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Subject: New Stances and Sprites For mugen chars by Gartanham... September 8th 2018, 6:56 pm
All postures posted here are free to use, I appreciate it if I'm mentioned in the project used, it helps a lot... These are old postures made and used by me in my mugem ...
Blade...
Elektra...
Red iron skul...
Last edited by gartanham on June 8th 2023, 1:44 pm; edited 6 times in total
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: New Stances and Sprites For mugen chars by Gartanham... September 8th 2018, 6:59 pm
Cyborg...
Lion...
Joker...
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: New Stances and Sprites For mugen chars by Gartanham... September 8th 2018, 7:16 pm
Symbiot-blackspider...
Spiderman...
Spaw...
Last edited by gartanham on January 23rd 2021, 11:54 am; edited 1 time in total
metamutant
Posts : 451 Join date : 2012-07-22
Subject: Re: New Stances and Sprites For mugen chars by Gartanham... September 8th 2018, 7:21 pm
Very nice, I especially love the Elektra new stance. Are the new stances available for download.
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: New Stances and Sprites For mugen chars by Gartanham... September 8th 2018, 7:35 pm
@metamutant You can add them right away. It is a bit of work though.
Here's a quick how to:
1. Right click the stance, and choose save image as. Save the image.
2. Rip frames from the GIF file https://ezgif.com or some other source.
3. Apply the character's color palette to the sprites
Now let's get back on the topic of graphic arts and talk about Gartanham's great work on these stances
LionO...
Lion-O looks awesome with the sword and holster. He's for sure my favorite one so far. It just adds so much to the character.
Last edited by thatguy on September 8th 2018, 11:26 pm; edited 1 time in total (Reason for editing : Added comment about Lion-O to not double post)
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: New Stances and Sprites For mugen chars by Gartanham... September 9th 2018, 5:46 am
thatguy wrote:
Here is a video with a tutorial on how to swap out a character's stance (or any sprites) without breaking the file.
Before anyone asks the Symbiote Spiderman I have used in this video and tutorial is someone else's WIP and can not be shared.
What you need:
1. The character file 2. The sprite(s) being added/swapped 3. A gif extractor (a free online one that works is https://ezgif.com/ ) 4. An image editor (a great free one is gimp https://www.gimp.org/ ) 5. Fighter Factory Classic and Fighter Factory 3 (get them here: http://fighterfactory.virtualltek.com/ ) 6. Mugen to test when complete
Tutorial part 1 - Extracting the frames from the animation
1. Go to ezgif.com 2. Click "Split" 3. Choose your file 4. Click "Open" 5. Click "Upload" 6. Click "Download"
Tutorial part 2 - Fixing the sprites to allow the palette
1. Extract the sprites 2. Extract 1 sprite from your character file as PCX (for some reason in the video fighter factory classic would not save the PCX, so I used fighter factory 3) 3. Open the extracted sprite from the character file in gimp 4. Choose the "color picker" tool to choose a color by clicking it 5. Choose the background color of the sprite extracted from the character 6. Choose the "bucket fill" tool 7. Set threshold to "0" 8. Open 1 frame of the new stance in gimp 9. On the frame of the new stance sprite click "Image" 10. "Mode" > Click "RGB" 11. Click the "select by color" tool 12 Right click the background of the new stance frame 13. "Edit" > "Fill with foreground color" 14. Click "Image" > "Mode" > Click "Indexed" 15. Maximum number of colors 256 16. Click "Convert" 17. Click "File" 18. Click "Export" 19. Repeat steps 8-18 until all sprites are complete
Tutorial part 3 - Applying the character's color palette to the sprites
1. Open Fighter Factory Classic 2. Open the character file 3. Move to a sprite with the default character palette 4. Click "Palettes" 5. Click "Add" 6. Open your new stance sprites 7. Checkmark "use the same name" 8. Click "Apply the palette on the images" 9. Type a name for a file 10. Click Save
Tutorial part 4 - Adding the sprites to the character file
1. Open the character in fighter factory Classic (already open from before) 2. Go to the sprites file 3. Scroll to the last stance sprite 4. Click "Add" 5. Group "0", Image "???" (sequential last sprite +1) 6. Click "Shared Palette" 7. Choose all the new stance sprites 8. Click "ok" 9. Align the new sprites to match the character's other sprites ***This is not in the video*** 10. Click "Sprites" ***This is not in the video*** 11. Click "Save" ***This is not in the video***
***This is not in the video*** Tutorial part 5 - Adding the sprites to your Stance anim (Animation number 0)
1. In Fighter Factory go to the Animations file 2. Scroll to Animation number 0 3. Replace the sprites in the anim with your new stance sprites 4. Play the animation to make sure the animation is correct timing 5. Ensure all CLSN are corrected 6. Click "Animations" 7. Click "Save"
There you have it. Not hard work, but a LOT of work.