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shanri

shanri


Posts : 422
Join date : 2015-05-29

projectile help Empty
PostSubject: projectile help   projectile help EmptyJune 21st 2018, 4:58 pm

how would i make a projectile lob, like cables grenade toss? the cable i looked at appears to code it as a helper i think. i would like to give my lobbed projectile a similar trajectory coding it as a projectile. any ideas?
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

projectile help Empty
PostSubject: Re: projectile help   projectile help EmptyJune 21st 2018, 7:05 pm

Can you explain the trayectory with an image?
Because i think you can make it with the parameters in the proyectile definition.

Velset
Veladd
Pos

But, for a more complex trayectory its easy if the proyectile is a helper.

You can check the homming misil of my Black Manta.

Good luck!!!


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shanri

shanri


Posts : 422
Join date : 2015-05-29

projectile help Empty
PostSubject: Re: projectile help   projectile help EmptyJune 22nd 2018, 9:42 am

thanks. what does pos do?
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

projectile help Empty
PostSubject: Re: projectile help   projectile help EmptyJune 22nd 2018, 11:00 am

Sorry, i mean  "offset" (the position where the proyectile going to appear)

Here is an example of the Blade Spark from my new WIP BARAKA


;BLADE SPARK
[Statedef 1000]
type = S
movetype = A
physics = S
ctrl = 0
anim = 1000
velset = 0,0
sprpriority = 0


[State 0, Projectile]
type = Projectile
trigger1 = animelem = 4
ProjID =1002
projanim =1002
projscale = .8,.8
projremove = 1
projremovetime = -1
velocity = 3,0
remvelocity = 0,0
accel = .5,0
projhits = 1
projsprpriority = 4
offset = ceil(35*const(size.xscale)),ceil(-89*const(size.yscale))
postype = p1         ;p2,front,back,left,right
attr = S,NA        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAFDP       ;HLAFD+-
guardflag = M         ;HLA
animtype = Heavy          ;light,medium,hard,back,up,diagup
priority = 4, Hit   ;Hit,Miss,Dodge
damage = 50,15
getpower = 30 * !var(20), 0
givepower = 30, 30
pausetime = 2,5
guard.pausetime = 3, 6
sparkNo = s1003;8200
guard.sparkNo = S7003;8100
sparkxy = 35,0
hitsound = s1,7
guardsound = s1,0
air.animType = Back
fall.animType = Back
ground.type = Low      ;Low,Trip,None
air.type = Low
ground.slidetime = 20 + 4*var(9)
ground.hittime = 20 + 4*var(9)
guard.hittime = 18
air.hittime = 120
ground.velocity = -3
guard.velocity = -3
air.velocity = -4,-4
ground.cornerPush.velOff = 0
guard.cornerPush.velOff = 0
air.cornerPush.velOff = 0
yaccel = .58     ;   This is for the enemy fall if its hitted this not affect the movement of the proyectile
fall = 0
fall.recover = 0
fall.recovertime = 120
envshake.time = 20
envshake.freq =40
envshake.ampl = 3
kill = !var(58) || 1*p2stateno = 003 ;
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shanri

shanri


Posts : 422
Join date : 2015-05-29

projectile help Empty
PostSubject: Re: projectile help   projectile help EmptyJune 22nd 2018, 11:13 am

i sent you a pm
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

projectile help Empty
PostSubject: Re: projectile help   projectile help EmptyJune 22nd 2018, 1:49 pm

Thanks bro, let me check it i wil answer tomorrow for sure projectile help 670481599
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Navana

Navana


Posts : 2019
Join date : 2014-06-17
Age : 30
Location : Ohio

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PostSubject: Re: projectile help   projectile help EmptyJune 22nd 2018, 4:09 pm

Good luck on this!
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