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 Shinnok Mortal Kombat WIP my version lol

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shanri
Dj luke
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 25th 2018, 2:49 pm

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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 25th 2018, 3:00 pm

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shanri

shanri


Posts : 422
Join date : 2015-05-29

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 25th 2018, 4:30 pm

he looks great. very cool to see a 2d cartoon shinnok in the works
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https://www.youtube.com/channel/UCraHif9aaFxwGLN2CTC5R9w?view_as
thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 25th 2018, 6:26 pm

Shinnok looks great, so do those stages. Great job DJ Luke Smile

Can't wait another cartoon version of Mortal Kombat character.
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Doom

Doom


Posts : 10456
Join date : 2014-08-22

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 25th 2018, 6:50 pm


Congratulations on your new WIP ... dientes
I wish you good luck bro ... dx
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https://doom783.wixsite.com/doomismia
Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 5:06 am

Need your help People Very Happy How to cancel/stop sound when I press any button

; Introduction
; CNS difficulty: basic
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1]
type = PlaySnd
trigger1 = Time = 0
value = 500, 0
volumescale = 700
freqmul = 1.1






[State 191, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 190

[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = AnimTime = 0
value = 0
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 9:25 am

Nice Shinnok idea bro. I took one of your sprites and made some 10 minutes edit in some details, it would be cool of you can add to your sprites before go further in your sprite edition.
[You must be registered and logged in to see this image.]
I hope you like it... Shinnok Mortal Kombat WIP my version lol 670481599

Good Luck and happy spriting Shinnok Mortal Kombat WIP my version lol 670481599
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CARNAGE777

CARNAGE777


Posts : 877
Join date : 2014-02-09
Age : 35
Location : mexico

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 9:48 am


hey men why do not you try to edit it a bit of the clothes and the head?
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 10:10 am

I love those changes that Lessard made to the sprite detail. It would make this character look way better.


Dj luke wrote:
Need your help People Very Happy  How to cancel/stop sound when I press any button

; Introduction
; CNS difficulty: basic
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 191, 1]
type = PlaySnd
trigger1 = Time = 0
value = 500, 0
volumescale = 700
freqmul = 1.1






[State 191, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 190

[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = AnimTime = 0
value = 0


To fix this you would want to add a StopSnd SCTRL, with a Command trigger:

;This code will remove sound and triggers on button press.
;Example code (tweak as needed)
Code:
[State 0, StopSnd]
type = StopSnd
trigger1 = Command = "x" || Command = "y" || Command = "z" || Command = "a" || Command = "b" || Command = "c"
channel = -1
;ignorehitpause =
;persistent =
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 10:14 am

Thatguy Thanks a lot Very Happy
Lessard Bro I am not such gifted as you, I'll send u sprites and u make your own versions Very Happy
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 10:48 am

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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 12:10 pm

You are welcome. Nice quick progress you are making. Looking forward to seeing more.
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 26th 2018, 3:04 pm

I just see the new video and looks nice, ir teally caugth my atention, one more char to the 2D roster mof Mortal Kombat, Good Luck, BTW i can see aproblem with the aerial proyectile (disapear to soon) if need help or advice to coding him you know where to find me. Shinnok Mortal Kombat WIP my version lol 670481599
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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 27th 2018, 12:18 am

Do u mean laser from eyes when he is in the air?

;Jump Strong Punch
; CNS difficulty: easy
[Statedef 1900]
type = A
movetype= A
physics = A
juggle = 4
poweradd= 30
ctrl = 0
anim = 1900
sprpriority = 2

[State 1900, 2]
type = PlaySnd
trigger1 = Time = 2
value = 0, 1


[State 191, 1]
type = PlaySnd
trigger1 = Time = 11
value = 7, 12
volumescale = 700
freqmul = 1.1



[State 1900, 6]
type = Projectile
trigger1 = Time = 12
projanim = 1902 ;Action id 1005 is XHD's fireball animation
projhitanim = -1 ;Action id when fireball hits
projscale =1,1
offset = 0, 0 ;Creation offset from player (x,y)
velocity = 6, 6 ;Speed fireball moves (x,y) (optional)
remvelocity = 0, 0 ;Speed fireball moves when being removed (x,y) (opt)
accel = 0, 0 ;Acceleration (opt)
projremovetime = 200
; HitDef part of projectile info
attr = S, SP
damage = 150,100
getpower = 40
givepower = 60
guardflag = MA
pausetime = 0,0
sparkno = s1236
sparkxy = 50,-50
hitsound = S20,3
guardsound = 6,0
ground.type = High
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -4
airguard.velocity = -3.5
air.velocity = -2.5,-5.5
air.juggle = 3

Code:
http://www.mediafire.com/file/klvl6tl1uam0cfq/kfm_shinnok.rar/file

I wanted to gave him animation of face in explode state, but it is hard to it, becuase he is moving during jump. Orginal Shinnok from Mk project has it, but his cns is complicated.

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Dj luke

Dj luke


Posts : 378
Join date : 2016-05-11
Age : 32
Location : Poland

Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol EmptyAugust 27th 2018, 12:27 am

One more thing I want him to be easy for play. So when I tested him I could beat cheap characters like Gustab M or element iori. His Ai is weak, because It based on kfm. I don't know how to make AI. Maybe I give him charge animation, but moves will not reliant on his power level.
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Shinnok Mortal Kombat WIP my version lol Empty
PostSubject: Re: Shinnok Mortal Kombat WIP my version lol   Shinnok Mortal Kombat WIP my version lol Empty

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Shinnok Mortal Kombat WIP my version lol
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