovanilkto like this post

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http://electroslair.blogspot.com/
Doom

Doom


Posts : 10512
Join date : 2014-08-22

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyJune 18th 2022, 3:47 pm

Cool ... want
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyJuly 22nd 2022, 6:11 am

Here are previews of 2 new interactive stages being included into the next update. I thought that these would be a fun addition to the game.

#1 Remote Rescue : The breakable mask's function just like the signs on Ryu's stage, meaning that when you pass by them in a get hit state there is a random chance they might break.

#2 Death Match : Touching the fire ropes will deal 70 damage. You can not block the ropes. The ropes are on a cooldown timer of 300 ticks once they have hit somebody. I did this because if they stay on all the time it could lead to an infinite corner trap.



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OGSymbiote

OGSymbiote


Posts : 923
Join date : 2012-09-11
Age : 42
Location : U S of A

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyJuly 22nd 2022, 11:45 am

yo i like that jane character that flaming charge move is dope Classic VS : Balrog - Page 9 670481599

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 3rd 2022, 8:37 pm

The next character coming to the game is Dee Jay. I've had some request for him through the years and now it's time to bring him to life. This preview is very early & some of the animations/FX are place holders. So far Dee Jay has 2 hypers which are based on SF4 moves, but more hypers/specials are planned.

[You must be registered and logged in to see this image.]



Last edited by ELECTRO on October 4th 2022, 11:53 am; edited 1 time in total

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Somm

Somm


Posts : 502
Join date : 2013-09-17

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 4th 2022, 1:12 am

ELECTRO wrote:
The next character coming to the game is Dee Jay. I've had some request for him through the years and now it's time to bring him to life. This preview is very early & some of the animations/FX are place holders. So far Dee Jay has 2 hypers which are based on SF4 moves, but more hypers/specials are planned.

AWESOME, Dee Jay is far my favorite character of the franchise. He is so COOL.

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 4th 2022, 9:23 am

@ELECTRO do you have an image of him like the others i have put in the news panel before?

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Mr.Ketchup

Mr.Ketchup


Posts : 869
Join date : 2012-06-01

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 4th 2022, 10:01 am

THANK YOU Electro for doing Deejay. I've always thought Deejay was quite weak, but the premise of the character has always been there. Finally I get to see a fully utulized Deejay with SFII sprites.

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 5th 2022, 5:53 pm

Decided it would be a good idea to add a music themed hyper attack. The concept is, do a throw, then after you catch the throw you can choose between playing the steel drums, maracas or break dance. So far all I've coded was the steel drum option. When you choose the steel drum option each button press plays a different note. There is a timer that ticks down and you can play as many notes as fast as you want before the time runs out. The other hyper attacks are in the video as well since you couldn't get a good look at them in the last video.

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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 5th 2022, 7:55 pm

Funny ... I like DJ ... Classic VS : Balrog - Page 9 311127478

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crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 5th 2022, 10:57 pm

Nice

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 11th 2022, 9:36 pm

Final preview of Dee Jay. He should be ready for release before the end of the month. In this video I'm showing off my ideas for Dee Jay's ariel combat as well as a new throw that has good combo potential. The new ariel hyper is called Hammer Time and will rapid punch and send the opponent into the ground a few times before punching them away. For specials I just gave him an ariel Jackknife Maximum, but preformed differently since it's hard to do charge down moves when your jumping. Finally I wanted to give him a new throw and so I went with his throw from SF4.

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Somm

Somm


Posts : 502
Join date : 2013-09-17

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 12th 2022, 7:31 am

ELECTRO wrote:
Final preview of Dee Jay. He should be ready for release before the end of the month. In this video I'm showing off my ideas for Dee Jay's ariel combat as well as a new throw that has good combo potential. The new ariel hyper is called Hammer Time and will rapid punch and send the opponent into the ground a few times before punching them away. For specials I just gave him an ariel Jackknife Maximum, but preformed differently since it's hard to do charge down moves when your jumping. Finally I wanted to give him a new throw and so I went with his throw from SF4.


A w e s o m e, I guess it proves the potential of Dee Jay's design.

Btw, what about that X-Force Cable on your sign? Its a wip?

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animaraz

animaraz


Posts : 1804
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Classic VS : Balrog - Page 9 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 9 EmptyOctober 12th 2022, 9:55 am

Wooooww!!! You rules men!!!

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