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Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 5th 2014, 10:12 am
Good question: How Hulkbuster armor will work?
As far as I know, Hulkbuster armor sits over the Modular armor (this is one of the reasons I am using it, even you guys doesn't liking it, lol) and its an add-on to it.
So, the modular armor is needed.
I have 3 options: 1 - Let only the Modular costume to be able to use HulkBuster as a second Avenger Power 2 - Make it to be avaliable only if the game was finished, at least, 1 time - ignoring the need of the modular armor 3 - Make it as a separated character, for specific missions.
From all options, the best option to me is the option 2. Option 1 would defeat all other armors (because EVERYONE would do prefer to use Hulkbuster armor), and option 3 would limit the usage.
I don't plan to make it to cost a whole powerbar (in fact, it won't consume a full bar, but a a full bar is needed to activate it). Instead, the armor will drain the Power constantily and once it runs out of power, you will revert to the normal armor. And, maybe, all the freespecials on the Hulkbuster armor will have no cost.
Jhfer finished Beast's smartpal and here are the new costumes:
(Classic blue - Dark Beast - First Individual costume - Dark Beast Age of Apocalypse - Shi'ar costume - First Class)
But I am not sure about the Dark Beast palette (the second), because there is another palette from the same version and maybe I could add a Brute-Mutant X/Beastling costume (green). And, funny enough, he doesn't have his Avenger costume
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 7th 2014, 12:41 pm
Some quick news:
- Viper is whipping some asses already
(I will add some poison attacks to her, which casues damage over time - kudos to OpenBOR authors by making this so easy, and shame on you, Mugen!)
- I always liked this robot and it fits the project perfectly
I had the idea and our smartpal friend Jhfer made it in no time
plus, I used a tool to split all the frames from the sheet in no time. there are many tools for make it, but that tool (its the same I do for making sheets) works perfectly. I will make a post about it soon.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: OpenBOR WIP .: Avengers Game :. September 9th 2014, 8:31 am
all of this is looking soooo good o ilu
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 10th 2014, 12:28 pm
I wasn't going to show this, but here we go...Antman is a NPC which can be rescued and will fight with you (we plan to make him playable in the future). But there is something cool about it: he can attack while he is small and can grow to a giant size and attack too:
(images not sequential)
And Captain America is wearing the Buck outfit (still need some work)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: OpenBOR WIP .: Avengers Game :. September 11th 2014, 9:48 am
love me some antman
looking very cool O'
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 11th 2014, 9:53 am
Thanks for the support, guys. Here is a quick preview:
Cristianomelo
Posts : 1085 Join date : 2012-09-14
Subject: Re: OpenBOR WIP .: Avengers Game :. September 11th 2014, 11:13 am
Very good Ilu, each new addition the game is better, very good to see viper in the game, my favorite villain. good luck.
MakeMineMarvel
Posts : 302 Join date : 2014-01-31
Subject: Re: OpenBOR WIP .: Avengers Game :. September 12th 2014, 9:41 am
amazing vid
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 14th 2014, 12:47 pm
thank you guys Small preview of Viper boss. Still misses her custom voices. Also, showing Wolverine new special, Drll Claw, which happens only if you select him with palettes 4-6.
Viper can release herself from grab moves if you are not quick enough, and her dagger poison you.
(yeah, she will be facing the other way on the final version)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: OpenBOR WIP .: Avengers Game :. September 14th 2014, 8:02 pm
both of those videos were as awesome as usual O'
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 15th 2014, 7:59 am
Thanks man. I started to code (and edit, its a mix of many stages) a new stage, to be used for a transition between two other stages
you can jump over the front part of the truck, but you will fall and die if you walk too much.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: OpenBOR WIP .: Avengers Game :. September 15th 2014, 10:01 pm
you are doing so many cool things with this openBOR
MakeMineMarvel
Posts : 302 Join date : 2014-01-31
Subject: Re: OpenBOR WIP .: Avengers Game :. September 16th 2014, 4:36 pm
thats nice
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 17th 2014, 3:28 pm
Thank you
Jhfer had finished Thor' smartpal and here are his costumes:
Classic - Marvel NOW - Gold Armor - Norvell - Ragnarok - Movie
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: OpenBOR WIP .: Avengers Game :. September 20th 2014, 12:07 am
Some more progress with the truck stage:
- There are new flying enemies, trying to hit you - An icon, showing at right, will warn you about "things" that are coming to hit you, kinda like in Shinobi III water stage
And other cool things that I can't show
Btw, Ens23 made some great edit for Viper. The base is kinda...obvious