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Subject: Re: Spider Gwen update project July 14th 2021, 10:14 am
Guys, I really shouldnt spent time on that right now, but y'know, we have to do right when the inspiration hits... So I spent my free morning on that ;---------------
PNG FOR USE AS YOU WISH: [You must be registered and logged in to see this image.]
THE WHOLE PROCESS: [You must be registered and logged in to see this image.]
gartanham, Angelus_Silverhead, Mr.Ketchup, JARRO77, Pilgrim, yolomate, MatreroG and like this post
Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Spider Gwen update project July 14th 2021, 10:39 am
Nice work, Somm! Perfect portrait for hyper.
Somm likes this post
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Spider Gwen update project July 14th 2021, 11:44 am
Somm wrote:
Guys, I really shouldnt spent time on that right now, but y'know, we have to do right when the inspiration hits... So I spent my free morning on that ;---------------
PNG FOR USE AS YOU WISH: [You must be registered and logged in to see this image.]
THE WHOLE PROCESS: [You must be registered and logged in to see this image.]
Oh yeah we are definitely gonna add that. Nice work on it. Seeing the process is a magnificent way to show your talent. And what a talent indeed together with those shadings
gartanham, Mr.Ketchup, Somm and WaldoMugen like this post
Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: Spider Gwen update project July 14th 2021, 11:51 am
candido159 wrote:
Oh yeah we are definitely gonna add that. Nice work on it. Seeing the process is a magnificent way to show your talent. And what a talent indeed together with those shadings
Oh, its not talent my friend, its kind of MATH or bodybuilding, you just need to learn what to do and where to do. Cant draw for myself the whole thing cause I'm sucks on drawing things, that why I need to do the outline using bases. The shading was 90% copied from the original image. I tried to add her boobs chest details/shading but fails miserably cause I havent talent for this
Ps* Shading is purely Math
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WaldoMugen
Posts : 85 Join date : 2021-06-12 Age : 38 Location : Uruguay
Guys, I really shouldnt spent time on that right now, but y'know, we have to do right when the inspiration hits... So I spent my free morning on that ;---------------
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Great job, very fine. A great effort adapting the image to the char
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Spider Gwen update project July 15th 2021, 3:01 am
Somm wrote:
Guys, I really shouldnt spent time on that right now, but y'know, we have to do right when the inspiration hits... So I spent my free morning on that ;---------------
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THE WHOLE PROCESS: [You must be registered and logged in to see this image.]
Now is time to improve this character i know at the end would be an INSANE RELEASE
Mr.Ketchup and WaldoMugen like this post
RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
Subject: Re: Spider Gwen update project July 15th 2021, 3:51 am
Please let us know if you update the download link with the new improvements.
WaldoMugen likes this post
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Spider Gwen update project July 15th 2021, 4:04 am
JARRO77 wrote:
Somm wrote:
Guys, I really shouldnt spent time on that right now, but y'know, we have to do right when the inspiration hits... So I spent my free morning on that ;---------------
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THE WHOLE PROCESS: [You must be registered and logged in to see this image.]
In a Fact in the SFF file of the Char are some more unused Sprites (group 1400 to 1450) I believe [You must be registered and logged in to see this image.]
Look what I manage to do with some of that sprite [You must be registered and logged in to see this image.] Plus new walk
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
One suggestion (maybe its already been addressed) - Gwen can spam webballs to an infinite (unlike the other Spider characters with them, like Spidey and Spiderman 2099.
If possible, that coding should be adjusted in the CNS/CMD file. I think there's an extra set of code for the web ball in the CMD file I hid which fixed it for me, but not sure if that's the right way to go about it.