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Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 20th 2020, 1:32 am
Tsuyoi wrote:
Valentine Wong wrote:
I've updated the Select Screen. Probably i'll leave it as final. The 4 guest characters will be revealed in an eventual trailer when the game is completed and ready for release.
First image of Lisa Trevor in action, one of the enemies made by me exclusively for this project.
A screenshot of a desert area inspired in Resident Evil 5.
Woaaah can't wait to see more
Thanks a lot!
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game April 20th 2020, 9:24 am
Valentine Wong wrote:
CAMARAO wrote:
Lisa Trevor will be the big suprise in this project
she is fantastic
I would like to know how many stages the game will have?
Thank you! I hope everyone likes Lisa Trevor, i always wanted to see her converted into a 2D sprite version.
Didn't count the stages the game already contains but it's basically the same idea we discussed previously:
- 1 stage based on Resident Evil 0 - 2 stages based on Resident Evil 1 - 2 stages based on Resident Evil 2 - 2 stages based on Resident Evil 3: Nemesis - 1 stage based on Resident Evil 5
The Umbrella Facility stage with the Soldiers will be added soon. Right now i'm drawing both RE4 stages fom scratch and they'll be based on the Village and the "Sacrificial?" Ritual place from the Castle. Of course i could add more stages if necessary, i'm very interested in add some type of marketplace inspired by the first trailer of RE5:
I would have loved to add content from RE6 but considering that there isn't any of it at all in existence... I'm going to work on your Sheva to make her fully playable as we talked about it before and I'm very interested in adult Sherry and Helena. I MAY work on them such as the Ustanak as well as an exclusive enemy but one step at a time. Just maybe Right now i've completed the Regenerator and i'm passing on the Ganados. I've got a lot of work in my hands with the exclusive enemies and the guest playable characters, who will have their own custom sprites.
Of course, they will like of lisa trevor.I like to always see new characters and not repeated ones.
the ideas of the stages of each resident evil game was very good.
will not have the Resident code veronica game and Resident Evil Survivor?
as I said, Ganados of Castle and the saddler need not worry. I'm working on them and I'm going to share them all with you
sheva just use the lara croft base
About resident evil 5 first trailer, something you can do that was cool. it was running zombies. you can use the base of the super undead that i made alice helpers
I like to know that you are interested in Resident evil 6. Ustanak was also a char that a lot to see
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 20th 2020, 7:21 pm
CAMARAO wrote:
Valentine Wong wrote:
CAMARAO wrote:
Lisa Trevor will be the big suprise in this project
she is fantastic
I would like to know how many stages the game will have?
Thank you! I hope everyone likes Lisa Trevor, i always wanted to see her converted into a 2D sprite version.
Didn't count the stages the game already contains but it's basically the same idea we discussed previously:
- 1 stage based on Resident Evil 0 - 2 stages based on Resident Evil 1 - 2 stages based on Resident Evil 2 - 2 stages based on Resident Evil 3: Nemesis - 1 stage based on Resident Evil 5
The Umbrella Facility stage with the Soldiers will be added soon. Right now i'm drawing both RE4 stages fom scratch and they'll be based on the Village and the "Sacrificial?" Ritual place from the Castle. Of course i could add more stages if necessary, i'm very interested in add some type of marketplace inspired by the first trailer of RE5:
I would have loved to add content from RE6 but considering that there isn't any of it at all in existence... I'm going to work on your Sheva to make her fully playable as we talked about it before and I'm very interested in adult Sherry and Helena. I MAY work on them such as the Ustanak as well as an exclusive enemy but one step at a time. Just maybe Right now i've completed the Regenerator and i'm passing on the Ganados. I've got a lot of work in my hands with the exclusive enemies and the guest playable characters, who will have their own custom sprites.
Of course, they will like of lisa trevor.I like to always see new characters and not repeated ones.
the ideas of the stages of each resident evil game was very good.
will not have the Resident code veronica game and Resident Evil Survivor?
as I said, Ganados of Castle and the saddler need not worry. I'm working on them and I'm going to share them all with you
sheva just use the lara croft base
About resident evil 5 first trailer, something you can do that was cool. it was running zombies. you can use the base of the super undead that i made alice helpers
I like to know that you are interested in Resident evil 6. Ustanak was also a char that a lot to see
Thank you! I hope she does.
Haven't considered Code Veronica yet since i still don't know what level should i include. I kinda forgot about that game. About Survivor it's uncertain, i said that the Undertakers would appear as you suggested but i don't know if include them in the Umbrella facility level or another one based on that game. Not a fan of that installment.
Yeah, thanks a lot. Make me know when your Ganado zealots are done, i'm really interested in see them
I just saw the Lara Croft sprites you were talking about. Cool i've got them and i'll use them as base.
I was planning to leave the Crimson Head zombies in my RE5 stages but your Super Undead look really cool, i might use them.
I still don't know what RE6 locations should i include, my favorites were Edonia and the Gun Shop.
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 25th 2020, 11:53 pm
I've added a custom stage drawn by me inspired by Resident Evil 4 and also the Regenerators as enemies.
