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Posts : 773 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 4:18 am
that chair sprite looks amazing
and the char himself looks very very well done too
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Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 6:01 am
Any chances to include Smythe in your game, Bigpimp? Maybe like a secondary boss? In the end, Smythe was a important character in the 90's tv show...
Vovanilkto
Posts : 268 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 9:05 am
Melter wrote:
Any chances to include Smythe in your game, Bigpimp? Maybe like a secondary boss? In the end, Smythe was a important character in the 90's tv show...
An interesting proposal, but it's too early to decide something. I'm working productively on Alistair, but I still have a lot of work to do. The most important and most difficult thing for me to find a character coder
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crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 12:08 pm
I'm sprinting the lasers and Im doing yellow green for them should of had them done but I was busy yesterday
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MatreroG
Posts : 1734 Join date : 2014-03-09
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 1:36 pm
Vovanilkto wrote:
An interesting proposal, but it's too early to decide something. I'm working productively on Alistair, but I still have a lot of work to do. The most important and most difficult thing for me to find a character coder
Don't worry about that, pal. I assure you that as long as there is good sprite work, there will be several coders who want to give "life" to the char.
Vovanilkto wrote:
Hover Chair comics version. Will be used as a ram in hyper move [You must be registered and logged in to see this image.]
It looks great, maybe you can even use it in some intro or wining pose.
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Mr.Ketchup
Posts : 858 Join date : 2012-06-01
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 2:28 pm
That chair is crazy good.
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chancethegamer
Posts : 616 Join date : 2019-12-12
Subject: Re: Alistair Smythe project by Vovanilkto December 26th 2022, 3:25 pm
I second all comments about that chair sprite
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Vovanilkto
Posts : 268 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 9:23 am
Special 3. Rapid Strike Combo [You must be registered and logged in to see this image.]
Last edited by Vovanilkto on December 27th 2022, 9:52 am; edited 2 times in total
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Melter
Posts : 73 Join date : 2012-05-25
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 9:31 am
Vovanilkto wrote:
Special 3. Rapid Strike Combo [You must be registered and logged in to see this image.]
This is incredible! Every time you show new sprites, they get better and better!
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animaraz
Posts : 1798 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 12:28 pm
Fantastic!!!
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Doom
Posts : 10494 Join date : 2014-08-22
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 6:12 pm
Vovanilkto wrote:
Special 3. Rapid Strike Combo [You must be registered and logged in to see this image.]
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BigPimp
Posts : 773 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 6:58 pm
Melter wrote:
Vovanilkto wrote:
Special 3. Rapid Strike Combo [You must be registered and logged in to see this image.]
This is incredible! Every time you show new sprites, they get better and better!
that is true, i think first anims had little issues (like shifting shoulder thingies) but this one is absolutely perfect imo unique base (and i only notice it because i spent too much time with urien/gill and i know he doesn't have similar anim), shaking frames and everything, it very well done man
Melter wrote:
Any chances to include Smythe in your game, Bigpimp? Maybe like a secondary boss? In the end, Smythe was a important character in the 90's tv show...
honestly, after seeing this, i think it would be most logical to remove the Smythe stage cameo and kingpin hyper summon in favor of even this single anim and chair sprite lol
but as you guys know, im finishing my work on spidey mugen with this last update on January-February and project would be continued by Jspiderman, possibly Ilu, and other people who helped me and still interested to do something. so it would be up to Vovanilkto and Jspiderman and team to decide what they want
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Vovanilkto
Posts : 268 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 9:34 pm
New knee strike animation, the old base stood out from the rest. I added more sprites to the animation and changed the base. Old [You must be registered and logged in to see this image.] New [You must be registered and logged in to see this image.]
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MERK_U
Posts : 301 Join date : 2014-05-09 Age : 36 Location : Canada
Subject: Re: Alistair Smythe project by Vovanilkto December 27th 2022, 9:43 pm
This could very well turn out great if he start's to resemble more & more less like Urien.
You are def talented with sprites. Take your time with him & avoid rushing.
Best of luck with the project. I'll keep my eyes on the progress.
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Vovanilkto
Posts : 268 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Alistair Smythe project by Vovanilkto December 28th 2022, 4:18 am
New fast travel animation (early dash will be used in special 4). + animation of being on the wall [You must be registered and logged in to see this image.]
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Subject: Re: Alistair Smythe project by Vovanilkto