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| | SUPERMAN BEYOND BETA UPDATED! | |
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+26TheRedBeast ldpp volzzilla Fede X asterione metamutant Dynatron zequi007 MDS_GEIST I-Skorp-I Doom Mistah Jorge JARRO77 malevka1 ryushirag rj10018576 tony spector yolomate Werewood err8107 skhsato123 bam77 brucewayne74 Shining SIRALEXBABY Angelus_Silverhead 30 posters | |
Author | Message |
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metamutant
Posts : 441 Join date : 2012-07-22
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 17th 2017, 6:37 pm | |
| Thanks for the bug fixes. Most of the bugs I showed happen in watch mode against Gladiator. I'm looking forward to the final version. | |
| | | Sledge
Posts : 38 Join date : 2016-07-13
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 18th 2017, 6:19 am | |
| I love the Hank Henshaw pallete- It's high time we got a proper incarnation of the false Superman. I also like how you're making air hypers as well- something more mugen characters should have in my opinion. The final ground hyper however, should be something suitably epic. Cinematic maybe, like the "Maximum Justice" hyper in Superman by Hannibal and Kal-Elvis (Props for the name): Though it should be unique for each mode, maybe a reference to each character's comics history. | |
| | | Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 18th 2017, 7:03 am | |
| Thank you Sledge. I'am glad that you enjoy the character. I noticed that many people have fun with Cyborg Superman mode. As for now unique modes have few differences between each other, but of course, there can be more. For a current moment we are working on two extra modes. I hope that next update will not disappoint MUGEN fans. And thanks for feedback. Trully, we need to work on it. | |
| | | Sledge
Posts : 38 Join date : 2016-07-13
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 19th 2017, 6:32 am | |
| Two more modes? You can bet your booty I can wait for that! There's only one bug I've found with the character thus far... In the extra modes, either Eradicator or Cyborg Supes, when the A.I is controlling them. they never use the special lasers. As in, instead of the AI using Cyborg's arm cannon or Eradicator's beams, they just use heat vision. Although I have no problem with Cyborg using heat vision in the air- It further illustrates the fact that he is a False Superman. I would also recommend adding different sound clips for the different modes, but you probably planned that anyway. You can already use Hank Henshaw's voice from Injustice: Gods Among Us, and Ultraman's appearance from Justice League: Crisis on Two Earths. Not sure if Eradicator has ever appeared in any animated media, though. Just my guess, but maybe we're getting a General Zod mode next! Wait... Can it be... No way.ERMAHGERD ARE YOU DOING THIS | |
| | | 007
Posts : 250 Join date : 2012-06-13 Age : 28 Location : No One Knows
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 19th 2017, 11:31 am | |
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| | | Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 19th 2017, 12:41 pm | |
| Thank you for feedback, Sledge! I never checked how CPU plays extra modes. We can try to fix it. About your suggestions... it will be pretty cool to use unique voices. Pehaps, if you have sources with sounds and voice, you can help us. Jarro found sounds from Injustice, but he haven't voice from Cyborg and Ultraman. About Eradicator... in fact, his body was created with Superman's DNA, so he can have same voice. About new extra modes... I'am very sorry, but I have no plans for Zod mode. I really hope that carpa soon will finish his great General Zod character. Hmmm, maybe Zod's son from another universe... in future updates I could make more colors for face, so it will be possible to get a beard. But at the current moment we work on two planned modes for palettes in main roster. I don't want to say now... it is a surprise. 007, I'am very happy to know that you like our Superman. I also hope that you'll like next update too. | |
| | | 007
Posts : 250 Join date : 2012-06-13 Age : 28 Location : No One Knows
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 19th 2017, 1:38 pm | |
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| | | Sledge
Posts : 38 Join date : 2016-07-13
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 21st 2017, 12:47 am | |
| I didn't know Carpa was working on a new General Zod! That's awesome! About Henshaw's voice... In Injustice: GAU, he's really just Overlord Superman with a robotic voice. As for Ultraman, search up the movie Justice League: Crisis on Two Earths. You can use voice clips from that.
And also, yep. The son of Zod, Hernan Guerra. Superman of the "Gods and Monsters" Universe. He can't merely be a spriteswap, though. He needs that freaking duster. (That sexy coat!) Have you seen the movie he's in? | |
| | | Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 21st 2017, 3:59 am | |
| Yes, I saw this movie. One of the best Justice League cinematics ever. Good story, amazing drama and real Justice League (gods or monsters?). I was hoping that they plan to continue this story in second movie or series, but still no new about it. It will be hard to make such costume. | |
| | | Shining
Posts : 4833 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 21st 2017, 5:36 pm | |
| - asterione wrote:
- metamutant wrote:
- There are some very good things in this character. A separate Cyborg Superman would be awesome. Best luck in continuing to improve this character.