And also i'd like to show the upcoming characters on the works. Cindy Lennox from Resident Evil: Outbreak and the Umbrella Soldiers from Resident Evil: Retribution. Cindy's sprite sheet is on a 80% of development and the Umbrella Soldier sprite sheet has been completed and it's ready to be included in the game.
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game April 26th 2020, 5:47 am
Valentine Wong wrote:
I've added a custom stage drawn by me inspired by Resident Evil 4 and also the Regenerators as enemies.
And also i'd like to show the upcoming characters on the works. Cindy Lennox from Resident Evil: Outbreak and the Umbrella Soldiers from Resident Evil: Retribution. Cindy's sprite sheet is on a 80% of development and the Umbrella Soldier sprite sheet has been completed and it's ready to be included in the game.
the stage is very well designed. well worked.
if i'm not mistaken this scenario is in the first part that leon faces the ganados and the church plays
I also liked many of the regenerators. are the best sprites you've ever made
keep up the good work. it's getting very good
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 26th 2020, 11:13 am
CAMARAO wrote:
Valentine Wong wrote:
I've added a custom stage drawn by me inspired by Resident Evil 4 and also the Regenerators as enemies.
And also i'd like to show the upcoming characters on the works. Cindy Lennox from Resident Evil: Outbreak and the Umbrella Soldiers from Resident Evil: Retribution. Cindy's sprite sheet is on a 80% of development and the Umbrella Soldier sprite sheet has been completed and it's ready to be included in the game.
the stage is very well designed. well worked.
if i'm not mistaken this scenario is in the first part that leon faces the ganados and the church plays
I also liked many of the regenerators. are the best sprites you've ever made
keep up the good work. it's getting very good
Yes! It's the village where you face the first hordes of Ganados
Thank you for your comments pal, means a lot
X
Posts : 382 Join date : 2014-04-10
Subject: Re: Resident Evil: Survive - OPENBOR Game April 26th 2020, 10:16 pm
Looks awesome Can't wait to see more progress
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 2:51 am
X wrote:
Looks awesome Can't wait to see more progress
Thank you!
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 3:02 am
Cindy from Outbreak now added as a playable character as part of the exclusive heroes of this project
Although being a fighter I tried to adapt her combat style based on her personality and skills.
Molotov cocktail attack on a group of poor zombies
The next playable heroes will be adult Sherry, Sheva and Helena.
Dragon_Rise
Posts : 4 Join date : 2018-06-03 Age : 27
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 4:17 am
I love what you did with the project so far
The characters and the stages look great and faithful to their game counterparts, plus the inclusion of characters from the lesser known games is really cool
Keep up the good work! Can't wait to try it when it's ready
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 7:46 am
it looks fine to me in the images mentioned.
the only suggestion i gave was .. at least in the first two images above, the car must be just a little smaller. to be compatible with the size of the characters
I am happy to know that you are going to work on sheeva and RE6 chars.
I would like when you finish these characters, work on a re6 scenario with boss ustanak and J'avo as the enemies of the scenario.
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 10:05 am
Dragon_Rise wrote:
I love what you did with the project so far
The characters and the stages look great and faithful to their game counterparts, plus the inclusion of characters from the lesser known games is really cool
Keep up the good work! Can't wait to try it when it's ready
Thank you very much! Cindy is my favorite character from Outbreak, I was really tempted to add her.
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 10:18 am
CAMARAO wrote:
it looks fine to me in the images mentioned.
the only suggestion i gave was .. at least in the first two images above, the car must be just a little smaller. to be compatible with the size of the characters
I am happy to know that you are going to work on sheeva and RE6 chars.
I would like when you finish these characters, work on a re6 scenario with boss ustanak and J'avo as the enemies of the scenario.
Thanks for the support, pal. Yeah the RE6 stages I'm planning to add are Edonia and the Gun shop from Leon's campaign. And as for enemies I surely have Ustanak in my mind. Never considered the J'avos but probably I'll work on these three types.
Both mutated-arm types (excluding the darkened variations)
And the spider-like one from the bottom.
What do you think?
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 12:47 pm
Edonia seems to me to be a good scenario, because it is an coo battle with Javos and bsaa soldiers
the idea of the javos you mentioned are fantastic. the problem is that they seem to be difficult to do.
but it would be a lot of fun to see in combat. for example, first they are silmple soldiers with weapons and with the damage, they become these mutants, it would be really cool
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México
Subject: Re: Resident Evil: Survive - OPENBOR Game April 27th 2020, 2:27 pm
CAMARAO wrote:
Edonia seems to me to be a good scenario, because it is an coo battle with Javos and bsaa soldiers
the idea of the javos you mentioned are fantastic. the problem is that they seem to be difficult to do.
but it would be a lot of fun to see in combat. for example, first they are silmple soldiers with weapons and with the damage, they become these mutants, it would be really cool
I know right? I would have loved to get a full campaign set in Edonia, it's my favorite location from RE6. Now that you mentioned the BSAA probably I'm going to add some NPC soldiers. It will be a lot of fun.
No problem at all, the J'avos will only require a good spriting but I see your point, they'll spawn in the level already mutated anyway but they'll be capable of shooting their weapon as well.
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Subject: Re: Resident Evil: Survive - OPENBOR Game