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 Need Help from a Coder to add an Hyper Move

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Raijjin

Raijjin


Posts : 280
Join date : 2022-06-08
Location : France

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 8th 2023, 6:11 pm

Hello there !
Like I always say, I'm a spriter and not a coder. While I can add some basic stuff, I'm stuck sometimes, like it's the case here.

I'm making / modifying a new character, and I want to add a new Hyper move (there is a free spot in his movepool). I know exactly what, and I have found the exact same move I want elsewhere.
The problem is: the coding of the move is a bit beyond the simple "copy/paste" that I can usually manage. It has variables I think...

So I'm looking for someone good enough with coding (like really good) to add that new Hyper to the character.

Now, the real question: what character is that ?
Well, I don't want to tell publicly, as it's supposed to be a surprise. I can just tell it's a DC villain.

I'll explain it all if one of you is interested.

Cheers Need Help from a Coder to add an Hyper Move 670481599
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Shining

Shining


Posts : 4811
Join date : 2013-03-26
Age : 44
Location : Italy

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 8th 2023, 6:24 pm

I could try to help you but two of the best coders available( i hope) are lessard and pilgrim
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Raijjin

Raijjin


Posts : 280
Join date : 2022-06-08
Location : France

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 8th 2023, 6:35 pm

Shining wrote:
I could try to help you but two of the best coders available( i hope) are lessard and pilgrim
You can take a look if you want at the original code to see if this is copyable, but it's quite weird and I don't really get how it's made :/

Code:
https://www.mediafire.com/file/ieiarnlvssg8az5/Flash.rar/file

The move to copy is the slowmo mode, which is findable (in part at least, I guess) in the "trait" section of the code.

If you think you can port it to another character, I'll send you my character with the specifications.
But it's a hard one, so there is no shame into not succeeding here (in which case I hope someone else can)

Thanks you either way Need Help from a Coder to add an Hyper Move 1f609
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Shining

Shining


Posts : 4811
Join date : 2013-03-26
Age : 44
Location : Italy

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 1:56 am

I did not check yet ...but try to see some codes in Statedef-2 or Statedef-3

Or in helpers folder

Sometimes a part of codes are in other categories of states or n other folders

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Shining

Shining


Posts : 4811
Join date : 2013-03-26
Age : 44
Location : Italy

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 3:08 am

i just checked it
first of all it s 1.1 chars...try to see if your next chars it s 1.1
then it s uno tag mode char so i don t know about it

then i dont find nothing strange in .cns and .st files

try to check in TheFlashnew52_unotag\DCTemplate.cmd

and add in your .cmd file new char these

;-----------------------------------------------------------------------------

[State -1, Partner Assist]
type = VarSet
sysvar(4) = 10
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner
triggerall = RoundState = 2
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time >= 60 && Time > 0
triggerall = teammode = Simul
triggerall = StateNo != [2000,1251199]
triggerall = hitdefattr != SCA, HA, HP, HT
triggerAll = StateNo != [130,152]
triggerall = !(StateNo = [5000,5500])
trigger1 = command = "turtleuno"
trigger1 = var(59) <=  0
trigger2 = var(59) >  0
trigger2 = !ctrl && Movetype = A
trigger2 = Random < (((2 * ifelse(MoveContact, ifelse(MoveHit, 2, 3),1)) + (UniqHitCount * 2)) *(var(59)**2/64.0))
trigger3 = var(59) >  0
trigger3 = StateNo = [190,199]
trigger3 = AnimElemNo(0) = 2
ignorehitpause = 1

[State -1, C_6]
type = CtrlSet
value = 1
triggerall = RoundState = 2
triggerall = NumPartner
triggerall = NumTarget
triggerall = Target, StateNo != [200,4999]
triggerall = StateNo != 1251106 && !Ctrl
triggerall = (Partner, StateNo != [1251128,1251129]) && (Partner, PrevStateNo != [1251128,1251129])
trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = sysvar(4) = 7
trigger1 = Movetype = A
trigger1 = MoveContact
trigger1 = hitdefattr = SCA, NA, SA
trigger1 = StateNo != PrevStateNo
trigger1 = Time > 3
trigger2 = PrevStateNo = 1251106
ignorehitpause = 0


[State -1, Crouching High Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 36000
triggerall = numhelper(150000) = 0
triggerall = var(59) != 1
triggerall = command = "c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger3 = stateno = [230,249]
trigger4 = stateno = [400,419]
trigger5 = stateno = [430,450]
trigger6 = stateno = 105
trigger7 = stateno = 2602
ignorehitpause = 1

;-----------------------------------------------------------------------

this flash uses "c" button as a slowind movements special

usually "c" button is hard punch or hard kick

so in your new character "c" button must have that command or it does not work
(you have to delete the classic c button commands and add the codes i sent to you)
(or better change the command in flash from "c" into the command you prefer -special or hyper )

i hope they will work

try to see in my hourman...i added a sort of freezing time  special and hyper
special from spiderman by zvitor
hyper from dr manhattan
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Raijjin

