| Announcing the Web of Spider-Man full game project | |
|
+38mahmoud BlackStingeR GTAGuy 21 Hypersonic lucaster RG_OP dev Erroratu BigPimp Anarky grinderkiller1 rj10018576 JEDDragon Cristianomelo labouka OGSymbiote Mazemerald Predator flammableking Midnight-Son DARK!! galactus XXDreamBrotherXX BlueSpiderX Segatron koopa901 Ax tank402 crosspotts1.0 Red Hood CosmicToxin cravd animaraz Alan Joestar JARRO77 Angelus_Silverhead Adminbot 42 posters |
|
Author | Message |
---|
Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 1:17 pm | |
| You know, Ax... you were right about extra-shades on Venom's body. It make him look more natural. BTW, I have used this method to make his symbiote mass look better: | |
|
| |
Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 2:32 pm | |
| Interesting idea! It definitely looks like it has some real possibility! Though let me suggest a pattern in this case try following blackheart shading [You must be registered and logged in to see this image.] | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 2:33 pm | |
| - Angelus_Silverhead wrote:
- JEDDragon wrote:
- then again I drew the stuff on my char so i don't need to frankensprite as much
Reposting
Armored Spider-man [You must be registered and logged in to see this image.] WOW... How have I missed it!? GREAT WORK, JEDDragon!!! Do you plan to make him as full WIP!? I like this one a lot. well yes I do though I was thinking of making all of them out sided of TAS I mean I plan to do them all Mark Baglay style even if I end up doing hobgoblin and so on :Pyou can think of it as my own version of all these chars. though anything I do for guys will have a TAS version | |
|
| |
Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 2:40 pm | |
| Ax, yeah... I was thinking about this. But it will be really hard work to do. So I'm not sure about blue/red shading. | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 2:45 pm | |
| looks like have manually redraw that. witch what I had to do with my venom [You must be registered and logged in to see this image.]let me see I can do the shading for ya | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 4:13 pm | |
| SHIT!! I gotta pat myself in the back for how this came out. [You must be registered and logged in to see this image.]yeah the good thing is it's possible but the bad is you'll lose a lot detail redrawing I suggest making a pal and explodes for the shading on top others wise you wan't be able to keep the capcom pals | |
|
| |
Angelus_Silverhead
Posts : 1832 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 4:30 pm | |
| That't why I'm not sure about this look. But looking good! | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 4:49 pm | |
| well the best thing is just do a all black pallet add a helper that lets you put the red and blue out line on top there is a code by kong that dose is like captain America's shield, there is also code that lets you pick extra stuff to appear via pallet.
though the only is you have redraw the hole outline to the sprite like it was a new animation but separate form the main sprite. | |
|
| |
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 9:13 pm | |
| - JEDDragon wrote:
- SHIT!! I gotta pat myself in the back for how this came out.
[You must be registered and logged in to see this image.]
yeah the good thing is it's possible but the bad is you'll lose a lot detail redrawing I suggest making a pal and explodes for the shading on top others wise you wan't be able to keep the capcom pals Wow, that Venom Sprite is Awesome it looks just like the animated version too, I love it personally well done JEDDragon, you definitly deserve a few pats on the back for that sprite and good luck with this version of venom and I really hope you guys can pull it off as I have always wanted to see a venom that looks just like that in mugen personally .....again good luck with him and I for one will Definitley make a space for him in my roster if he gets finished oh and I am working on Doctor Octopus with Crosspotts1.0 by the way, here is a sprite of him as well....enjoy (He just needs his 4 metal Tenticle arms adding, we have decided to do those last though ) [You must be registered and logged in to see this image.] | |
|
| |
Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 9:21 pm | |
| | |
|
| |
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
| Subject: Re: Announcing the Web of Spider-Man full game project February 11th 2014, 9:32 pm | |
| Many thanks Ax very much appreciated, that means a lot to me coming from you as I am a big fan of you and your Charcters etc personally and dont worry Doc Ock is in good hands as I intend to do all of his Sprites personally ....and I think Crosspotts1.0 is going to add the Sprites and maybe do the coding for him I will show more of his Sprites soon as well .....and many thanks again Ax much appreciated | |
|
| |
JARRO77
Posts : 1860 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Announcing the Web of Spider-Man full game project February 12th 2014, 12:25 am | |
| i like the sprite of Doc Ock great work Galactus and Crosspotts , but i think is not a good idea add the red shading in venom, i prefer the first version made by Angelus, anyway if i must choose beetween sprite made by Angelus or JeDDragon - Angelus_Silverhead wrote:
- Ax, yeah... I was thinking about this. But it will be really hard work to do. So I'm not sure about blue/red shading.
i know JeDDragon make the shading from scratch but i choose the sprite made by Angelus, i like more because have more detail | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 12th 2014, 12:37 am | |
| I could make it closer to black heart then but venom needs some major color separation. oh well back to the drawing board be back. | |
|
| |
JEDDragon
Posts : 735 Join date : 2013-04-15 Location : Somewhere in California.
| Subject: Re: Announcing the Web of Spider-Man full game project February 12th 2014, 1:53 am | |
| kk here this version is color separated but I think you can fix it anyway [You must be registered and logged in to see this image.]wow and it keeps that detail too | |
|
| |
Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Announcing the Web of Spider-Man full game project February 12th 2014, 6:11 am | |
| - JEDDragon wrote:
- kk here this version is color separated but I think you can fix it anyway
[You must be registered and logged in to see this image.]
wow and it keeps that detail too Looking good. Keep up the experiment. It's getting closer to perfection. I think maybe just adjust a little more. Maybe a little more blacker or maybe more shades of blue and red? I don't know? Keep experimenting. Study blackheart and see what's missing in venom or what can be borrowed or adjusted? | |
|
| |
Sponsored content
| Subject: Re: Announcing the Web of Spider-Man full game project | |
| |
|
| |
| Announcing the Web of Spider-Man full game project | |
|