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 Fighter Factory Studio 3.5.4 released Mar 19 2019

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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty
PostSubject: Fighter Factory Studio 3.5.4 released Mar 19 2019   Fighter Factory Studio 3.5.4 released Mar 19 2019 EmptyMarch 23rd 2019, 9:24 pm

Please visit their website for download:
http://fighterfactory.virtualltek.com/

Fighter Factory Studio 3.5.4 released Mar 19 2019 Http-fighterfactory-virtualltek-com-templates-g5-helium-custom-images-header-ffs

Quote from Virtualtek:

Version 3.5.4 released!
After several months of delay, I'm releasing version 3.5.4 to the public. This version introduces more features, a lot of major bug fixes and improvements.

This release was delayed many times because we decided to deploy Fighter Factory Studio as an installer like previous versions, and at same time switching to a stable package management system to perform updates too. So I decided to use Qt Installer Framework, which allow us to make an installer, perform updates and let the user customize installation, like choosing which components to install instead of them all like before. New features like extensions and engine modules will be deployed this way too.

Another great change is the way Fighter Factory Studio stores user settings. As suggested before, now it uses the proper directory on current user private folder, so even if you need to reinstall it, all settings are preserved.

The more noticeable changes, besides many bug fixes and improvements, are the Variable usage log/list coming back on M.U.G.E.N module, and the new way it writes to files, being the last one an awesome new feature, improving security, preventing data loss by a program failure (crash) while saving, power loss or whatever reason a file write operation gets interrupted, by using temporary storage instead of direct write.

Changes in this new build:
Zoom on code editors applied to "Edit animations too.
Fixed "Run in engine" when .def is used as CNS too.
Export sprites/sounds crashes if used while in another editor.
String replace crashes if it changes some comment.
Random crash while editng code.
Fixed many bugs in OnionSkin.
Configuration moved to an user directory.
Pasting a RGBA image on Indexed canvas tries to preserve transparency.
Added option to allow color slot redistribution on Advanced Palette Editor.
Better renderer selection (Native painting is activated if neither OpenGL 2.0 or DirectX 9 support is available).
Code list updates itself when some value changes.
Implemented the variable usage list/log for M.U.G.E.N.
Tree list state is preserved when switching between editors.
Texture cache is cleared on Native painting mode, saving lots of memory.
Fixed the crash when switching from definitions editor right after some change was made.
Fixed the zoom on animation editor after closing all tabs.
Fixed some crashes while editing animations.
Fixed import animations from another project.
Fixed export to HTML.
Fixed some problems with angle and scaling.
Changed Options window so each engine module can display custom settings.
Added options to change CLSN default colors on M.U.G.E.N module.
Fixed the Throw creator slider not updating animation when moving by keyboard.
Fixed the function "Use these contact boxes in all other instances of this frame".
Fixed the crash when there's just one frame in an animation with time = 0.
Fixed the bug that sends an animation to the top instead of bottom on organizer.
Implemented a progress bar to show code reparse progress while switching colorsets.
Implemented a new way to write into files, more secure, as we keep the original file while writing into another temporary one (if a failure occurs while writing you won't lose the file like before).
As planned, next builds will be exclusive to our Patrons, at least temporarily (early access) like this one.

Very special thanks to our Patrons, M.U.G.E.N. communities and everyone helping to make this a complete success!
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty
PostSubject: Re: Fighter Factory Studio 3.5.4 released Mar 19 2019   Fighter Factory Studio 3.5.4 released Mar 19 2019 EmptyMarch 24th 2019, 12:45 am

that´s good! thanks friend....
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Doom

Doom


Posts : 10468
Join date : 2014-08-22

Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty
PostSubject: Re: Fighter Factory Studio 3.5.4 released Mar 19 2019   Fighter Factory Studio 3.5.4 released Mar 19 2019 EmptyMarch 24th 2019, 2:34 pm

Thanks ... Fighter Factory Studio 3.5.4 released Mar 19 2019 670481599
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https://doom783.wixsite.com/doomismia
O Ilusionista

O Ilusionista


Posts : 1305
Join date : 2012-05-16
Location : Brazil

Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty
PostSubject: Re: Fighter Factory Studio 3.5.4 released Mar 19 2019   Fighter Factory Studio 3.5.4 released Mar 19 2019 EmptySeptember 3rd 2021, 4:40 pm

Version 3.6.2 is out.
This build fixes various issues as listed bellow:
Fighter Factory Studio 3.5.4 released Mar 19 2019 1

Changes:


  • Fixed window size restoration on macOS;
  • Fixed flip on Throw Creator not flipping axis too;
  • Fixed workspace not updating after changing screen resolution on Throw Creator and Offset Viewer;
  • Fixed P1 and P2 frames and added an option to limit bind on Throw Creator;
  • Fixed some weird bugs on Animation editor after manually editing the Begin Action number in full text mode;
  • Fixed angle on Animations editor (now counterclockwise);
  • Fixed current line not being set to current frame while switching from graphic to text mode on Animations editor;
  • Fixed the autosave interval (in minutes as intended now);
  • Fixed some random freeze/crashes while editing text (affects any text-based editor);
  • Fixed some typos in the sound editor (sprite instead of sound);
  • Fixed delete sound group (was keeping the first of the group and removing the next from the group's last one);
  • Fixed the "Import" function for Sprites and Sounds freezing if there's a syntax error in the .ffe file;
  • Fixed program crashing if you use zoom fit on a very small sprite;
  • Fixed an issue where incorrect image size calculation makes M.U.G.E.N. use more memory for sprites (fixed on next time SFF is saved);
  • Improved support for 32-bit images.


Donwload: http://www.virtualltek.com
Feedback can be sent directly to the creator at his patreon page: https://www.patreon.com/virtualltek

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Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty
PostSubject: Re: Fighter Factory Studio 3.5.4 released Mar 19 2019   Fighter Factory Studio 3.5.4 released Mar 19 2019 Empty

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Fighter Factory Studio 3.5.4 released Mar 19 2019
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