Raijjin


Posts : 280
Join date : 2022-06-08
Location : France

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 3:51 am

Shining wrote:
i just checked it
first of all it s 1.1 chars...try to see if your next chars it s 1.1
then it s uno tag mode char so i don t know about it

then i dont find nothing strange in .cns and .st files

try to check in TheFlashnew52_unotag\DCTemplate.cmd

and add in your .cmd file new char these

;-----------------------------------------------------------------------------

[State -1, Partner Assist]
type = VarSet
sysvar(4) = 10
triggerall = sysvar(4) = 1 || sysvar(4) = 15
triggerall = NumPartner
triggerall = RoundState = 2
triggerall = Partner, StateNo = [1251112,1251114]
triggerall = Partner, Time >= 60 && Time > 0
triggerall = teammode = Simul
triggerall = StateNo != [2000,1251199]
triggerall = hitdefattr != SCA, HA, HP, HT
triggerAll = StateNo != [130,152]
triggerall = !(StateNo = [5000,5500])
trigger1 = command = "turtleuno"
trigger1 = var(59) <=  0
trigger2 = var(59) >  0
trigger2 = !ctrl && Movetype = A
trigger2 = Random < (((2 * ifelse(MoveContact, ifelse(MoveHit, 2, 3),1)) + (UniqHitCount * 2)) *(var(59)**2/64.0))
trigger3 = var(59) >  0
trigger3 = StateNo = [190,199]
trigger3 = AnimElemNo(0) = 2
ignorehitpause = 1

[State -1, C_6]
type = CtrlSet
value = 1
triggerall = RoundState = 2
triggerall = NumPartner
triggerall = NumTarget
triggerall = Target, StateNo != [200,4999]
triggerall = StateNo != 1251106 && !Ctrl
triggerall = (Partner, StateNo != [1251128,1251129]) && (Partner, PrevStateNo != [1251128,1251129])
trigger1 = command="x"||command="y"||command="z"||command="a"||command="b"||command="c"
trigger1 = sysvar(4) = 7
trigger1 = Movetype = A
trigger1 = MoveContact
trigger1 = hitdefattr = SCA, NA, SA
trigger1 = StateNo != PrevStateNo
trigger1 = Time > 3
trigger2 = PrevStateNo = 1251106
ignorehitpause = 0


[State -1, Crouching High Punch]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 36000
triggerall = numhelper(150000) = 0
triggerall = var(59) != 1
triggerall = command = "c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger3 = stateno = [230,249]
trigger4 = stateno = [400,419]
trigger5 = stateno = [430,450]
trigger6 = stateno = 105
trigger7 = stateno = 2602
ignorehitpause = 1

;-----------------------------------------------------------------------

this flash uses "c" button as a slowind movements special

usually "c" button is hard punch or hard kick

so in your new character "c" button must have that command or it does not work
(you have to delete the classic c button commands and add the codes i sent to you)
(or better change the command in flash from "c" into the command you prefer -special or hyper )

i hope they will work

try to see in my hourman...i added a sort of freezing time  special and hyper
special from spiderman by zvitor
hyper from dr manhattan

Wow ! Thanks a lot ! I'll try to put all of that in my character and see if it works !
I'll also have to change some stuff, as the character move was based on a timer to refill and not some power + I'll have to add a timebar for the move.
Thanks for all of that ! Need Help from a Coder to add an Hyper Move 670481599
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Raijjin

Raijjin


Posts : 280
Join date : 2022-06-08
Location : France

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 5:51 am

Well, my character is 1.0 I guess... Never quite understood the difference or how to change that tbh... Need Help from a Coder to add an Hyper Move 1f615
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Shining

Shining


Posts : 4811
Join date : 2013-03-26
Age : 44
Location : Italy

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 8:08 am

Raijjin wrote:
Shining wrote:


try to see in my hourman...i added a sort of freezing time  special and hyper
special from spiderman by zvitor
hyper from dr manhattan

Wow ! Thanks a lot ! I'll try to put all of that in my character and see if it works !
I'll also have to change some stuff, as the character move was based on a timer to refill and not some power + I'll have to add a timebar for the move.
Thanks for all of that ! Need Help from a Coder to add an Hyper Move 670481599


See hourman ...i think It could be useful for you ...It has got same effects of that flash version

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Raijjin

Raijjin


Posts : 280
Join date : 2022-06-08
Location : France

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 8:37 am

Shining wrote:
Raijjin wrote:
Shining wrote:


try to see in my hourman...i added a sort of freezing time  special and hyper
special from spiderman by zvitor
hyper from dr manhattan

Wow ! Thanks a lot ! I'll try to put all of that in my character and see if it works !
I'll also have to change some stuff, as the character move was based on a timer to refill and not some power + I'll have to add a timebar for the move.
Thanks for all of that ! Need Help from a Coder to add an Hyper Move 670481599


See hourman ...i think It could be useful for you ...It has got same effects of that flash version

Well, I checked and your Hourman has a full stop effect, not a slowmotion (even if the background time effect is nice), so that's not really what I'm looking for... Need Help from a Coder to add an Hyper Move 1f615
Btw you should check your link, it's broken, I had to find your version on the Archive (and it was weirdly not easy despite this being the best version of the character)

Meanwhile, I'll try to see what I can do
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Shining

Shining


Posts : 4811
Join date : 2013-03-26
Age : 44
Location : Italy

Need Help from a Coder to add an Hyper Move Empty
PostSubject: Re: Need Help from a Coder to add an Hyper Move   Need Help from a Coder to add an Hyper Move EmptyJune 9th 2023, 10:22 am

https://www.4shared.com/zip/HHAhH98Qiq/Hourman.html

See It in our download Page ...It has got the spiderman by zvitor spidersense effect
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Need Help from a Coder to add an Hyper Move Empty
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