Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Subject: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 10th 2016, 3:55 am
MYTHOS CHARACTERS CAN NOW BE USED WITH ANY OTHER MUGEN CHARACTER!!
R7.5, an expansion to R7, has been released!! Check the video's description for download links!
Intro Stuff:
Spoiler:
There's one aspect of MUGEN that's never taken seriously, even as character quality increases and evolves drastically with each new professional release; "Chibi" characters. While yes, good chibi characters do exist (such as the likes of the NZCR roster), they are often considered diamonds in the rough with gameplay styles that rarely mesh well together. While two characters may both be of high quality, the tendency to make chibi characters overpowered can leave more well-balanced characters at a disadvantage.
And so I give you the Mythos project, a project dedicated to adding quality, variety and consistency to a MUGEN scene grossly lacking all three of these things.
Mythos operates on the logic of being simple and yet diverse, while staying as faithful to the source material as possible. While spinoffs will be considered, such as the Smash Bros franchise, characters will mostly be taking inspiration from their main series and be given their most recent and iconic abilities to reflect themselves as an individual character.
Spoiler:
Spoiler:
Spoiler:
Oh, and they also have one major gimmick...
Spoiler:
Spoiler:
Spoiler:
Every Character will be able to transform and/or switch between movesets in battle
Please consider that, despite being rather ambitious, this is my first attempt at creating characters of my own and any and all constructive criticism on coding, balancing or presentation is greatly appreciated (no matter how harsh, so don't pull punches if something really ticks you off).
Finally, I'd like to give credit to Laharl for his JUS Kenshin Himura, which was the main inspiration for this project, and Human, whose Goku served as the basis for Mythos' Goku. Unfortunately MUGENCoder's website is down and Human seems to be inactive as of late, but still do your best to check out their other works and pay tribute where you can.
What's Left: --Character bug fixes --Various edits to make characters fit their source material better --A second aerial attack --A way to cancel Combo1 into Combo2 or visa-versa (without it being cheap) --Competent AI (I need assistance for this one, please) --Compatible bosses and minigames, maybe? --Possibly a screenpack for a full game containing all of these characters (and the potential bosses and minigames) --More characters, of course!
If you have any contributions at all, ranging from glitch reports to moveset advice to sprite sheets to full characters, I would be humbled to happily accept them with open arms. ^u^ (Please note, however that any fully-programmed characters may be edited by myself for compatibility with other characters or bug fixing)
There's no exact limits as to who can or can't be accepted for the Mythos project, barring a lack of resources or interest, though any characters specifically made by me will likely be made out of interest for the character/franchise.
Last edited by Shiruzato on August 19th 2017, 11:43 am; edited 3 times in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 10th 2016, 2:10 pm
Woow !! Already you have ready the first pack !! ?? Is incredible ... Thank you very much ... I hope this project get the appreciation it deserves ... I will wait more characters anxious ... I would like you also launch a screenpack and stages for each character. A lot of luck friend !!
Yunnin
Posts : 1447 Join date : 2015-08-23 Age : 29 Location : Brazil
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 10th 2016, 2:49 pm
GREAT!!!
I started playing mugen through those Chibi Naruto characters, and you're really right on your point, most of them are unbalanced and kinda cheap against common chars and other chibis too.
I'm really looking forward to see this project growing!
Shiruzato
Posts : 69 Join date : 2012-12-07 Location : ???
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 11th 2016, 2:05 pm
Thanks for the support, guys! ^u^
As for coming with stages and a screenpack, I uh... I have no experience in making either of those. But I would make this a full game if I had either of those, for sure. If you want to supplying either of those, or know anyone who could supply them, I'd be incredibly thankful for your support.
BagOfWater
Posts : 1 Join date : 2017-07-06
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 6th 2017, 10:28 pm
for the MYTHOS project, may I request that you add characters from the Kirby franchise? I even have the transformation alts in mind
Kirby - one of his copy abilities King Dedede - Masked Dedede Meta Knight - ...I don't really know with this one
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 7th 2017, 6:21 am
Welcome to MMV BagOfWater ... And yeah!! Shiruzato's project is awesome ... very cool ...
Shiruzato
Posts : 69 Join date : 2012-12-07 Location : ???
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 7th 2017, 4:08 pm
BagOfWater wrote:
Kirby - one of his copy abilities
Why settle for one?
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 7th 2017, 10:10 pm
good seeing you shiruzato hope we'll see you more often on the forum
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 10th 2017, 5:28 pm
Whoa, I just tried out your awesome MUGEN products! Very fun to play with!
