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Shinnok Mortal Kombat WIP my version lol - Page 3 Emptyby skhsato123 Today at 3:22 pm

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 Shinnok Mortal Kombat WIP my version lol

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shanri
Dj luke
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol - Page 3 Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol - Page 3 EmptySeptember 8th 2018, 9:47 am

Exactly
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Shinnok Mortal Kombat WIP my version lol - Page 3 Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol - Page 3 EmptySeptember 8th 2018, 4:55 pm

Perfect, you have a PM with some code. Cheers. I will add it to the code archive at a later time.

Good job on the progress so far on Shinnok, can't wait to see more.
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol - Page 3 Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol - Page 3 EmptySeptember 9th 2018, 9:33 am

New Video
3 intros
3 win poses
Shield attack animation not finished
Scythe third attack
Taunt


Still need help, maybe you can put it in this state of this attack

;----------------------
;tarcza
[Statedef 1333]
type = S
movetype= A
physics = S
juggle = 4
poweradd= 50
velset = 0,0
anim = 1333
ctrl = 0
sprpriority = 2



[State 1333, 1]
type = PlaySnd
trigger1 = Time = 9
value = 7, 14
volumescale = 700

[State 1333, 1]
type = PlaySnd
trigger1 = Time = 15
value = 32,1
volumescale = 500

[State 1333, 1]
type = PlaySnd
trigger1 = Time = 30
value = 7,10
volumescale = 700


[State 1333, 6]
type = Projectile
trigger1 = Time = 15
projanim = 10000 ;Action id 1005 is XHD's fireball animation
projhitanim = -1 ;Action id when fireball hits
projscale =1,1
offset = 0, 0 ;Creation offset from player (x,y)
velocity = 0, 0 ;Speed fireball moves (x,y) (optional)
remvelocity = 0, 0 ;Speed fireball moves when being removed (x,y) (opt)
accel = 0, 0 ;Acceleration (opt)
projremovetime = 115
; HitDef part of projectile info
attr = S, SP
damage = 150,100
getpower = 40
givepower = 60
guardflag = MA
pausetime = 0,0
sparkno = -1
sparkxy = 50,-50
hitsound = S20,3
guardsound = 6,0
ground.type = High
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -4
airguard.velocity = -3.5
air.velocity = -2.5,-5.5
air.juggle = 3




[State 1333, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Shinnok Mortal Kombat WIP my version lol - Page 3 Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol - Page 3 EmptySeptember 9th 2018, 10:30 am

I will apply the state and animation numbers to the code I gave you later today and the projectile reflect (shield) will work too Wink
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Shinnok Mortal Kombat WIP my version lol - Page 3 Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol - Page 3 Empty

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Shinnok Mortal Kombat WIP my version lol
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