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Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Classic VS : Balrog November 19th 2021, 11:00 pm
Fantastic
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog November 20th 2021, 10:18 am
ELECTRO wrote:
Dhalsim is coming along nicely. I've put more polish on his attacks as well as added throws and 2 new air hypers which are Yoga Sunburst and Yoga Strike. Still working on the Yoga Strike sprites. Here is the first preview of the Alpha.
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog November 20th 2021, 2:17 pm
DC VS MARVEL wrote:
Nice work as always ELECTRO. Olny one thing...always friendly to ur good work...at video time 0:36 hyper easy can see that sptites are from aplha version.
I'm still working on making those sprites look more like SF2. I just like to show off the moves early when I finish coding them.
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog January 26th 2022, 5:11 pm
Got an early preview of Guile. I added a decent smart palette to him for more costume options, which one of them you can see in this preview vid. Guile has a new move called sonic kicks. Right now I only have the light kick version implemented. Took both hyper moves from MVC2 and tweaked them slightly, for example the Sonic Hurricane color scheme now matches the colors of his original sonic boom. Next preview I’m going to add a team up hyper with Charlie where Guile kicks the opponent into the sky & then Charlie flies by in a fighter jet to blast you out of the sky.
MatreroG and d4v1d like this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog January 27th 2022, 7:09 am
Beautiful ...
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog February 22nd 2022, 3:00 am
Almost done with Guile’s alpha and will be releasing it within the next two weeks. In this preview video you will see that more sonic kicks were added. They can also be done in the air. I also added two new hypers which one of them is the Sonic Tempest, were you create a giant sonic boom in the air. The other one is the hyper I described in my last post, were Guile kicks the opponent into the air and a fighter jet blasts you out of the sky.
gartanham, animaraz, MatreroG and Splash like this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Classic VS : Balrog February 22nd 2022, 3:07 am
your extra hypers are incredible genius
ELECTRO likes this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Classic VS : Balrog February 22nd 2022, 5:40 am
I love it ...
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog March 1st 2022, 6:14 pm
Here is a video of Guile's specials, throws and hypers. I made a lot of progress over the last few days where I added the rest of his throws and a hyper version of the throw called Maelstrom Twister. Also lots of FX, sounds, intros & win poses have also been added since the last preview. I'm only showing off the new jet intro in this video.
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warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Classic VS : Balrog March 2nd 2022, 6:51 pm
Really dope
ELECTRO likes this post
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Classic VS : Balrog March 23rd 2022, 3:09 pm
Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.