Related to the previous point, I'd really like to have the "Eradicator mode" as a standalone character (there is no Eradicator in mugen and this char is awesome!). In principle, this should be easy to accomplish as one should simply comment out in the "def" file the palletes that are not interesting. Like in the example below,
- Code:
-
[Info] name ="Superman Beyond" displayname ="Eradicator" versiondate = mugenversion = author ="Angelus_Silverhead, JARRO77 and borewood2013" pal.defaults =7,
[Files] sprite =Template.sff anim =Template.air sound =Template.snd cmd =Template.cmd cns =Template.cns stcommon =Common1.cns st =Basics.st ;pal1=Beyond.act ;pal2=Beyond_2.act ;pal3=Eradicator_armor_2.act ;pal4=New_52.act ;pal5=Blue_Superman.act ;pal6=Cyborg_Superman.act pal7=Eradicator_Reign_Of_Superman.act ;pal8=Futures_end.act ;pal9=Reign_of_Superman_Comic.act ;pal10=Kingdom_come.act ;pal11=Justice_lords.act ;pal12=Ultraman_COTW.act st1=Specials.st st2=Hypers.st st3=Statedef-2.st st4=Statedef-3.st st5=Flight.st st6=Extra.st
However if I do so, the character is in "Eradicator mode" but still retains the pallette of Superman Beyond. Am I doing something wrong? for using other eradicator palette copy this ;***************************************************************************; ;******************* Created in Fighter Factory Ultimate *******************; ;******************* http://www.virtualltek.com *******************; ;***************************************************************************; [Info] name ="Eradicator" displayname ="Eradicator" versiondate = mugenversion = author ="Angelus_Silverhead, JARRO77 and borewood2013" pal.defaults =1, [Palette Keymap] x = 7 ;Press button X to select palette 1, etc. y = 8 z = 3 a =7 b = 8 c = 4 x2 = 7 ;Hold Start and press button X for palette 7, etc. y2 = 8 z2 = 3 a2 = 7 b2 = 8 c2 = 4 [Files] sprite =Template1.sff anim =Template.air sound =Template.snd cmd =Template.cmd cns =Template.cns stcommon =Common1.cns st =Basics.st pal1=Beyond.act pal2=Beyond_2.act pal3=Eradicator_armor_2.act pal4=Eradicator_typical.act pal5=Blue_Superman.act pal6=Cyborg_Superman.act pal7=Eradicator_Reign_Of_Superman.act pal8=Futures_end.act pal9=Reign_of_Superman_Comic.act pal10=Kingdom_come.act pal11=Justice_lords.act pal12=Ultraman_COTW.act st1=Specials.st st2=Hypers.st st3=Statedef-2.st st4=Statedef-3.st st5=Flight.st st6=Extra.st [Arcade] intro.storyboard = ending.storyboard = | |
| | | skhsato123
Posts : 2935 Join date : 2013-04-04 Age : 38 Location : Egypt
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 22nd 2017, 2:31 am | |
| may any one please (especially yolomate) create 2 palletes one for general Zod and another for `Mister Majestic version of Superman from earth omega you can follow as a guide | |
| | | Sledge
Posts : 38 Join date : 2016-07-13
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 22nd 2017, 2:46 am | |
| About the movie... Machinima is actually working on a youtube series. Currently. they've only made 3 prequel videos for each character, "Bomb", "Big", and "Twisted". They're all pretty good, and I won't spoil any of it for you. I wonder what those two modes are- One's probably a fixed Future's End Superman, right? And one more thing- You should fix "Kingdom Come" Superman to be much more powerful than the ordinary version, as that is more true to the comics character. | |
| | | Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 22nd 2017, 9:04 am | |
| You are very correct, Sledge. Future's End mode need some improvements. We are working on it.
Other modes are also in my mind, also as more colors for smart palette.
skhsato123, it will be possible to make Mister Majestic palette. But for General Zod? Hmmm... sorry, be he haven't beard colors. However, it is still possible to use some fantasy. As I know, tony spector did great palette for General Zod New 52. | |
| | | yolomate
Posts : 7419 Join date : 2013-06-17 Age : 47
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 22nd 2017, 11:05 am | |
| - skhsato123 wrote:
- may any one please (especially yolomate) create 2 palletes
one for general Zod and another for `Mister Majestic version of Superman from earth omega you can follow as a guide
Mister Majestic Superman Beyond by Angelus_Silverhead, JARRO77 and borewood2013 dedicated to skhsato123 go my post http://mugenmultiverse.fanbb.net/t5574-new-yolomate-s-palettes-blind-man-creator | |
| | | SIRALEXBABY
Posts : 1232 Join date : 2013-01-09
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 23rd 2017, 11:32 am | |
| THANK YOU...Angelus Silverhead...AND ALL THAT HELPED CREATE THIS WONDERFUL SUPERMAN BEYOND...AND BLESSING US FOR RELEASING IT ,,AND THE NAME SAYS IT ALL..."SUPERMAN BEYOND" I LOVE THIS SUPERMAN,,SO MANY MODES AND ITS ONLY A BETA..WOW I CAN'T WAIT TILL THE NEXT UPDATE..IT'S NOT ONLY SUPERMAN ..BUT SOME MANY ,,MANY MORE CHARACTERS,,,AND MODES..I AM ADDING HIM TO MY SCREENPACK,,,ONE MORE FOR THE "MARVEL UNIVERSE VS DC UNIVERSE,,,KEEP UP THE GREAT WORK,,,THANK YOU AND GOD BLESS | |
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