| M.O.D.O.K Forum WIP | |
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+36007 Fightfan Rjiggler ajrenalin rafhot Angelus_Silverhead ragnarok_333 wereda CosmicToxin Arkady tank402 skillfrank verz36 AM XXDreamBrotherXX wingnut madbomberxp flammableking O Ilusionista cravd galactus Mr.Ketchup RG_OP ZVitor YoungSamurai5 xCarnage Kaios kyoman H.U.G.E.2012 riklaionel Blagoy Hypersonic dev volzzilla JohnSpider96 Ax 40 posters |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: M.O.D.O.K Forum WIP Sat Dec 08, 2012 6:08 pm | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Sat Dec 08, 2012 8:18 pm | |
| - volzzilla wrote:
- great work flammable!! due to you showing off sprites, giving you sprite artist membergroup tag.
btw, i need you to shrink your sig. its a little too large. go with something 250px height or less plz.
finally, i hope you are saving whatever before the fx. fx are better done when not added to the base sprites and are coded in for effect instead usually Sorry about the signature. ^^;; Also, it's gonna take a while, but I'll get all the effects online, I promise you. Ummm.... What's a membergroup tag? o .o; Sounds like I'm gonna be important. OvO | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 1:12 pm | |
| regarding the member group tag. see how your name is now purple? also when you click the sprite artist member group on the bottom of the forum index, your name will appear what i mean about char and fx separated is... - flammableking wrote:
- An ice attack for him. ^^ I call it: Cold-Spark!
[You must be registered and logged in to see this image.] see how you have the fx on the char? its better if its sprite edited separately and then coded in later for the effect | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 7:05 pm | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 8:08 pm | |
| Due to EXTREME difficulties with Photobucket, I had to upload all of them to Mediafire. ^^;; It's one folder with a few portraits. ovo All containing sprites, and the effects that go with the sprites. ^^ http://www.mediafire.com/?xakz43l0n3ez8t2 | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 9:12 pm | |
| I seemed to have missed a spot, so I recovered it. ^^ His Battering-Ram Hyper! [You must be registered and logged in to see this image.] | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 10:13 pm | |
| - flammableking wrote:
- Due to EXTREME difficulties with Photobucket, I had to upload all of them to Mediafire. ^^;; It's one folder with a few portraits. ovo All containing sprites, and the effects that go with the sprites. ^^
http://www.mediafire.com/?xakz43l0n3ez8t2 Neat, I hope to get to this soon, I'd like to make a video preview before releasing the first alpha! This stuff is gold!!!! | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 10:19 pm | |
| Will you guys need a voice over for this?
If so, you can send me the lines and I'll do my best | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: M.O.D.O.K Forum WIP Sun Dec 09, 2012 11:08 pm | |
| This is a forum wip, feel free to do some, I won't mind at all, heck it could probably be done better this way? I'll take your audio recordings and put them in. If it isn't well received I am sure someone will eventually make a MvC3 patch or something, though I don't think you can go wrong with Modok, there are many ways he could sound and feel right at the same time. Go for it! | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 30
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 12:31 am | |
| fx should most def be seperated from actual sprite | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 1:34 am | |
| - YoungSamurai5 wrote:
- fx should most def be seperated from actual sprite
Already taken care of. ^^ | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 3:55 am | |
| I love how this has taken off!!! Great idea Ax and thank you flammableking for getting it going again Can't wait to see the author in def file read "The MMV Community" Maybe we could get another forum WIP rolling? | |
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flammableking
Posts : 2487 Join date : 2012-12-03 Age : 29
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 6:18 am | |
| I just finished the sprites of a character's stance that I would like to see in Mugen. ^^ Since he's irrelevant to this W.I.P., where do I put him? ovo;; | |
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XXDreamBrotherXX
Posts : 838 Join date : 2012-06-15 Location : Australia
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 6:25 am | |
| - flammableking wrote:
- I just finished the sprites of a character's stance that I would like to see in Mugen. ^^ Since he's irrelevant to this W.I.P., where do I put him? ovo;;
Just start a new topic in this section (Projects) Like your sig by the way | |
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dev
Posts : 585 Join date : 2012-05-18
| Subject: Re: M.O.D.O.K Forum WIP Mon Dec 10, 2012 6:44 am | |
| - flammableking wrote:
- I just finished the sprites of a character's stance that I would like to see in Mugen. ^^ Since he's irrelevant to this W.I.P., where do I put him? ovo;;
Lol, that Mysterio from your sig is my wip | |
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| M.O.D.O.K Forum WIP | |
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