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Subject: Re: Classic VS : Balrog July 23rd 2023, 9:55 am
ELECTRO wrote:
Here's the last preview of the Zangief update. This time I'm showing off the new Mecha Zangief hyper attacks as well as updated older attacks. The sprites and coding still need to be improved, but it's good enough to show off. I also made a new Green Hand attack which replaces the strong punch version. This also gives Zangief a much needed launcher attack. The update should be ready next week.
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Classic VS : Balrog July 23rd 2023, 3:07 pm
Awesome
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ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog April 2nd 2024, 3:01 pm
Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first thing added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Classic VS : Balrog April 2nd 2024, 4:12 pm
If your characters are always a delight to play, your videos are not far behind. Magnificent preview! Thanks for sharing.
Si tus personajes siempre resultan una delicia de jugar tus videos no se quedan atrás ¡Magnifico preview! Gracias por compartirlo.
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Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog April 2nd 2024, 4:34 pm
ELECTRO wrote:
Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first thing added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.
ELECTRO likes this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Classic VS : Balrog April 2nd 2024, 4:40 pm
Your improvements on Classic chars are Always original and awesome
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ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog April 4th 2024, 9:23 am
I spent a lot of time updating E. Honda since the last preview and he's getting close to being finished. I've added a crouching strong uppercut launcher, Oicho throw, hyper Oicho Breaker & a hyper similar to his Street Fighter 4 super art which has variations. I still need to add something new to his ariel combat before release. Enjoy the preview.
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog April 9th 2024, 12:13 pm
Final preview of E. Honda. He will be ready for download sometime next week. In this final preview I'm showing of some stage interaction with his intro and winning pose using his bath tub. I'm also showing off his new ariel attacks which are a power palm special move and a hyper Oicho throw that starts in the air.
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Classic VS : Balrog April 9th 2024, 11:25 pm
ELECTRO wrote:
Final preview of E. Honda. He will be ready for download sometime next week. In this final preview I'm showing of some stage interaction with his intro and winning pose using his bath tub. I'm also showing off his new ariel attacks which are a power palm special move and a hyper Oicho throw that starts in the air.
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ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog May 2nd 2024, 8:45 pm
Here is a preview of Athena. I went through all the different versions of her and grabbed the best parts to make her move list, but using the KOF 95 sprites. Surprisingly I didn't have to make many custom sprites to get the new moves to look good. I plan on releasing her in a few weeks along with an update to the Classic VS game.
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Classic VS : Balrog May 2nd 2024, 10:23 pm
Will there ever come a day when I am not impressed by the quality of your work? It doesn't matter if it's a character or stage, what passes through your hands reaches impressive levels of quality and originality.
¿Llegara alguna vez el día que no quede impresionado por la calidad de tus trabajos? No importa si es personaje o escenario, lo que pasa por tus manos alcanza unos niveles de calidad y originalidad impresionantes.
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Fede X
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Classic VS : Balrog May 3rd 2024, 7:46 am
ELECTRO wrote:
Here is a preview of Athena. I went through all the different versions of her and grabbed the best parts to make her move list, but using the KOF 95 sprites. Surprisingly I didn't have to make many custom sprites to get the new moves to look good. I plan on releasing her in a few weeks along with an update to the Classic VS game.
Hello friend, your work is impressive, I love how that rooster is turning out... but Athena doesn't fit... the sprites look forced (they are different types).. I think the snk sprites, no matter how old they are . They are superior to Capcom's in details. Personally, I wouldn't put it. But it's just a personal appreciation.
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Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog May 3rd 2024, 10:11 am
animaraz wrote:
Will there ever come a day when I am not impressed by the quality of your work? It doesn't matter if it's a character or stage, what passes through your hands reaches impressive levels of quality and originality.
¿Llegara alguna vez el día que no quede impresionado por la calidad de tus trabajos? No importa si es personaje o escenario, lo que pasa por tus manos alcanza unos niveles de calidad y originalidad impresionantes.
I think the same... but I'm not as good at expressing it as you...
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ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog May 3rd 2024, 11:25 am
I thank everyone for their feedback about the different looking sprites of the King of Fighters characters and decided I just wanted to have fun and add them since it's Mugen.
Last edited by ELECTRO on May 3rd 2024, 2:20 pm; edited 1 time in total
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Classic VS : Balrog May 3rd 2024, 12:44 pm
The best of reasons without a doubt. La mejor de las razones sin duda alguna.