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 Classic VS : Balrog

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Fede X
ELECTRO
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Fede X

Fede X


Posts : 2436
Join date : 2014-06-26
Age : 42
Location : ARGENTINA PARA EL MUNDO

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyOctober 12th 2022, 1:38 pm

ELECTRO wrote:
Final preview of Dee Jay. He should be ready for release before the end of the month. In this video I'm showing off my ideas for Dee Jay's ariel combat as well as a new throw that has good combo potential. The new ariel hyper is called Hammer Time and will rapid punch and send the opponent into the ground a few times before punching them away. For specials I just gave him an ariel Jackknife Maximum, but preformed differently since it's hard to do charge down moves when your jumping. Finally I wanted to give him a new throw and so I went with his throw from SF4.


friend you make me remember the love I had when I was young to street fighter 2. This is great !! lol!

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyOctober 12th 2022, 9:52 pm

good work on that dee jay Smile

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https://mugenmultiverse.forumotion.com/
ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyOctober 26th 2022, 10:57 pm

Started playing around with Ikemen Go and liked the features it offers. So now I'm starting the process of making an Ikemen version of the game which shouldn't take to long. I don't know if everything from the Mugen version will make it into the Ikemen version but I'll try to make it happen. Here is a video testing the tag feature. This mode is a lot of fun and it's features like this that made me want to make it. I'm trying to figure out a different way to do the AI because when the characters get really far away from each other, they get don't seem to want to go towards each other & instead they try to get farther apart which leads to fireball spam.

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http://electroslair.blogspot.com/
ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyOctober 31st 2022, 9:47 am

The Ikemen conversion is going really well and should be ready very soon. While I was working on this I redid the look of the lifebars for the game. I feel these are visually easier to read than the old ones. These lifebars will also be coming to the Mugen version.

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http://electroslair.blogspot.com/
ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyNovember 1st 2022, 7:13 am

Final preview of the Ikemen Go version. The game will be released on 11/7/2022. In this preview I'm showing of the Orochi Kyo Tag system made by OrochiCr. It's very similar to the way Marvel Vs Capcom 2 tag system works and is exactly what the game needed.

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http://electroslair.blogspot.com/
O Ilusionista

O Ilusionista


Posts : 1307
Join date : 2012-05-16
Location : Brazil

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyNovember 17th 2022, 10:25 am

Street Fighter VS World Heroes VS Slammasters VS Double Dragon? YES!
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http://www.brazilmugenteam.com
RYUYAGAMI

RYUYAGAMI


Posts : 126
Join date : 2014-01-13
Age : 40
Location : Mexico, CDMX

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyNovember 17th 2022, 5:06 pm

very interesting, the characters have similar graphics, in addition to being leveled and have new moves, good job, I'm looking forward to playing it
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 13th 2023, 7:03 am

Now that I'm done updating my other game it's time to get back to updating Classic VS. I showed off some sprites earlier with Medieval Zangief and finally have them finished and coded. Now Zangief's medieval hyper can do a variety of different attacks which you can see in the video. I also changed the bear sprites which look way better with Capcom's art style. I also want to announce that production on E. Honda has started so expect him sometime before the end of the year.

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http://electroslair.blogspot.com/
animaraz

animaraz


Posts : 1804
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 13th 2023, 8:38 am

Wooow!!! Amazing! Your work is amazing man. Hey... In the last attack, wouldn't it have been great if the bear did the same victory pose as Zangief?

¡¡¡Wooow!!! ¡Asombroso! Tú trabajo es increíble hombre. Oye... En el último ataque ¿No hubiera estado genial que el oso hiciera la misma pose de victoria que Zangief?

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Fede X

Fede X


Posts : 2436
Join date : 2014-06-26
Age : 42
Location : ARGENTINA PARA EL MUNDO

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 13th 2023, 8:52 am

ELECTRO wrote:
Now that I'm done updating my other game it's time to get back to updating Classic VS. I showed off some sprites earlier with Medieval Zangief and finally have them finished and coded. Now Zangief's medieval hyper can do a variety of different attacks which you can see in the video. I also changed the bear sprites which look way better with Capcom's art style. I also want to announce that production on E. Honda has started so expect him sometime before the end of the year.


This work is simply fantastic and I'm not only saying it for the quality of the sprites and his work... but also highlighting the code work behind it...... But there's something I don't understand (I'm not a fan of Zangief) because medieval style? What is your story for such an event?

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 13th 2023, 10:13 am

@animaraz I'll try to add that win pose as an option.

@Fede X The original idea was just to have him ride a bear as a homage to his time training in the wilderness with bears. While making the move I had a better idea to put Zangief into medieval armor while riding the bear to visually make it look cooler.


Last edited by ELECTRO on July 14th 2023, 7:12 am; edited 1 time in total
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http://electroslair.blogspot.com/
dev




Posts : 593
Join date : 2012-05-18

Classic VS : Balrog - Page 10 Empty
PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 13th 2023, 5:13 pm

I'm glad you changed that bear from the first version. This one looks more capcom-ish.

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Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 14th 2023, 2:52 am

Fantastic !!!

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 22nd 2023, 8:22 am

Here's the last preview of the Zangief update. This time I'm showing off the new Mecha Zangief hyper attacks as well as updated older attacks. The sprites and coding still need to be improved, but it's good enough to show off. I also made a new Green Hand attack which replaces the strong punch version. This also gives Zangief a much needed launcher attack. The update should be ready next week.

[You must be registered and logged in to see this image.]

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http://electroslair.blogspot.com/
Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

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PostSubject: Re: Classic VS : Balrog   Classic VS : Balrog - Page 10 EmptyJuly 22nd 2023, 10:04 am

Genius!

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