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Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 8th 2016, 12:19 pm
NP crosspotts1.0 & i'll keep an eye out for a mesh with a sword and pistol. Sometimes the sword & pistol are not visible on some meshes until they use a certain animation. For instance I know the Taskmaster mesh has him use a lot of weapons in his animations.
PS - Crosspotts1.0 you should try playing the game on Half Pause Speed. It's a lot more fun playing the game this way if your running campaign missions. The game doesn't tell you that you can change speeds & so a lot of people over look this option.
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 9th 2016, 7:25 am
hey i actuly found a few but the problem is i cant add any key frames so i dont know what the problem is and its is the onley mesh i could find
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 12th 2016, 2:33 am
It's taking me more time than originally thought, plus i'm having a few issues with the mesh. So I thought i'd share an image of some progress of one of the skins. Hair textures seems to be one of my weaknesses & I try to avoid them until the end. If anyone has any tips on painting hair feel free to chime in. Right now i'm just using some smuge work for the hair & it just looks ok. I don't know why I can't come up with a formula for hair & it's frustrating.
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 13th 2016, 4:04 pm
Zangief is finished for now, but I might revisit the skins again later and update them & add another costume. I wanted to add in a Red Cyclone styled costume were he has his cape on. I tried to skope a cape onto the model, but it didn't work.
Link : https://electroslair.blogspot.com/
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 13th 2016, 4:16 pm
hey i was waching ur x men vs Sentinels and wanted to know how u got all of those x men not to fight each other when u can only have 4 people on ur team and u had 8
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 14th 2016, 10:49 am
Are you using the FFX3 mod crosspotts? I'm making a tutorial video right now about how to set up Rumble Room matches and write better AI for the characters.
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 14th 2016, 11:48 am
i was using the marvel aventure mod by bg
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 14th 2016, 12:11 pm
FFX3.3 full installer will come with it's own exe. So you can still run both mods. It adds a ton of features, which you won't be able to live without once their in your game.
Link : http://ffx.freedomforceforever.com/downloads.htm
"Freedom Force X is an unofficial expansion pack to Irrational Games’ Freedom Force vs the Third Reich, and provides 200+ new character attributes and more than two dozens new attack types which can be purchased for custom characters or built-in characters for mod-makers. It also sports a much improved AI, a system to write your own missions in plain English, tools to help modders and various other goodies."
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 15th 2016, 7:28 am
cool about the gimp dds link i down loaded both files but i dont know where to place them in the gimp folders
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 15th 2016, 9:43 am
I put mine in a folder called plug-ins, in C:\Program Files\Gimp 2\lib\gimp\2.0\plug-ins
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 15th 2016, 3:28 pm
both folders http://registry.gimp.org/files/gimp-dds-win32-2.0.2.zip
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 16th 2016, 1:15 pm
Early look at Diehard from Youngblood.
CycloneJoker
Posts : 7 Join date : 2016-10-26 Age : 26 Location : Brazil
Subject: Re: Freedom Force 2 (Superhero game) November 16th 2016, 2:08 pm
Imagine if a M.U.G.E.N creator made a collab with a Freedom Force creator, bringing a Kung Fu Man mesh to Freedom Force and a Minuteman char to M.U.G.E.N
crosspotts1.0
Posts : 4993 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Freedom Force 2 (Superhero game) November 16th 2016, 4:13 pm
im waiting for him awsome do i put both folders in plugin folder ?
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Freedom Force 2 (Superhero game) November 17th 2016, 1:05 am
CycloneJoker wrote:
Imagine if a M.U.G.E.N creator made a collab with a Freedom Force creator, bringing a Kung Fu Man mesh to Freedom Force and a Minuteman char to M.U.G.E.N
I've put a few Freedom Force meshes into Mugen before by taking snaps. I quit the idea because I couldn't figure out how to create stages for the project. Here is an gif of Daredevil's stance from the project.
crosspotts1.0 wrote:
im waiting for him awsome do i put both folders in plugin folder ?
I don't know I installed mine years ago. I'm surprised you haven't placed it in both folders yet and tried to see if it works. Just open up Gimp and try to export and image as a dds. See what happens.