The in-game MUGEN transformation is very interesting, especially the GokuM's! And you know due to MUGEN Engine limit, whenever your transformed GokuM is being thrown by his MUGEN Enemy, his hair turns back to black and after he recovers from the throw his hair turns gold again. I know some cool MUGEN creators/authors have been trying to make some work-around for this MUGEN Engine limit (i.e. by using MUGEN custom state detection, making thrown one invisible, add a MUGEN Helper to try to mimic thrown gold-hair GokuM as close as possible.....etc..... )
Found a couple of MUGEN bugs in your GokuM :
1) after the last hit (the 4th) of Combo2, I could quick perform a Projectile in the air, which looks fine to GokuM, yet, after his Projectile MUGEN state ends by the end of animation, he stays in the air until you jump out of that:
in case giphy not working for you...:
=> you may want to fix this MUGEN bug like this: in your GokuM's MUGEN Statedef 250 Change from this:
Code:
[State 250] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 1
to this:
Code:
[State 250] type = changestate triggerall = pos y < 0.0 trigger1 = animtime = 0 value = 50 ctrl = 0
[State 250] type = changestate triggerall = pos y >= 0.0 trigger1 = animtime = 0 value = 0 ctrl = 1
The fixed version looks like this:
in case giphy not working for you...:
2) during GokuM (normal mode, not transformed)'s Super Lvl2, his MUGEN Vicitm is able to break out of his super combo in the middle, it is because his MUGEN Vicitm is put in his get-hit custom state Statedef 1007, but his MUGEN Vicitm is given GokuM's MUGEN animation Action 1007, due to the use of the ChangeAnim MUGEN State Controller, that results in an invalid animation Action for his MUGEN Vicitm:
in case giphy not working for you...:
=> you may want to fix this MUGEN bug like this: in your GokuM's MUGEN Statedef 1007 Change from this:
* please note that you never know what GokuM's MUGEN Vicitm's MUGEN Variables are about....so it is safer to disable the "+var(1)" for the ChangeAnim2 MUGEN State Controller, plus, your GokuM's animation Action 1007+1=1008 probably causes another invalid animation Action for his MUGEN Vicitm. The fixed version looks like this:
in case giphy not working for you...:
Shiruzato
Posts : 69 Join date : 2012-12-07 Location : ???
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 10th 2017, 11:53 pm
borewood2013 wrote:
(Many useful notes)
These are very accurate notes, especially the notes about the enemy's variables -- But there was a reason for that, at least. Was.
var(1) is used for transformations and transformation animations, so when put in a custom state, it adds the opponent's var(1) value onto the animation so that the transformed animation plays instead of the base form animation (take, for example, your note earlier on how Goku's hair would turn black again during a throw due to the custom state not detecting the transformation).
The only issue, as you mentioned, is that this causes problems with other MUGEN characters. These inconveniences are precisely why the MYTHOS project characters were to be used exclusively among themselves.
But no more.
That issue has been completely fixed for the next release, and all characters should be able to safely interact with all other MUGEN characters! The only issues I can't really help with are the custom animations of other characters or their hitboxes not allowing the combos to properly chain, but oh well. I can only do so much, right?
As for Goku being able to cancel into his projectile in the air... Good catch. That's embarrassing and unintentional.
By the way, I'm already making a lot of progress -- I was going to release eight characters this time, but I think I'll finish the fourth one soon and then finish the other four later.
Thank you for the feedback -- always appreciated!
EDIT: I'll also be posting the new updates to this main thread as well. Just to keep things consistent.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 11th 2017, 12:34 pm
>> var(1) is used for transformations and transformation animations, so when put in a custom state, it adds the opponent's var(1) value onto the animation so that the transformed animation plays instead of the base form animation (take, for example, your note earlier on how Goku's hair would turn black again during a throw due to the custom state not detecting the transformation). Well, it works as expected if it is used in a MUGEN full game like yours, it is because probably all your MYTHOS MUGEN characters have both MUGEN animation Actions 1007&1008.
Yet, you might never know whether the other MUGEN users will use other nono-MYTHOS MUGEN characters or not though.....
