how do i make my projectile cause a hit with each frame of the projectile?
here is the projectile code i am using
[State 200, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 1001
;projhitanim = 531
projscale = 1,1
projremove = 0
projremovetime = 39
projpriority = 3
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 60,-83
;velocity = 0
attr = S, SP
damage = 55
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
;fall = 1