For general/regular MUGEN usage, if you want to keep using GokuM's var(1) then I think there is a MUGEN way :
Code:
[State 0, ChangeAnim2] type = ChangeAnim2 triggerall = name = "Goku Mythos" || name = "Sonic Mythos" || name = "Luffy Mythos" || name = "Mario Mythos" || name = "Zero Mythos" trigger1 = !time trigger1 = p2name != "Luffy JUS" trigger1 = p2name != "Shadow JUS" value = 1007+var(1) ; need to "+var(1)" because it is a MYTHOS MUGEN character
[State 0, ChangeAnim2] type = ChangeAnim2 triggerall = name != "Goku Mythos" triggerall = name != "Sonic Mythos" triggerall = name != "Luffy Mythos" triggerall = name != "Mario Mythos" triggerall = name != "Zero Mythos" trigger1 = !time trigger1 = p2name != "Luffy JUS" trigger1 = p2name != "Shadow JUS" value = 1007 ; no need to "+var(1)" because it is a non-MYTHOS MUGEN character
This is a way to use GokuM's var(1) when his MUGEN Victim is being put in his MUGEN Custom State like Statedef 1007 and to need to use the var(1) only when the MUGEN Victim's is exactly "Goku" (or any other MYTHOS MUGEN character)......of course, it is all up to you.......
>> The only issues I can't really help with are the custom animations of other characters or their hitboxes not allowing the combos to properly chain, but oh well. I can only do so much, right? Well, when I come across with similar MUGEN issues like this, I do it two (2) MUGEN ways : 1) detect your MUGEN Victim's custom state(s) your MUGEN character has given to them, then in your MUGEN character's own attack MUGEN animation try to make two (2) versions -- 1 with normal-sized hitboxes when MUGEN Victim is not put in your custom state(s), and 1 with super-sized hitboxes when MUGEN Victim is put in your custom state(s) 2) just like your MUGEN animation Action 1007, make another version like Action 1017 with bigger-sized hitboxes for all non-MYTHOS MUGEN Victims I think there should be more MUGEN ways for a work-around, but you know we are not able to do much with MUGEN Engine limited get-hit Custom States.......
Shiruzato
Posts : 69 Join date : 2012-12-07 Location : ???
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 11th 2017, 2:08 pm
>> Yet, you might never know whether the other MUGEN users will use other nono-MYTHOS MUGEN characters or not though.....
This is a way to use GokuM's var(1) when his MUGEN Victim is being put in his MUGEN Custom State like Statedef 1007 and to need to use the var(1) only when the MUGEN Victim's is exactly "Goku" (or any other MYTHOS MUGEN character)......of course, it is all up to you.......
I understand that people might just use the MYTHOS characters with whoever, so I always felt bad having to leave that in there. Hence why they've been fixed for the next release -- I really don't like leaving such massive room for a potential error.
>> 1) detect your MUGEN Victim's custom state(s) your MUGEN character has given to them, then in your MUGEN character's own attack MUGEN animation try to make two (2) versions -- 1 with normal-sized hitboxes when MUGEN Victim is not put in your custom state(s), and 1 with super-sized hitboxes when MUGEN Victim is put in your custom state(s) 2) just like your MUGEN animation Action 1007, make another version like Action 1017 with bigger-sized hitboxes for all non-MYTHOS MUGEN Victims
These sound like a great ways to make sure the attacks flow as they should -- Thanks for the advice, I'll be using it.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 11th 2017, 2:33 pm
Oh sorry I forgot this one : >> As for Goku being able to cancel into his projectile in the air... Good catch. That's embarrassing and unintentional. Actually I think that combo2-cancel-into-projectile is quite cool Perhaps you might consider to keep that, and try to make the follow-up projectile be able to continue to hit GokuM's MUGEN Victim And nothing to be felt embarrassing at all...we are not those video game making professionals (i.e. computer software programmers engineers experts hackers doctors whoever) who work like 24/7 just for MUGEN making and who go for some eternally absolute perfection just to want to prove something...I have been making many more MUGEN making mistakes (and some of those are intentional so that is why so many MUGEN people hate me LOL ) all the times....
And a typo mistake in my "2) just like your MUGEN animation Action 1007, make another version like Action 1017 with bigger-sized hitboxes for all non-MYTHOS MUGEN Victims" The "hitboxes" should be "hurtboxes"....
elementhedgehog
Posts : 2 Join date : 2017-05-22 Location : Los Angeles
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 11th 2017, 9:13 pm
This project looks really cool.
Hope the progress is going smoothly.
Shiruzato
Posts : 69 Join date : 2012-12-07 Location : ???
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project July 19th 2017, 7:15 pm
R7 is here, guys! Big changes are coming up for the project, and they're all for the better!
I'll be releasing characters in a more conventional method in the future, one by one, since I'll be getting more busy lately and won't have as much time to create characters. That being said, this isn't a hiatus, so look forward to a more steady stream of content in the future!
EDIT: Almost forgot to mention, the new characters this release are Goku Black, Gon, Tails and Peach! Have fun trying them out, and let me know if you find any bugs!
Sponsored content
Subject: Re: R7.5 Update! MYTHOS -- Shiruzato's Original Project
R7.5 Update! MYTHOS -- Shiruzato's Original Project